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==Humans== Like in all other things, Humanity is really diverse when it comes to religion, ranging from worshipping the [[Chaos Gods]] to worshipping [[Lady of the Lake|an Elf God pretending to be a goddess of chivalry]]. Although some gods are argued to be the [[Sigmar|God of Mankind]], there is no united Human pantheon, just many many different gods for many many different nations. The Old World Pantheon is the collection of Gods worshipped by humans of Old World (which is the closest thing we can get to Human Pantheon). This pantheon mainly divided into two "families", namely '''Northern Gods''' and '''Southern Gods'''. There is also the Patron Gods of nations that don't fit these two families; Sigmar for [[the Empire (Warhammer Fantasy)|the Empire]], Lady of the Lake for [[Bretonnia]] and Ursun for [[Kislev]]. Other than them, there are also some other pantheons like [[Nehekhara|Nehekharan]] Pantheon and thousands of different local gods unrelated to any pantheon. As I said before, Humanity is diverse. Note also that while the various Human nations may worship ostensibly different gods with different names and different rituals, that these may in fact be local aspects of a smaller number of universal gods. The confirmed example is that of the Old Worlder god of death: when Nehekharan god [[Usirian]] was destroyed this also destroyed the god known in the Empire under the name [[Morr]], for unbeknownst to both sets of worshippers the two gods were simply culturally-specific variants of the same deity. Similar pairings are suspected to exist among other deities (the trade god known as [[Handrich]] to Imperials, but Mercopio to Tileans), and it is thus possible that the bewildering array of human gods may in fact be reducible down to a smaller pantheon of common major deities. ===Empire=== [[the Empire (Warhammer Fantasy)|Empire of Man]] has a patron god named [[Sigmar]], the mortal founder of Empire who is believed to be ascended to godhood after he vanished. But unlike [[Imperium of Man|his space faring brother]], the Empire is a polytheistic nation, worship of other gods (except [[Chaos Gods]] and [[Khaine]]) is allowed, although the Cult of Sigmar is the state religion. So most of the Old World Pantheon is also worshipped in Empire or at least respected. The list of the Imperial Gods starting with their Patron God goes as; * '''[[Sigmar]]''', Warrior-God of Mankind, is the founder of [[the Empire (Warhammer Fantasy)|the Empire]], its first Emperor and the most badass human ever lived. His deeds of badassery includes but not limited to; uniting human tribes of Old World, defeating biggest WAAAGH ever happened with said united army, earning the respect of the Dwarfs (by far the hardest one to do), breaking the [[Warriors of Chaos|Norsii]] siege of Middenheim and fighting a fucking [[Bloodthirster]] in there, bashing the skull of [[Nagash]] (doing that by using Nagash's own crown also counts) and destroying his undead army. After establishing a rather stabilized state in Old World, Sigmar left the Empire and never seen again, presumed dead by his people. Years after his departure, some guy named Johann Helsturm proclaimed that he saw the vision of Sigmar being crowned to godhood by [[Ulric]] and joined him among the divinity. Helsturm pretty much created the Cult of Sigmar which gained power among centuries and became the most popular and influental religion in the Empire. Today the Cult of Sigmar holds a major bureaucratic power within the Empire, for example the head of the Sigmarite Church, the Grand Theogonist, is able to cast 3 votes in Emperor's election. Sigmar is worshipped by Imperials as the God of War, Mankind, Heroism, Courage and Empire itsef. He is respected by everyone in the Empire, even the Ulricians of Northern Empire proudly call themselves the sons of Sigmar. His holy symbols are Ghal Maraz (or just a warhammer), the Twin-Tailed Comet and Gryphon. His chants are effective against Daemons and Undead. He is mainly worshipped in Reikland but his worshippers can be found everywhere in the Empire (and probably never found among non-Imperial humans). In the End Times, Sigmar's ascension to godhood is confirmed but [[Tzeentch]] trapped him inside the Winds of Heaven [[Not as planned|which actually supercharged Sigmar with magic]]. In short Sigmar is basicly Conan the Barbarian/Charlemagne/Jesus of Warhammer Fantasy and also Thor to Ulric's Odin. ====Northern Gods==== The '''Northern Gods''' aka the '''Elder Gods''' or the '''Country Gods''' are the gods of pre-Imperial human tribes and during Sigmar's reign. They are quite old, worship of Elder Gods stratches back to several millenia. Although they are losing favor to Sigmar, their worship is still widespread, especially in the countryside. These gods are Ulric, Taal, Rhya and Manann. * '''[[Ulric]]''', the God of Winter, Wolves and Warfare, younger brother of Taal. He is generally worshipped by non-Chaos [[Vikings]] of Warhammer Fantasy who live in Middenland, Nordland and Ostland. Ulric is the second most popular god of the Empire and was actually the most