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====Heavy Warjacks==== *'''Avenger:''' The first 'jack on the Centurion chassis to have a gun, and it's time to feel the pain Khador players have always felt at having that stat-line with one. Still, it's a ''brutally'' effective gun that deals good damage in a huge AoE that knocks down everything under the pie plate on a direct hit, so giving it a boost or two isn't a bad idea. Also has a really nasty melee weapon that hits like an Ironclad hammer and automatically Stalls a target, which means that one blow instantly solves your accuracy issues... against Warmachine. In a phenomenon Cygnar players are uncomfortably familiar with, it's useless against Hordes. A decent combined-arms 'jack, but at the same price as a Defender or Cyclone you ''really'' need to make sure you use all its parts to get your money's worth out of it. *'''Centurion:''' Some units are called speedbumps, but the Centurion is a full blown barricade; massive shield, piston-powered spear, hard to move once it decides it wants to stay. It can also make itself immune to charges at will. Keep in mind, though, it's got the stat-line of a Khador 'jack (read: a crappy one) but doesn't have the extra boxes of one. *'''Cyclone:''' The Sentinel's big brother, an infantry shredder that can two-handed throw anything that it can't rip apart with its dual Gatling guns. Can lay down covering fire templates that shred infantry and hand out board control, but not as great against harder targets that it can't throw. Makes a surprisingly good assassin for any caster with a feat or spell that auto-boosts ranged attacks, since it makes so many. About as expensive as a Defender while fulfilling the opposite role in an army, never take both and use whichever one you didn't to shore up weaknesses in the rest of your list. *'''Defender:''' An excellent heavy hitting 'jack, its got a big gun to snipe hard armor with (this is what you'll be using this for most part due to its long range, the best in the game for something that can fire and move at the same time) and a cortex-shredding hammer of pain. Versatile, but on the fragile side for a heavy warjack, and rather expensive. As with the Cyclone, use it to shore up holes in your list. *'''Hammersmith:''' It's basically a Khadoran 'jack painted blue; the Hammersmith marches up to something then starts hitting it with a pair of hammers until it stops twitching. Simple. Brutal. Effective. Its hammer special abilities and chain attack give it a truly hilarious amount of movement shenanigans too, especially when loaded up with focus for extra attacks. Keep in mind, though, it ''also'' has those crappy Khador stats like its chassis-brother the Centurion, and can't quite reliably hit without support. The Centurion's slow speed and low MAT is much more of an issue on a 'jack whose primary purpose is to be a melee powerhouse rather than to tank, and without movement buffs it will need "bait" to get off a charge. *'''Ironclad:''' One of the first 'jacks to come out, and considered the 'standard' warjack of Warmachine. Mediocre defensive stats and boxes on an otherwise brutal statline, plus a Quake hammer with a beefy P+S rating and some nifty special abilities to hand out knockdown. It's a bargain at its cost, and a welcome beatstick/support heavy for almost any caster. You can get better if you really want to pay for it, but at its points you really can't complain. *'''Stormclad:''' Cygnar's most powerful melee-jack and one of the best non-character warjacks in its arsenal. It allocates itself focus when hanging out with its Stormbros and a loaded Stormclad is a dangerous thing to have within eleven inches of your anything you care about. For the most part, if want something to die in melee, this thing can do the job, packing a high powered sword, with reach, and high MAT to us it with, which also electo-leap. It even has a nasty mid-range shooting attack that ''also'' has electro-leap, which you will rarely use because the reach on the sword coupled with its speed means it has a charging distance greater than the weapon's range. Fielded with Nemo3 and under his feat, anything not immune to electricity damage with charge range of this beast is dead. It has a buckler as well, so it's a bit more durable than other jacks with the Ironclad chassis. Best beatstick in the faction, but also ''goddamn'' expensive, costing almost a third again as much as an Ironclad, so make sure you get your points worth out of it. *'''Reliant:''' As Cygnar's cheapest ranged heavy it sounds promising, but in practice isn't. The reliant has a middling POW gun with a small aoe that leaves behind a scather that kills infantry that walk through it. Useful in MK2 against an infantry heavy metagame, but a waste of points and money in MK3, unless you know your opponent is fielding infantry.
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