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==Forces of Chaos== ===[[Chaos Space Marines]]=== ====[[Brass Scorpion|Greater Brass Scorpion]] pg133==== [[File:Brass_scorpion.jpg|220px|right|thumb|On the plus side, it's too large to crawl up your trouser leg.]] '''WE’RE ON THE HIGHWAY TO HELL!!!''' The brass scorpion is an awesome unit, embodying everything which is cool about forge world. It looks awesome, is incredibly unique and has some awesome rules to go with it, but at the same time it all makes sense together. It’s a giant scorpion built out of the souls of the damned with pincers the size of tanks, fuck the space marines, gw should use this for their advertising. Tabletop wise, the GBS excels at whatever you want it to do. You want it to shoot stuff? It will do that fairly well. You want it to fight in melee? It’s a giant fuck off scorpion! It will outright annihilate anything smaller than itself (although the prick that is guilliman will still refuse to die) and does reasonable damage against Titans. Do you want a distraction carnifex? Once again, it’s a giant, fuck off scorpion, what do you think your opponent is going to do when they see it? The one thing to be careful about with the GBS is that it isn’t cheap. Yes it will win fights, but if you’re not careful it will only get to have one fight, and to make back it’s cost you want it to be fighting multiple times a game. 525 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Demolisher Cannon || 24" HeavyD6 S10 ap-3 DD6 || ('''1.03''')'''3.62''' || ('''1.03''')'''3.62''' || '''3.62''' || '''2.72''' || '''4.53''' || '''3.62''' || '''4.53''' || '''3.62''' || '''1.81''' || (0.97)'''3.40''' || 1.94 || (1.62)'''5.67''' |- | Hellmaw Flame Cannon || 12" AssaultD6 S8 ap-2 D1 auto hit || (0.29)0.87 || (0.19)0.58 || 0.87 || 0.58 || 1.16 || 0.87 || 1.55 || 1.16 || 0.77 || (1.16)1.16 || 2.43 || (1.62)1.62 |- | Scorpion Cannon || 36" Heavy15 S5 ap-2 D1 || (0.55)1.66 || (0.55)1.66 || 1.66 || 1.66 || 2.22 || 1.66 || 2.22 || 2.22 || 1.11 || ('''2.5''')2.5 || '''6.66''' || ('''4.44''')4.44 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hellcrusher Claws (Crush) || Melee6 S16 ap-4 D6 || '''16.66''' || '''13.33''' || '''13.33''' || '''16''' || '''20''' || '''16.66''' || '''20''' || '''20''' || '''6.66''' || (1.66)'''10''' || 3.33 || (3.33)'''20''' |- | Hellcrusher Claws (Sweep) || Melee 18 S8 ap-2 D2 || 6 || 4 || 6 || 5.33 || 8 || 6 || 10.66 || 8 || 5.33 || ('''4''')8 || '''10''' || ('''6.66''')13.33 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Kytan|Kytan Ravager]] pg135==== [[File:Kytan.jpg|245px|right|thumb|If only the lord of skulls had looked this good to begin with.]] Not quite as awesome as the greater brass scorpion, but is basically the same thing but lite. 440pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kytan Gatling Cannon || 48" Heavy8 S8 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Kytan Cleaver (Smash) || Melee5 S16 ap-4 D6 || 13.88 || 11.11 || 11.11 || 13.33 || 16.66 || 13.88 || 16.66 || 16.66 || 5.55 || (1.38)8.33 || 2.77 || (2.77)16.66 |- | Kytan Cleaver (Smash) || Melee15 S8 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Drop Pod|Kharybdis Assault Claw]] pg141==== [[File:Kharybdis.jpg|400px|right|thumb|Everything was bigger back in 30k, especially the drop pods.]] 400 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kharybdis Storm Launcher (Frag Missile) || 36" Heavy2D6 S4 ap-1 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | Kharybdis Storm Launcher (Krak Missile) || 36" Heavy2 S8 ap-3 DD6 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Blade Struts || Melee4 S16 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Melta Array || Melee1 S8 ap-4 D6+2 (1 extra attack with this weapon) || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Black Legion]]==== =====[[Abbadon the Despoiler]]===== [[File:The Warmaster Of Chaos.jpg|400px|thumb|left|As long as gw keeps making models like this we’ll keep giving them our money.]] Another