popular one during the times before Sigmar, being worshiped by all human tribes in one way or another. Actually Sigmar himself was a devout worshipper of him too, all sagas emphasise him being blessed and protected by Ulric. Today, Ulricans are still a powerful group, his worship is quite common and the Viking Pope, Al-Ulric, is able to cast one vote in Emperor's election. When it comes to Sigmar, Ulricians are divided into two. Some of them just don't believe Sigmar is a God and rejects Sigmarites all together and the others believes Sigmar is a God but venerate Ulric more as he is the traditional god of mankind but all of them respect Sigmar all the same as he definitely was Ulric's mortal champion before his ascension to godhood. Ulric is a god of martial skill, not unlike [[Khorne|his evil counter part]] (main difference is Ulric cares whose blood being spilled, preferably his enemies') he favors natural strength; [[Gunpowder (Warhammer Fantasy)|gunpowder]] weapons and crossbows are to be shunned for they don't require any skill to use. His holy symbol is the White Wolf he manifests. In End Times, [[Teclis]] stole the Flame of Ulric in Middenheim and used it to heal [[Tyrion|his brother]] which caused Middenheim's fall and eventually killed Ulric. [[Eldrad|What a dick]]. It is also revealed that his ascension to the godhood may have to do with the old one device hosting his flame (which may or may not belonging to the ancient Elven colonist before the rise of man and the war of beard that forced the elves to abandoned the old world) as discovered by Archaon in the end times. * '''[[Taal]]''', the God of Wilds, Nature and Beasts, older brother of Ulric and husband of Rhya. Being a Warhammer God, Taal isn't some pesky hippy, he believes in the survival of the fittest. So if you can kill it (in a fair way) all animals are willing to serve you as food and fur. Like Ulric, he favors natural strength and forbids use of [[Gunpowder (Warhammer Fantasy)|gunpowder]] and adds it the use of metal armor too, only skin and fur of his animals is to be used for clothing. His worshippers are against anything unnatural starting with [[Chaos]] and [[Mutant|Mutants]] to even cities and money in extreme cases. Taal is, like beasts and nature itself, known for being indifferent to morality. His holy symbol is a Stag or just antlers. His worship is almost completely tied with worship of Rhya, which is together called Cult of Taal and Rhya. The two complete eachother as manifestation of Nature; Taal is the animals while Rhya is the plants, Taal is the wrathful natural disasters while Rhya is the generous and fertile soil. He is, like his wife, mainly worshipped in Talabecland. He also has a number of paralells with Kurnous, the Elven god of the hunt. * '''[[Rhya]]''', the Earth Mother, Goddess of Plants, Farming and Hunting, wife of Taal. She domains over all things that grow, so pretty much Demeter of Warhammer Fantasy. Her worship is a part of Cult of Taal and Rhya which mainly practiced Talabecland. Her holy symbol is a sheaf of wheat and bow and arrow. As said above, worship of Rhya and Taal is tied to eachother though Ryha seems to be less important and [[-4 STR|less powerful]] of the two. * '''[[Manann]]''', the God of Seas and Tides, son of Taal and Rhya. Worshipped by sailors and fishermen, Manann is not really different than Poseidon of our world. He is quite fickle and dickish, judging his subjects arbitrarily (like Poseidon). Manann's strictures are nothing more than generic sailor superstitions which changes based on sailor, priest and Manann's mood at the time. His holy symbols are wave patterns, albatrosses and his five tinned crown. He is mainly worshipped in Marienburg and other coastal cities although human sailors all around the Old World worship him. Also he is completely identical to [[Mathlann]], the Elven Sea God, and may in fact just be the same deity under a different name. ====Southern Gods==== The '''Southern Gods''' aka the '''Classical Gods''' or the '''Town Gods''' are newer ones among the Old World Pantheon (still older than Sigmar) they are actually not really among the common worship in the Empire (with exception of Morr who is third most popular Imperial God). They are generally worshipped in more civilized and urban areas of South Old World like [[Tilea]] and [[Estalia]]. These gods are Morr, Verena, Myrmidia, Shallya, Ranald and Khaine. * '''[[Morr]]''', the God of the Dead, Afterlife and Dreams, older brother of [[Khaine]], husband of Verena and father of Myrmidia and Shallya. Similar to Greek Mythology, at the beginning of time the three gods, Ulric, Taal and Morr divided the world between eachother. Ulric and Taal started fighting for the living world while Morr simply settled the realm of the dead. Then the Gods of Mortal Realm and Morr made an agreement to balance things out; Morr and his subjects, the dead, will not tresspass into Mortal Realm and in return, Ulric and Taal will ultimately send all the living to Morr. [[FAIL|Well, when you think about it you can realize this agreement actually gives no benefit to Morr,]] because while Ulric and Taal don't