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Warhammer 40,000/Tactics/Vehicles 101
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===Walkers: A short guide=== Dreadnoughts are a tough concept to work with for warhammer players new and old. The models are popular and the fluff is inspiring, but on the table dreadnoughts can often prove to be lacklustre at best. Disappointing at worst. So, it is understandable that many people will advise you ''not'' to take a walker unless it has some sort of ranged support. In reality walkers are great support models which shine when used effectively and applied well. Most Walkers have two main uses and a niche role which go as follows: *'''Range support''' - From mortises and Deredos, to Riflemen, and Sonic Dreadnoughts, a walker can make an excellent ranged support choice for any gunline army. This is because their purposes are two-fold: the first is to add to the fire potential of your entire list and help to focus fire on the primary threats of your opponent's force. The second are its counter assault abilities thanks to the s10 ap2 DCCW, which allow it to patch the close combat weaknesses of any range-centric force. Take Bjorn the Fell Handed for an example: The big bastard is well suited for babysitting a couple of squads of long fangs while he chills out and chucks shots out with his HellFrost cannon. Anything dumb enough to get close to him will rapidly disintegrate beneath his S10 AP2, WS6 attacks. While Bjorn is a unique character other, less expensive, examples exist in the Sonic Dreadnought, and the Contemptor Dreadnought. *'''Board Control/Disruption''' - Whether you're marching them through cover to threaten objectives, Outflanking them, stuffing them in Drop Pods/Stormravens, or Deep Striking them through a special formation, Walkers can rapidly throw a wrench in your opponent's plans. Whether they're an obstacle to prevent your gunline from being rolled up, or they're meant to slow your opponent down while you play the objectives game, Walkers can hand the initiative back to you and force your opponent to play a reactive game. *'''Zone Mortalis deathstar''' Due to the cramped confines of a Zone Mortalis board, the lack of visibility for shooting, and the forest of locked doors you will invariably find, dreadnoughts are some of the best units to be fielded in a zone mortalis map. Thanks to the small confines and low points level, dreadnoughts benefit from a map devoid of fast vehicles or infantry, and ton of LOS blocking walls to save his ass from heavy weapons. Just watch out for infantry portable anti-tank weapons or monsterous creatures and he will *shreck* anything he comes across.
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