example of how new edition models are becoming more like custodes than space marines. Abbadon is a beast, sitting somewhere between Calgar and Guilliman on the combatant weight scale. Think of him as heretical valdor, but with less defence and more fighting power. Other than allowing auto passing morale tests to nearby units he doesn’t provide much else unfortunately, just throw him at any character in the game and watch as said character disappears. *1 Drach’nyen *1 Talon of Horus 220pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Talon of Horus (Shooting) || 24” Rapid Fire2 S4 ap-1 DD3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Talon of Horus (Melee) || Melee6 S10 ap-4 DD3 || 6.42 || 6.42 || 5.18 || 7.77 || 7.77 || 6.42 || 7.77 || 7.77 || 2.59 || (2.43)4.86 || 4.86 || (4.86)9.72 |- | Drach’nyen || Melee3.33 S6 ap-3 D3 make D6 extra attacks with this weapon, 0 attacks on a roll of 1 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Thousand Sons]]==== =====[[Magnus the Red]]===== [[File:RussMagnusDiorama.jpg|left|thumb|300px|Fuck you Russ!]] [[File:Magnus-revealed.PNG|right|thumb|400px|I HAVE NIPPLES ON MY HEAD!!!]] The most psychically powerful individual alive in the galaxy (although, are demon princes alive?) and not a slouch in melee either. If you're familiar with [[Nagash]] in AoS, then you'll know how magnus works. Dominate the psychic phase and then chop up anyone left standing with your staff which is bigger than a dreadnought. He doesn't buff his army as well as guilliman does, but does give a rerolls to 1’s on psychic test to allies, which is nothing to sneez at in 9th edition, where aoe buffs have been dialled back. If you want to make him tougher (which can be said to be his only real flaw) you can make him your warlord you can give him plus 1 to his invulnerability save and mess around with the thousand sons traits. In the fluff magnus is the biggest of the primarchs, so it's fitting that he should get better stats than his brothers. 465 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | The Blade of Magnus || Melee7 S16 ap-4 D3 || 14.17 || 11.34 || 11.34 || 13.61 || 17.01 || 14.17 || 17.01 || 17.01 || 5.67 || (2.83)8.50 || 5.67 || (5.67)17.01 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Death Guard]]==== =====[[Mortarion]]===== [[File:FW_Mortarion.jpg|260px|thumb|left|He somehow looks greasier here than he does in his 40k model.]] [[File:Daemon Primarch Mortarion.png|400px|thumb|right|It begs the question, how does he fly with so many holes in his wings? The answer. Farts.]] Mortarion lives up to his many names, the most notable in this case is that of the Reaper. It is a fitting title, as he absolutely annihilates all that stands before him. Partly this is because he is a very large beat stick, running around with the usual primarch toys (3+/4++, rerolls to hit and wounds in melee) but its his death guard flairs which make him truly dangerous. As already stated on this page toughness and strength have been reworked so that they don't go anywhere near as high as they used to, so now the toughest thing you are likely to face is toughness 8. Mortarion causes all units with 7" of him to lose a point of toughness. All of sudden, the toughness 9 which used to be the highest toughness available becomes toughness 8, and with his strength of 16 and rerolls to hit and wound, means that he is only unit in the game which can achieve the holy grail of hitting 97% of the time and wounding 97% of the time. Combine all of this with the fact that Morty is a psyker and has disgustingly resilient, and it means that mortarion can duel any other unit in the game into the dirt, because he simply hits harder and takes less damage that anything else in the game. For Mortarion, his minus 1 toughness for units within 7" will be taken into account, but only for his melee weapons. Yes, technically his grenades fall within the 7" range, but for the maths a distinction will be made to say that the 7" range is effectively melee. 