have to do anything for their part (because mortals, naturally, always die), Morr will both have to protect the souls of the dead from being consumed [[Chaos Gods]] and fight the necromancers and undead to do his part of the agreement. Yet again, Morr, being one of the few responsible gods who actively tries to [[gets shit done|do his job,]] maybe took this responsibility willingly. Although he is a less known god among the fans, Morr's worship is the most widespread in the Warhammer world as he is worshipped by all major races and nations even if he is known to them by different names. His symbols are ravens, hourglasses and black roses. His seat of power is in Luccini, Tilea. In End Times, his [[Nehekhara|Nehekharan]] counterpart, Usirian was devoured by [[Nagash]] which killed Morr too. * '''[[Verena]]''', the Goddess of Knowledge, Science, Law and Justice, wife of [[Morr]], mother of Myrmidia and Shallya. We all know the Old World is a fucking mess; the civil lands are constantly under siege by the [[Orcs & Goblins|barbarians]] and [[Beastmen|anarchists]] while being ruled by zealots, ignorants, tyrants and decadants. Among this madness, Verena and her worshippers shine as a beacon of reason and intellectuality. Despite being literally the goddess of paperwork, Verena isn't some kind of pacifist (that's [[Shallya|her daughter]]'s gimmick), she dictates her followers to take arms in the face of injustice, tyranny and of course Chaos. Her worshippers usually work as judges, lawyers, scholars, bureaucrats and prone to becoming [[Lawful Stupid]]. Her symbols are owls and scales. Verena doesn't have a seat of power but is mainly being worshipped in big bureaucratic capitals like Altdorf. Also she is probably the same god with [[Hoeth]]. * '''[[Myrmidia]]''', the Goddess of War, Strategy and Military, sister of [[Shallya]]. Yet another god of war, which is normal, considering [[Grimdark|how dominant and constant the war is]]. Myrmidia is rivals with other two Gods of War, [[Ulric]] and [[Sigmar]] but the three actually stand for different aspects of war: Ulric is the down-to-earth part of it, the actual combat, martial prowess and [[Khorne|bloodlust]], Myrmidia is the science of war, strategy and tactics are in her domain and Sigmar stands for the reason behind the war; heroism, patriotism, empire-building, zeal and even self-defence as the Empire never actually seeks for more war. Her worship spreads throught the Empire from Estalia and Tilea, there is even one knightly order that worships to her, the Order of the Blazing Sun which converted during the Crusades. She is mainly worshipped by the generals and strategists rather than the soldiers themselves. Her symbol is a spear behind a shield and an eagle. Lastly if you are retarded and haven't noticed yet, Myrmidia is a shameless ripoff of Athena with no difference other than the name. * '''[[Shallya]]''', the Goddess of Mercy and Healing, sister of [[Myrmidia]]. Shallya is probably the most [[Noblebright]] thing in Warhammer Fantasy. She offers mercy to all the suffering; the sick, the injured, the beggar, the orphan, the whore, the prisoner, the maimed, the unclean, just all of them. They even believe mutants can be cured, Shallyites actually established a secret mutant village to protect them from the witch hunters. They are right to a some extent because actually some of the mutants are normal mutants like in our world and not corrupted by Chaos at all. [[Grimdark|So probably thousands of humans was burnt on stick just because they are sick]]. She is generally worshipped by doctors and healers or more precisely her worshippers and priests became doctors and healers. Her symbols are a white dove and a heart with a single blood drop. Also she is quite similar to the Elven god [[Isha]]. * '''[[Ranald]]''', the God of Fortune, Luck and Mischief. One of the main problems with [[The Empire (Warhammer Fantasy)|the Empire]] is, while it is still as oppressive as any feudal kingdom it lacks the organized police force to make it effectively like the [[Nazi|modern dictatorships]] did. So there is incredible amouths of criminal activity going on in the Empire. So much, there is a god of it. Although Ranald is the god that stands for freedom against that oppression, he is mainly worshipped by thieves, gamblers and charlatans. Also you may thought his name is nothing fancy, just a generic medieval name, which makes sense because actually Ranald was a mortal that convinced, or tricked, Shallya to let him drink one of her tear vials which ascended Ranald to godhood. Ranald's symbols are a hand with crossed fingers, an X, a black cat and a crow. He is mainly worshipped in big cosmopolitan cities like Marienburg. * '''[[Khaine]]''', the God of Murder, Violance and Cruelty, younger brother of [[Morr]]. Khaine is in interesting position in the Old World pantheon, while other Elven gods are at least have different human names, Khaine is simply Khaine, the god that Dark Elves worship. Also the worship of Khaine is one of the few outlawed religions in the Empire (only worshipped secretly by cultists) because most human theologians believe