Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Eldar(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Leaders== *'''Warlock''': With Farseers and Spiritseers out of the Picture and Harlequins becoming their own list, the Warlock becomes the sole psyker of the entire list. In terms of armaments, he can only grab a Singing Spear to replace his Witchblade (An advisable idea if you have luck on your side, especially with the Windfall Stones), Plasma and Melta Grenades, and a Bike. The loss of his [[Deathstar Units|Deathstar]] makes him extremely vulnerable, but with a good force of bikers or Shining Spears, you can do just as well. If you shell 10 points, you can become a counts-as Spiritseer with Spiritmark, +1 Ld, and the option to take Wraithguard and Wraithblades as Core units. **In terms of powers, the Warlock is barred only to one power in the Runes of Battle, and in the smaller scale, it shows how painful this gets. Renewer is now useless unless you cast it on yourself or on a Weapons Platform, Drain is now less effective with the limited area of effect, and Reveal does nothing about hidden units. However, Conceal gains more use thanks to how Terrain works, Horrify can now help you fuck with Rout Tests, and Restrain will make maneuvering much more difficult while you dance around and shoot. Pick with care. *'''Exarch''': The customizable combat HQ to replace the [[Phoenix Lord]]s. As stock, they have heavy armor and the options for more grenades. Also, the shrine they get dedicated to becomes Core choices, so that means you can spam with whatever unit you feel most comfortable with. **'''[[Dire Avengers]]''': The cheapest of dedications, these guys are pretty much as they are in the codex. Battle Fortune and Disarming Strike are nice pluses, Shield of Grace works better with a worthwhile melee weapon. The armors are worth a look too. **'''[[Swooping Hawks]]''': Just as cheap as the Avengers, you get to jump around and spew doom where you see fit, though you do need to keep an eye on your grenades since they're limited. Grab whatever rule you want (Mostly Hit & Run so you're never tied down), grab a weapon. With less heavy armor on the field, the Talon isn't as bad a choice, but blinding is always a plus. **'''[[Howling Banshees]]''': Still on the cheap side, these are meant for heavy assault, so make use of the Core Banshees. With the loss of the extreme anti-MEQ and S FUCK and AP YOU, these girls now have more use. You have all the options you normally do in the codex, so make sure you use what fits best. **'''[[Striking Scorpions]]''': You get all the kickass goodies, so take your Crushing Blow. Take a damn fine weapon to kill the enemy with. Just be sure to make the most out of your cover, because that is where you operate best from. **'''[[Warp Spiders]]''': You know how they run, you know why you love them. Grab a fitting weapon, grab Fast Shot, Marksman's Eye, or Stalker depending on how you're going to be fighting with them. **'''[[Fire Dragons]]''': The mother of all tank-killers, they still remain a potent force in the frontlines. Flamers are a little better with the special rules given, but it's probably best to keep with the main gun or the Firepike. For rules, Iron Resolve is absolutely perfect if you need to run a small list and worry about Routing, Fast Shot is prime when you need to lay down fire. **'''[[Shining Spears]]''': Still a threat to tank and troop alike, they're going to be best used when you have a high-mobility army. Power Weapons are still unnecessary, Star Lances still kick ass. Monster Hunter is now useless with the lack of Monstrous Creatures, so stick to Disarming Strike and Hit & Run (Buy the latter AT ALL COSTS if you plan on being cheap). **'''[[Dark Reapers]]''': Psychotically expensive, these guys are the centerpoint for a team made for shooting and only shooting. They get a fancy variety of guns, a Rangefinder to shut down bikers, and S&P to make sure you get the most out of their guns. Night Vision can easily be replaced by the Runes of Sight for double that rule's price, so you can rely on Fast Shot and Marksman's Eye for super armies. Also, he can get missile launcher for the cheapest. *'''Wanderer''': Ranger equivalent of exarch. except '''HE ISN'T CONSIDERED ONE''' so he can't take all these cool armors. has a fuckton of special rules and is the cheapest hq choice. not bad at all. Can get upgrade that once per battle gives him and every ranger shredding on all their weapons, when shooting around wanderers target.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information