490 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Phosphex Bomb || 6" Grenade2D6 S5 ap-1 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | The Lantern || 18" Pistol1 S8 ap-3 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Silence (Eviscerating Blow) || Melee6 S16 ap-4 DD6 Plague Weapon || 16.54 || 16.54 || 13.23 || 19.84 || 19.84 || 16.54 || 19.84 || 19.84 || 6.61 || (2.83)9.92 || 5.67 || (5.67)19.84 |- | Silence (Reaping Scythe) || Melee18 S8 ap-2 D1 Plague Weapon || 6.80 || 5.10 || 6.80 || 6.80 || 9.07 || 6.80 || 9.07 || 9.07 || 4.53 || (8.50)8.50 || 17.01 || (11.34)11.34 |- | Attendant's Claws and Teeth || MeleeD6 S2 ap0 D1 make D6 extra attacks with this weapon || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===Chaos Deamons=== The home to your biggest, and baddest creations the galaxy can produce, Chaos Deamons provide four flavours (which, if you're reading this, you should already know) by which you can play your battles: *Incredibly tough, strong, but slow. *Incredibly fast, swift with attacks but squishy. *Incredibly fast, strong, but squishy and hates psykers. *Fiery book nerds which are tougher to kill, but require cunning to use. Due to a native 6+ invulnerability save and relatively cheap troops, Chaos Deamons are one of the few factions which can bring massed infantry, and not simply have it evaporate immediately. Combine this with the sheer variety of units you have at your disposal and a demon army can compete very well on the apocalypse stage. A note, I did not come up with the names for these things. If there is a hell the writers of these names will be being tortured by dyslexic demons. ====[[Be'lakor]]==== [[file:UoSvSRO7D7TAZNNF.jpg|350px|right|thumb|All those who think old warhammer models were better...feast thy retinas.]] ====[[Scabeiathrax|Scabeiathrax the Bloated]] pg149==== Not as terrifyingly tough as he used to be, Scabeiathrax still sits in a heavyweight position. With a 4+ invulnerability save, toughness 8, disgustingly resilient and an AOE melee hit debuff he's not going anywhere. Just because he's tough doesn't mean he cannot fight however, ranged he gets a twin linked, souped up heavy flamer with blast (''Horrific Vomit'', basically a flamer Vulcan Heavy Bolter but with chunk bits) while his melee is a Reaper Chainsword lite, but with reroll to wound. Unfortunately (for me) he still comes with his stupid nurgling attacks, which still need the damage calculating for. On top of that of course (otherwise he wouldn't be worth his girlyman plus price point) he's a psyker (casting and denying 2 and knows smite and 2 from nurgle) and buffs unit leadership. Ow, and he also explodes. Also with added chunky bits. 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Horrific Vomit || 12" Assault2D6 S6 ap-2 D2 Auto hit || (0.58)2.33 || (0.58)2.33 || 2.33 || 2.33 || 3.11 || 2.33 || 3.11 || 3.11 || 2.33 || (2.33)4.66 || 5.83 || (3.11)6.22 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Blade of Decay || Melee5 S10 ap-4 DD3+3 reroll wounds || 15.43 || 15.43 || 12.34 || 18.51 || 18.51 || 15.43 || 18.51 || 18.51 || 6.17 || (2.02)10.12 || 4.05 || (4.05)20.25 |- | Nurglings || Melee2D6 S2 ap0 D1 make 2D6 attacks with this weapon || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[An'ggrath|An'ggrath the Unbound]] pg150==== [[File:Anggrath.jpg|350px|right|thumb|Is it just me, or does his head look a bit derpy?]] The biggest and angriest thing Khorne has to offer, An'ggrath's datasheet is quite simple. He hits things. Very hard and often. He runs the classic Tolkien look of the Bolrog, one whip (souped up 2D6 autocannon for totally NON-kinky whipping) and his axe with two profiles, the standard sweep for double hits, and the strike. However, with his base strength of '''10''' (which unfortunately degrades) both attacks will wound everything in the game on at least a 3+, and with 8 attacks he can kill most things by sheer volume of attacks. He's even one of the few units in the game which can kill Guilliman in a single round of combat, which is incredibly rare, even on the scale of apocalypse. After that it's the usual greater demon stuff, 4+ invulnerability save, leadership buffs and 2 denies a turn for being buddies with Korne. 