Khaine is none other than [[Khorne|the Blood God]] himself. But Khainites know that there is a distinction between Khaine and Khorne; Khorne is more about senseless slaughter, the mass killings happening in the battlefields are what really pleases him. But Khaine is more about the killing of the individuals, the ritualistic art of murder and torture is what really pleases him, yet again battlefields are sacred for him too as the war is nothing more than industialized murder. Also in the End Times, Khaine and Khorne are confirmed to be separate entities but Khaine is still the god of [[murderhobos]] and it is better to outlaw his worship. Khaine is also worshipped as a God of Death, believed to be forever in conflict with his brother, Morr. Being a secret cult, Khaine don't have an openly displayed symbol but a scorpion stinger and a serpentine dagger are symbols generally associated with him. Khaine is commonly worshipped by sadists and serial killers but a few of his worshippers can be found among the soldiery. ===Bretonnia=== [[Lady of the Lake]] is the patron goddess of the [[Bretonnia|Kingdom of Bretonnia]]. Cult of the Lady is the state-religion and holds major political power within Bretonnia and yet the Lady isn't the most widespread worshipped God in Bretonnia. Being a feudal shitland, everything in Bretonnia is divided between [[Noble|Nobility]] and [[Peasant|Peasantry]] (and almost non-existent middle class consisting scholars and merchants) this of course includes the religion too. Peasants are prohibited from the worship of Lady as they are not seen more than vermin and shouldn't bother the Lady with their petty prayers. The middle class is allowed but have to pay tithe to worship in shrines and temple. In short, the cult of the Lady is only open to the Nobility of Bretonnia. This lead the peasantry to worship the Gods of the Old World Pantheon. Bulk of the peasantry (which is also the bulk of Bretonnia's population) worship [[Shallya]] the Goddess of Mercy and Healing. Unlike the Lady of the Lake, Shallya offers comfort for everyone especially to the oppressed, suffering people like the peasants of Bretonnia. This made Shallya very popular among the peasants, some of them even believe Shallya is just another aspect of the Lady (basicly her peasant equilavent) which worshippers of the Lady [[Blam|didn't take tolerantly]]. Other than Shallya, Myrmidia is common among the men-at-arms, Taal and Rhya among the farmers, Verena among the scholars etc. Interestingly, worship of Sigmar is almost non-existent within Bretonnia which is weird as Cult of Sigmar, like Cult of Shallya, is a peoples cult, open to everyone. The reason behind this is probably the Bretonnian nobility's xenophobia towards [[the Empire (Warhammer Fantasy)|the Empire]]. Anyway about the Lady of the Lake: *'''[[Lady of the Lake]]''', the Goddess of Chivalry, Purity and Nobility, the Patron Goddess of [[Bretonnia]]. The Lady of the Lake is basicly the [[Waifu|idealized woman]] that every Bretonnian knight loves. They love her so much many knights are willing to abdicate all their titles and go on a Waifu Quest to find her. Almost all of these Questing Knights die horribly to monsters and other shit they have to fight, before even getting close to her. But most powerful of them find her eventually and when that happens, the Lady of the Lake offers them to drink from the Holy Grail she holds which turns Questing Knights into [[Mary Sue|mary sues]] or Grail Knights as they mostly known as. The Lady of the Lake is only worshipped by the Bretonnian Nobility and her symbols are the Holy Grail and [[Sisters of Battle|Fleur-de-lis]]. In End Times, it was revealed that the Lady of the Lake is none other than the Elven God [[Lileath]], she and the [[Wood Elves (Warhammer Fantasy)|Wood Elves]] been using Bretonnians as a bulwark against [[Chaos]] and a cat's paw when they don't feel like to risk elf lives. All that holy Grail Knights and lowly peasantry shit was to eliminate the weak and create the best of humanity, worthy of being used by Elves. [[Just as Planned|So the entire culture, religion and politics of Bretonnia is just part of an Elven eugenics programme.]] Also do I have to mention that she was "inspired" from Arthurian legends, like everything else in Bretonnia? ===Kislev=== [[Kislev]] has his own little pantheon of gods consist of three gods: '''Ursun''', '''Dazh''' and '''Tor'''. It isn't like an established Kislevite Pantheon, more like a group of local gods unique to Kislev. While almost all of the Kislevites only worship these three, some other gods have been worshipped by Kislevites too. Northern Gods of the Old World Pantheon is relatively common, mostly [[Ulric]] and Taal mainly because of Kislev's geographical closeness to [[the Empire (Warhammer Fantasy)|Northern Empire]]. Like in the Empire, many local gods and spirits are venerated too. Interestingly, Kislev is also the only place in the Old World to worship [[Necoho|Ma]][[Zuvassin|lal]]. The Temple of the Ancient Allies in the Kislevite city of Bolgasgrad is the only known temple dedicated to Necoho and Zuvassin, and the city is home to only