Editing
Warhammer 40,000/Tactics/Imperial Militia and Cults (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Special Issue Gear & Armour==== *'''Flak Armour:''' Default for most units and characters. It's a 5+ save but you know that's practically worthless in a marine heavy environment like the Horus Heresy. However with the right Provenance, beefed up flak is as good as Carapace Armour. At least it's better than... *'''Sub-Flak Armour:''' When you thought Flak offered as much defense as your t-shirt. Sub-Flak is more like wet tissue paper, offering only a 6+ save. Even ''Survivors of the Dark Age'' wont offer any relief cause you're only bumping back to 5+ ''(still useless)'' Thankfully only your disposable Levy squads wear this, so it doesn't really matter if they die. *'''Carapace Armour:''' comes standard on Grenadiers and can be bought as an upgrade for your HQ units. DO THIS even if you don't take the ''Survivors'' provenance, it gives you an actual save against bolt weapons. *'''Power Armour:''' you know what this does. Sadly 3+ is as good as it gets; it is not further upgraded using Provenances and you can find ways to get yourself a 3++ save instead, so buying it is strictly optional. *'''Refractor Field:''' 5+ save for your Force Commander. Can be bought for your Platoon Commanders Enginseers or Discipline Masters. *'''Iron Halo:''' only available to your Force Commander. *'''Cyber Familiar:''' This is where it gets interesting: it adds +1 to Invulnerable saves ''(to a maximum of 3+)'' and let's you reroll failed characteristic tests [[Fail|(but not Ld checks)]]. Your first option is to take it as a budget Iron Halo, as its five points cheaper than the Halo for the same save. Or you go the full nine yards and get the 3++ save for twenty five points. You need to decide if your Force Commander is worth that much, cause now you need to load up on even more gear to make your investment worthwhile. But at least this means you don't need to buy Carapace/Power Armour. **Enginseers can buy a familiar too, but they also need to buy the Refractor Field separately, falling into the same points vortex as the Commander for only a single wound model. *'''Nuncio Vox:''' only two ways of getting this in your army: either buying it for Enginseers or taken as a compulsory member of your Platoon Command Squad, so they'll rarely be seen on the field. It helps prevent deep strike scatter and spots for barrage weapons. Not a big deal because your army doesn't really deep strike, and Space Marine allies have these pretty much everywhere. *'''Vexilla:''' available to your big Troops units for 10 points and let's you add +1 to combat resolution, as well as allowing you to attempt regroups normally when below 25% strength. Is it worth it? Ugh... Your soldiers are likely to die in droves in melee, but since your Provenances are nearly all geared towards getting you into melee you're going to want this on your side, if only to stop the pain from being laid on so thickly. If it ever helps you win combat then you've entirely justified its cost. *'''Platoon Standard:''' only on your Platoon Command Squad, so it won't be a regular fixture in most armies. It grants pseudo-stubborn to friendly militia within 24". Very useful and is the glue that holds together most militia armies, unlesss you have stubborn elsewhere/in provenance. *'''Infravisor:''' available to your Force Commander and your Recon squads. Grants ''Night Fight'' but makes you take ''Blind'' tests at Initiative 1. It's cheap enough but you really need to think about what to go with it, as Night Fighting never lasts past the first few turns. So make sure your Recon troops have Sniper Rifles and/or you attach your Force Commander to an artillery battery so you can get the most out of your early game advantage.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information