550 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bloodlash || 12" Assault2D6 S7 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | An'ggrath's Axe of Khorne (Scythe) || Melee16 S10 ap-2 DD3 || 8.88 || 8.88 || 8.88 || 11.85 || 11.85 || 8.88 || 11.85 || 11.85 || 5.92 || ('''5.55''')11.11 || '''11.11''' || ('''7.40''')14.81 |- | An'ggrath's Axe of Khorne (Cleave) || Melee8 S13 ap-4 DD3+3 || '''18.51''' || '''18.51''' || '''14.81''' || '''22.22''' || '''22.22''' || '''18.51''' || '''22.22''' || '''22.22''' || '''9.25''' || (2.77)'''13.88''' || 5.55 || (5.55)'''27.77''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Aetaos'Rau'Keres]] pg150==== [[File:Lord of Change 2.jpg|500px|thumb|right|And I shall curse dyslexics to never be able to say or spell my name. [[JUST AS PLANNED]]!!!]] Tzeentch's biggest, and baddest demon, and by extension the best caster in the game (or at least, second to Magnus, and third if the Emperor ever gets a model). He gets plus 2 to his psychic tests as long he's above 14 wounds (which then drops to plus 1), can cast 3 and deny 2 psychic powers a turn, but only knows smite and 2 from Tzeentch and other psykers in range take mortal wounds when they cast powers. His invulnerability save of 4+ is specified as being unmodifiable (mostly a negative, because you're Tzeentch, so could buff it to a 3+), but can still be ignored, which combined with only a 3+ save makes him a bit squish. After the psychic stuff his gear is a bit dull on the Titanic stage, a minus 1 strength, D6 Lascannon for ranged, and the choice of a damage 3 reaper chainsword/staff to bonk people on the head, or double hitting talons with the chance to deal mortal wounds. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Staff of Cataclysm (Shooting) || 48" AssaultD6 S8 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Staff of Cataclysm (Melee) || Melee6 S16 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Warpfire Talons || Melee12 S8 ap-3 DD3 wound roll of 6+ +1mw (1.66mw) || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Zarakynel]] pg151==== Zarakynel is a... interesting case, as they are one of the few units which still deals mortal wounds on their attacks. The souleater blade deals mortal wounds on a '''4+''' to wound, and deals '''3''' of them instead of normal damage. This means that, even if it only wounds on a 6+ normal (which it won't at strength 9) it will always be dealing (on average) 7.5 mortal wounds. Its other weapon (slicing claws) also gives it bonus attacks with that weapon, giving it 6 attacks with the blade and 4 extra with the claws. Otherwise, Zarakynel is what you would expect from the kinkiest deamon of Slaanesh, they're stupidly fast, debuff hits against them and regain wounds each turn (D6 to be exact) if they killed a non-vehicle/had an orgasm from combat. In short, out of all the demons listed so far, this one is the most dangerous...just don't let them get sniped by a volcanno cannon. 450 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Slicing Claws || Melee4 S7 ap-4 D3 make 4 extra attacks with this weapon || 2.77 || 2.77 || 2.22 || 3.33 || 3.33 || 2.77 || 4 || 3.33 || 2.22 || (1.11)3.33 || 2.77 || (2.22)6.66 |- | The Souleater Blade || Melee6 S9 ap-3 D3 wound roll of 4+ deals 3mw '''instead of normal damage''' (7.5mw) || 9.16 || 7.5 || 9.16 || 7.5 || 9.58 || 9.16 || 9.58 || 9.58 || 8.33 || (0.41)8.75 || 9.16 || (1.38)11.66 |- |} <br style="clear: both; height: 0px;" /><br> ===Chaos Knights=== ===Chaos Titan Legions=== Alas, there is no difference between the Chaos and Loyalist titans, so for their maths and descriptions go to the Titan Legion section. How long will it take for them to give chaos titans demon firing guns.
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