known worshippers of them. But, to be clear, it isn't like they are commonly worshipped in Kislev, their worshippers are probably even less than their fans in real life. So about the real gods of Kislev: *'''[[Ursun]]''', the God of [[Bear Lore|Bears]] and Strength, Patron God of Kislev. Ursun is the most commonly worshipped god in Kislev, like Sigmar he's worsipped by everyone from wealthy cityfolk to nomads of the oblast. But in doctrine, Ursun has more common in [[Ulric]] and Taal than Sigmar. Like Ulric, Ursun is all about strenght, he prefers warriors over priests, acts over prayers. And like Taal, Ursun is more of the God of Bears than a God of man, bears are his sacred beast it is a privilege to hunt them, not a right given to humans. Like Taal dictates, bear hunts should be fair, no traps or hunting dogs allowed. One of the reasons that worship of Ursun is so common in Kislev is that Kislev is full of bears and worshipping the God of Bears makes things smoother between man and the beasts (and angering him gets you [[RIP AND TEAR|ripped apart by bears]]). His worshippers are rivals with Ulric's, but mutual respect exists between them. Ursun is practically worshipped by all of the Kislev and only in Kislev. His holy symbol is a bear or a bear's face. *'''[[Dazh]]''', the God of Sun, Fire and Hospitality. When you live in a frozen wasteland where winters are 10 months long and full of bears, fire and Sun is just what really matters to survive. So you should worship the God of Sun in the second coldest place of the world after [[Chaos Wastes|literally frosty hell]] itself, not some [[Ulric|God of Winter]]. Actually this is why Dazhinyi (and Kislevites in general) despise Ulricans: they are like middle-class children who want winter to come because of Christmas and to play in snow while Kislevites are like homeless people who don't want to freeze to death during winter. Sure, worshipping the God of Winter would probably fix all of that for them, but this is Warhammer so common sense is still [[Heresy|not tolerated]]. Dazh is, like Ursun, widely worshipped by Kislevites but with a bit of change. In the cold harsh tundras of north, Dazh symbolizes the struggle against the nature and his worship is essential to survive Kislevite winters as every campfire and torch lights brightly because of him. In rather civilized south, he is the God of Hospitality, more about hearths and being kind to guests. Dazh's holy symbol is the Sun or a flame. Judging by the Usirian = Morr logic in the End Times, one could say that Ptra and Dazh are the same person due to being primary god of human. Just don't tell Settra about it or he is going to lit Kislev on fire (might be a good thing actually). He is based on Slavic sun god Dazhbog. *'''[[Tor]]''', the God of Thunder and Lightning. The least inspired name ever given to a god of lightning. But at least he isn't just same with the [[Viking|Norse]] God Thor: Tor isn't a hammer wielding God of Heroism and War (that's [[Sigmar]]'s job) (also Tor prefers an axe), he is more of a force of nature. He is more about saying "Tor is angry today" during a lightning storm than prayers and systematic worship. Well, also a God of Lightning has nothing to offer to humans other than ''not'' striking them with a thunder bolt. Also his stricture is single, simple but smart: "Never stand under a tree in a thunderstorm." Tor's holy symbols are a thunderbolt and a silver axe. ===Nehekhara=== [[Nehekhara]], being '''THE''' human civilization of the world (meaning they are the original human civilization that was created and established by the [[Old Ones]] themselves) has their own unique and sophisticated take on religion and gods. The Priest Kings of Nehekhara and [[Tomb Kings]] of <s>[[Tomb Kings#Death of an Era|old]]</s> today worshipped the '''Nehekharan Pantheon''' also known as the Desert Gods. Nehekarans believed that in the dawn of time, the world was once dark and cold, it was their gods that enlightened the world and created humanity, which is quite a similar story to how the Old Ones created humanity and other races. Almost all of the gods [[Furry|have animal heads or are outright animals]] much like the Egyptian gods. Long ago, the Nehekharan Pantheon consisted of hundreds of different gods and hundreds of different cults dedicated to them, but after [[Nagash]] necro-nuked all of Nehekhara, killing every living thing and reanimating them as [[Undead]], only a handful of Gods remain (unknown if the other gods are dead too, or weren't real to begin with and were simply forgotten) and only the most widespread cult remains today, the Mortuary Cult, a cult dedicated to Usirian. The cult studied death and the afterlife, and also searched for immortality. First they managed to preserve a dead body with mummification (which they learned from the [[Lizardmen]] of the Southlands) then communicating with the dead souls using the [[Warhammer Magic|Wind of Death]] and lastly summoning the dead and binding them to corporal bodies. All of their study lead to Nagash's creation of Necromancy via mixing Dark Magic with the Wind of Death. Anyway about the pantheon: *'''Ptra''', the God of Sun, Patron God of Nehekhara, husband of Neru. Although he is the most important god of Nehekharan Pantheon, there isn't much to say about him. Ptra is basicly Ra of our world, he rides his chariot in the sky from dawn till dusk, following his love, Neru the Moon Goddess. Unlike other gods of the pantheon, he doesn't have an animal form, or an animal headed form, only appearing in a human form. He is also the creator of humanity, according to Nehekharans. [[Settra the Imperishable]] is his most known (and of course greatest) worshipper because no God is worthy of being worshipped by Settra, other than the King of Gods himself. *'''Neru''', the Goddess of [[Mannslieb|Moon]] and Protection, wife of Ptra. Boring ass wife of the boring ass god up there. Again not much to say about her, she is actively running away from her husband (for some reason), creating the day and night cycle of the world. *'''Sakhmet''', the Goddess of the [[Morrslieb|Green Moon]], concubine of Ptra. Also called the Green Witch, Sakhmet envies Ptra's love of Neru, his wife, and all of humanity. During nights, Neru and Sakhmet fight for the domination of the sky, Neru wins most of the time so only Mannslieb appears in the sky but when Sakhmet wins both Mannslieb and Morrslieb appears in the sky, causing days known as Hexenstag and Geheiminstag to the [[the Empire (Warhammer Fantasy)|Imperials]]. She is seen as a malevolant god by the Nehekharans because she, as said, envies Ptra's love for humanity. While the name is almost same with the Egyptian God Sekhmet, Sakhmet isn't really similar to her other than this: the duality of Sakhmet and Neru resembles how the bloodthirsty lion-headed Goddess of War Sekhmet and the merciful cow-headed Goddess of Love Hathor is the same goddess with a split personality disorder, even so Sakhmet and Neru are certainly not the same goddess at all. Ironically, she had a beastmen follower called '''Moonclaw''' who referred to the green moon as his own mother. During the End Times, chunks of Morrslieb descend up the world after the Skaven's reckless demolition. With that, is safe to say that Sakhmet is officially about as dead as Usirian. But it's not like the moon was alive like the other gods anyway. *'''Usirian''', the God of the Underworld. Usirian's worship is as widespread as that of Ptra in Nehekhara, since the rise of the Mortuary Cult. As the lord of the Realm of Souls, Usirian judges souls of the living, particullarly the Priest Kings, upon their death; based on their lives, they may make it to the paradise filled with golden palaces to live in and their subjects to tyrannize (two things Priest Kings love the most) or if they didn't had any virtues in life (or [[Peasant|wasn't a nobleborn]]) they probably end up in the deepest pits of the Underworld, [[Grimdark|where millions of beetles will gnaw their skin and entrails forever]] (This sounds eerily similar to Abrahamic religions). Another privilege nobles get is that if they fuck up, Priests of Usirian will try to bargain with Usirian to mitigate their punishments. Khepra Beetles are said to be Usirians agents in the living realm, he monitors the mortals from the beetles' eyes, seeing all sins of the men and because said beetles are everywhere in Nehekhara, [[1984|every man and woman are being watched by him 7/24]]. On the other hand this also means using a bug sprey lets you trick the God of Dead. Usirian is also never physically represented as that would be [[heresy]] (now it is really similar to one particular Abrahamic religion). His most known worshipper is the Grand Hierophant Khatep who is the High Priest of the Mortuary Cult, Prophet of the Lord of the Tomb, Master of Awakenings but most importantly Settra's advisor during his life. Lastly in the [[End Times]], Usirian was devoured by Nagash which killed [[Morr]] too, this confirms that they were indeed the same god (in fact all Gods of Dead are probably the same god). *'''Djaf''', the God of Death and War. While he is an important god, he is the god of death of undead egyptians after all and his ushabtis are one of the most common ones, not much is known about him. Considering another similar God, Usirian, is venerated much more than him and that he is also a God of War, Djaf is probably more abouth down-to-earth part of death not its concept or spiritual side. Djaf usually takes form of a jackal headed man or a large black jackal so he is basicly the Egyptian God of Death, Anubis. *'''Asaph''', the Goddess of Beauty and Asps. When to be seen, Asaph takes the form of a seductive woman or [[Furry|an asp but still looking as seductive as woman]]. Lorewisely, the most important thing she did was saving [[Queen Khalida]] from becoming a [[vampire]] which made her the greatest worshipper of Asaph. Other than that, Asaph is really similar to the Chaos God [[Slaanesh]], both being gods of beauty and has a strong association with snakes. Unknown if there is a connection or not. *'''Geheb''', the God of Earth and Strenght. As a god worshipped by warriors and soldiers, Geheb takes form of a lion or a big hunting dog in animal form and a musclar man