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=== Apocalyptica === * '''[[Kindred of the East]]:''' You [[Revenant|died and then your soul found its way back to your body]]. Now you've got to become Enlightened and deal with your shitty karma so you can get into not-Heaven. The game was built more as an extension to Vampire: The Masquerade rather than its own game and was meant to be played specifically in the Far East, in the same way that Mummy: The Resurrection was made to specifically be played in the Middle East and Northern Africa. * '''[[Hunter: The Reckoning]]:''' Mortals are imbued with weird powers by mysterious forces in a last-ditch effort to keep the world from circling the drain. Played according to the writing, it's [[Call of Cthulhu]] in the World of Darkness: a bunch of scared people who are going to die very horribly unless they're very cautious and paranoid. Played according to the art, it's the licensed video games. * '''[[Mummy: The Resurrection]]:''' You play as a Mummy. Who has been Resurrected. And has access to a third-level power (out of five) that levels the town you're in. Mummies are people with unusual qualities who died too soon but were given a second chance at life. This compelled them to travel to the Middle East where they underwent a ritual that combined their spirit with that of an ancient Egyptian. Now they are the servants of Ma'at, the concept of divine justice and seek to destroy those who challenge Ma'at. Yes, this makes Mummies a lot like the Garou from Werewolf, but they don't walk around with bandages (unless they run out of Sekhem, the fuel for their powers, and want to slow the ensuing degradation of their bodies). Mummies are the closest thing to good guys in the World of Darkness, and have a very strict Morality track called Balance that can see a Mummy destroyed by the Judges of Ma'at if they violate it at a low level. There are only two books in the Mummy line: the core book and the Players Guide which adds new powers, as well as options for Mummies from middle and south America and China. Infamous for its vague goals and antagonists, to the point where even we don't have much on it. * '''[[Demon: The Fallen]]:''' You're a former angel who sided with Lucifer in a [[Horus Heresy|well-intentioned but very misguided rebellion against God, only to lose and get kicked into Hell]]. Now you've found a way out, and have to deal with a vastly changed world in which God and His angels are AWOL with the majority of [[Vampire:_The_Masquerade|every]] [[Hunter:_The_Reckoning|other]] [[Mage:_The_Ascension|faction]] in the world purging infernalists on sight while your old allies (having gone mad and pulled a total chaotic evil heel turn over the millennia) try to fuck everything up. Frequently derided for meddling heavily with the metaplots of other game lines like Vampire, Werewolf and Wraith, as well as its prominent Abrahamic trappings in a franchise where most of the gamelines are heavily influenced by non-Abrahamic faiths. * '''[[Orpheus]]:''' It's like Flatliners meets Ghostbusters; focusing on teams that use cryogenics and astral projection to become semi-ghosts, all funded by a corporation called the Orpheus Group. And if you thought the Underworld from Wraith couldn't get more grimdark... well, think again.
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