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==Warlord Traits== Can be chosen freely, but if you have decision anxiety, roll a d6. You'll notice that Mortarion has THREE WTs open to him on top of the Plague Company's WT. We'll discuss it later, but it's making him quite the terrifying threat to go against. You can put these on up to 3 characters in a normal 2k list. These can go on HQs or Elite characters. Take every advantage of this. #'''''Revoltingly Resilient''''': Get old Disgustingly Resilient, 5+++ to ignore wounds. One of Mortarion's traits. #'''''Living Plague (Aura)''''': Enemy units within 3" of the Warlord are unaffected by any ''enemy'' Aura that is not from Psychic powers. Your pick of choice if you plan on shutting off any annoying HQs like the space marines have. Another Mortarion trait. This one is bonkers if you put it on a {{W40Kkeyword|Foetid Virion character}} alongside the Fugaris Helm relic and then use the Ferryman strat On Droning Wings. 12" bubble of "your rules mean nothing to me". #'''''Hulking Physique''''': +1 to Wounds characteristic and unmodified wound rolls of 2-3 against him always fails regardless of the attacking model's rules. #*Despite the name, this is better the ''lower'' the Warlord's T, because it only protects against weapons with S above your T (and against Poison). #*Definitely an appealing take when facing off against high-strength weapons like plasma. Not a bad pick to put on a support character like a Plaguecaster. #'''''Arch-Contaminator (Aura)''''': {{W40kKeyword|<Plague Company> Core}} units within 6" of your Warlord can re-roll all wound rolls made with Plague Weapons if the target is within 12" of the attacking unit. Mortarion's third trait, tho sadly will not benefit from it himself. Not as crazy as before, but still definitely a solid pick. #'''''Rotten Constitution''''': +1T and AP -1 & -2 becomes AP0. Congratulations, chainswords and bolters are now as effective as sticks and stones to you. Just beware that you're still open to anti-tank weaponry. #*Best on a model with 2+/4++ and T4-5 (so 5, in practice) - don't bother putting this on a Daemon Prince unless you have a specific reason to (like in a Terminus Est army), as going from T6 to T7 is almost never meaningful. #'''''Foul Effluents (Aura)''''': Enemy units within 6" take 1 MW at the end of your movement phase on a 4+. ''Inexplicably'' not a contagion. Cute. We had to get at least one stinker of a trait, so I guess it could be worse. Garbage replacement for Tainted Regeneration...
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