with a thick beard in human form. Again another god with a Chaos God similarity, both [[Khorne]] and Geheb is worshipped by great warriors and has hunting dogs as their sacred animal. Also worship of Geheb involves a blood ritual which the worshippers drink the blood of a newly sacrificed ox. *'''Tahoth''', the God of Knowledge and Wisdom. Tahoth usually takes the form of an ibis headed man, or a silver colored ibis which makes him quite similar to [[Tzeentch]], the other bird headed god of knowledge. But this time this is probably because Tzeentch is inspired by the Egyptian God of Knowledge Thoth while Tahoth is just Thoth with a different name. *'''Sokth''', the God of Scorpions, Thieves and Assassins. Although he is the protector of thieves, Sokth forbids grave-robbing and his sons (scorpions) guard the royal tombs along with Usirian's beetles. It's believed that the Nehekharan scorpions will never sting a true follower of Sokth but I'm sure nobody dares to test that. Sokth usually appears as a giant black scorpion or a man with pure black eyes. *'''Phakth''', the God of Sky and Justice. Phakth usually takes the form of a hawk headed man or a blue hawk with golden eyes so he is practically the same god as Horus ([[Horus Lupercal|no, not that one]]). *'''Basth''', the Goddess of Cats and Love. Usually appears as [[Furry|a cat headed woman]] or as [[Catgirl|a woman with cat-like features]]. She is the Egyptian Goddess of Cats, Bastet, of Warhammer Fantasy. *'''[[Nagash]]''', the Supreme Lord of Undeath. Before I start let me explain why I decided to add Nagash to the list: Not because Nagash ascended to godhood in [[Age of Sigmar]] but because he has been worshipped as a god before that, since his first defeat, by priest kings to vampires, by crazed cultists to great necromancers. You may argue that Nagash is clearly not a god, as he is trying to become a god, so he has no place in here and I would say half of the gods listed here probably don't even exist or are a [[Chaos God]] in disguise so listen up. While not being a part of the Nehekharan Pantheon, Nagash has been (secretly) worshipped as a God by Nehekharans for millenia. Worship of Nagash, or Nagashism as it's named in [[Total War: WARHAMMER|Total War: Warhammer]], stretchs back to his first defeat. After dying in the desert and resurrecting himself as some sort of [[Lich]], Nagash deceived some mountain tribes into worshipping him as a god. After that, said tribesmen and his undead minions built the great fortress of Nagashizzar under the command of Nagash. Even today, in the highest chamber of the fortress, [[God-Emperor of Mankind|the corpse of Nagash sits on his throne with hundreds of zealous cultists worshipping him as a God]], listening to his whispers, doing his bidding. Since then, thinking being worshipped is quite handy, Nagash disguises himself as a god to manipulate humans. It is known that he has been willingly worshipped by many necromancers and vampires (which is actually rare, as vampires generally don't accept anyone as his/her superior). Nagash may also interfere with the wizards of the Wind of Death, especially Mortuary Priests, presenting himself as Usirian, the Nehekharan God of the Dead or [[Morr]], the Imperial God of the Dead, and use them to further his schemes. But he usually does that when he doesn't have a corporeal form because when he is in the mortal realm there is no need to trick anyone into believing he is a god. As said above, in the End Times he ascended to godhood and became the only [[Tomb King]] that made it to [[Age of Sigmar]]. ===Northmen=== Although many Norscan tribes venerate all the gods, most tend to favour one of the Four for his blessings. Below them are various Daemon Princes, fallen ancestors and Chaos Champions, and other lesser spirits alongside the Big Four. *'''[[Khorne]]''' - The Hound, Kharnath, Lord of Rage, Akhar, Kjorn, the Axefather, Khorgar, the Bloodwolf, and the Wolf-Father and many more names. In such a brutal, warlike culture moulded by harsh climate and monsters, he is the most popular deity in Norsca. *'''[[Tzeentch]]''' - The Eagle, Tchar, the Raven God and expy of [[Odin]]. Patron deity of the seers and ''vitki'' (sorcerers), he is distrusted by most Norscans. However, because he is also the god of the winds of Magic and physical currents, he is venerated before the Norscans board their longships. *'''[[Nurgle]]''' - The Crow, Neiglen, Nurglitch, Onogal. Usually prayed to for avoiding plagues, or to spare themselves from the worst of the plagues by dedicating themselves to him. *'''[[Slaanesh]]''' - The Serpent, Shornaar, Lanshor. Invoked at the feasts and marriages that occur after battles. *'''Mermedus''' - a caricature of Mannan, this monstrous sea horror is invoked to avoid his wrath when Skaelings sail. Prisoners are sacrificed to Mermedus by being drowned with heavy weights, and to die at sea is to sink into Mermedus' domains, deprived from the glorious halls of the Four. The Norscans believe that they must become strong and cruel, to win the favour of the Four Gods after they die and enter their halls for an eternity of feasting and