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Codex - The Covenant
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===Protos Scarab=== Power 50, Points per model 1000 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Protos Scarab|| * || * || * || 8 || 8 || 80 || 4 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! WS ! BS |- | 61+ | 20" | 4+ | 3+ |- | 41-60 | 16" | 5+ | 4+ |- | 21-40 | 12" | 5+ | 4+ |- | 1-20 | 8" | 6+ | 5+ |} :This unit contains one Protos Scarab equipped with a Plasma Beam and two Heavy Plasma Repeaters. It may also crush its enemies beneath its Titanic Stride. :'''Abilities''': *Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6" suffers D6 mortal wounds. *Flank Speed: When this model Advances, increase its Move characteristic by 12" instead of rolling a dice. *Towering Monstrosity: A Scarab can Fall Back in the Movement phase and still charge during its turn. When a Scarab makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding VEHICLE or MONSTER models) as if they were not there, though at the end of its move it must be more than 1" away from all enemy units, and when it does, it can be moved within Engagement range of such models though cannot finish its move within engagement range of any of them. *Orbital Deployment: During deployment, a Scarab can be set up in orbital deployment instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is not within Engagement range of enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, TITANIC
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