brawling. Should they die as cowards or without their hands and weapons, they might instead be chased around in the afterlife as playthings for Daemons. Some Southern and more "civilized" Norscans may worship the God of the Old world as well, such as Sigmar, but the [[blam|Lectors and Priests of the Empire would prefer not to acknowledge this]], as the savage tribes of the North have a corrupting influence and any attempt to humanize them may result in [[chaos spawn|less than favorable results]]. ===Minor Nations=== Even if they have never seen the light of the day, [[End Times|and never will]], there are human nations other than [[the Empire (Warhammer Fantasy)|the Empire]], [[Bretonnia]] and [[Warriors of Chaos|Northmen]]: the myst shrouded island of Albion, the Great Sultanate of Araby, Democratic City-States of [[Tilea]], Ever-warring kingdoms of [[Estalia]], Feudal Kingdom of [[Nippon]], Grand Empire of [[Cathay]], Kingdoms of Ind, the Hinterlands of Khuresh and more. While collective lore on these are less than any playable faction's, some of these factions' religious practices are known and some what interesting. *'''[[Tilea]]''' worships the Southern Gods of the [[Old World]] Pantheon, mainly [[Myrmidia]], the Goddess of War and Strategy. Tileans are sailors and pirates, so Manann, the God of Seas, is also worshipped by many. Other than them, local gods of city-states are among common worship. Like Luccan and Luccina, the founders of the City-State of Luccini, is the most worshipped God in said city (You know [[Roman Empire|Romulus and Remus]]?). As a cosmopolitan country, Tilea also been influenced by other cultures and even races, like in Tobaro, people living in the underground tunnels of the city commonly worship il Grungnio or Grungni, the Dwarf God of Miners as he known to the [[Dwarfs (Warhammer Fantasy)|Dwarfs]]. Even so, Tileans are said to be "casual" worshippers, not taking the religion so seriously, unlike the Imperials and Bretonnians. *'''[[Estalia]]''', being same as Tileans but with Spanish names, worships the Southern Gods of the Old World Pantheon, again mainly [[Myrmidia]]. But this didn't have a unifying effect on Estalians and Tileans, they have been fighting for centuries by now. Both sides claim that they are the real sons of Myrmidia. *'''Araby''' was known to be worshipping a single god in older editions, being one of the very few monotheistic nations in the world. He chose prophets among the people to teach his gospel to the Arabyans. A warrior-cult known as Dervishers is dedicated to that God, fan-named Ohrmazd (which is another name of Ahura Mazda, the God of Zoroastrianism) and said to be "too willing" to die for their god [[FAIL|which is a bit stupid because real life Dervishs (Islamic Monks) while very religious, were also pacifists and humanists]]. Another possibility would be that the Nehekharan gods might also be worshipped in Araby, as Araby is technically Nehekhara's living successor. Among the deities attested in canon venerated by the Arabyans include: ** '''the Djinn''', which are actually Daemons. ** '''Ancient deities''' older than the Nehekharan gods, promoted by another prophet known as Mullah Aklan'd, who was also Araby's first Great Sultan and unifier. *'''[[Cathay]]''' is, surprisingly, a semi-atheist country, where the Dragon Emperor commands his people to see him just as a mighty all-knowing leader without any godhood nonsense. [[Emperor|This seems very familiar, doesn't it?]] However, Big D can't control literally everyone, so cults in his name do exist in some remote regions. [[Tzeentch]] worship is also still present, and is a major problem in this country. *The Kingdoms of '''Ind''' are also called the Land of a Thousand Gods. Shit goes down in Ind because it is literally the land of a thousand gods and at least most of the gods are real and very active. They are said to be very fickle and quick to anger, judging and punishing their worshippers swiftly. So every part of the Indian life is a ritual: like if you overcook a [[Meatbread|meal]] a bit, you may be struck down by the God of Food or if you don't [[THIN YOUR PAINTS|thin your paints]], the [[Duncan Rhodes|God of Thin Paints]] may visit you at night. Leopold Riogillo, a merchant prince, notes that Indians see the tiger-headed [[beastmen]] of their land as holy spirits, yet again it is known that at least one god, the four-armed Bharmir, despises [[Chaos]]. ** '''Brahmir''' - not-Brahman (or more like Vishnu), his holy statues can scare the Warp out of Chaos-worshippers. ** '''She'ar Khawn''' - not-Narasimha, a popular deity whose eight-armed statues are found in almost every temple in Ind. ** '''Gilgadresh''' - his temple was looted by Lokhir Fellheart. *'''Amazons''', the warrior tribeswoman of [[Lustria]], worships the same pantheon of gods as the [[Lizardmen]] who are the [[Old Ones]]. Not much is known other than that. ** '''Rigg''', one of the Old Ones and the mother of Kalith, she is their goddess of war. ** '''Kalith''', the daughter of Rigg and the Elven sea god Amex, her functions and powers are unknown.
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