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==Kapellar: Those Whose Minds are Unbound== ''Creative and wise, the League of Kapellar always favored creating new technologies and collecting data and wisdom. While all Squats have knowledge of the technology from the Dark Age of Technology, innovate and see that wisdom is important in life, it is Kapellar that always goes constantly forwards in creating newer and more advanced machines. Their Guild Engineers are known to be particularly skilled.'' *''Fonts of Wisdom'' - When making Reserve rolls, units from this detachment may add or subtract 1 from their roll. In addition, Guild Engineers may add +1 to their Battlesmith rolls. *''Master Artisans'' - Characters in this detachment may upgrade one of their weapons to have the Master Crafted special rule for 5 points. ===League Specific Units=== '''Tesla Weapons:''' A Tesla weapon fires a bolt of lightning, causing a devastating electric shock to anyone unfortunate enough to be in its path. The few that survive a hit from such a weapon are temporarily paralyzed as the electricity causes their muscles to contract. *'''Tesla Fusil''' - Profile (Range:18", Strength:5, AP:3, Heavy 1, Haywire, Convulsive Shock, Get's Hot!) *'''Tesla Cannon''' - Profile (Range:30", Strength:5, AP:3, Heavy 3, Haywire, Convulsive Shock, Get's Hot!) **'''Convulsive Shock''': Any model that suffers a wound from a weapon with this special rule and is not removed as a casulty must, at the end of the shooting phase, make a Toughness Test. If this test is failed that model may not make any non-compulsory moves until the end of their next assault phase and may only fire snap-shots. '''Tesla Exo-Armor:''' Specially designed armor is required to be able to use Tesla weapons without risk. Sometimes, the warriors of Kapellar will wield Tesla weapons without it, but that always carries the risk of electrocuting the bearer and is rarely done. Attacks with the Haywire or Tesla special rule only wound a model in Tesla Exo-Armour on a To Wound roll of 6+. In addition, Tesla Fusils and Tesla Cannons do not have the Get's Hot! special rule when wielded by a model wearing Tesla Exo-Armour. An HQ character in Exo-Armor may upgrade it to Tesla Exo-Armor and replace their Power Weapon and Auto-Shot Rifle with a Tesla Fusil for 5 points or a Tesla Cannon for 20 points. Tesla Fusils are added to the Heavy Weapons list, costing 25 points. Any Iron Brother Walker may replace any Twin-linked Coil Cannon with a Twin-linked Tesla Fusil for 5 points. Any vehicle, building or Support Weapon may replace its Rotary Shot Cannon with a Tesla Cannon for 25 points and any equipped Shot Cannon (if the Shot Cannon is Twin-linked, the Tesla Fusil is Twin-linked) for a Tesla Fusil for 15 points. ====Engineer Lord==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Battlefield Role''' - HQ <br>'''Points Cost''' - 110 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Engineer Lord | 5 | 4 | 3 | 4 | 3 | 3 | 3 | 10 | 5+ | Infantry (Character) | 1 Engineer Lord |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *Independent Character *League Affiliation (Kapellar) *Battlesmith *Master of Calculations '''Wargear:''' *Flak Armour *Shot Pistol *CCW *Frag Grenades *Krak Grenades *Augury Scanner: Models cannot be deployed using the Infiltrate special rules within 18" of the Engineer Lord. Enemy models deploying via Deep Strike within this range by the Engineer Lord and his unit as if their Rapid Fire and Heavy weapons had the Interceptor special rule. In addition, at the start of each of your turns, the Engineer Lord can identify a Mysterious Objective anywhere on the battlefield. *Nuncio-Vox: Allied models Deep Striking within 6" of the Engineer Lord do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from the Engineer Lord as well as the firing model itself (range is still drawn from the firing model). The Engineer Lord must already be on the table at the start of the turn and must not be embarked in a vehicle to use it. '''Options:''' *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a power weapon (40pts) *If not wearing Exo-Armour then the Engineer Lord may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Engineer Lord may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Engineer Lord may select items from the Exo-Suit Ranged Weapons and Exo-Armour Melee Weapons list. *May take one of the following: **Servo-Arm (30pts) **Servo Harness (55pts) ====Kapellar Myrkalfr Support Vehicle==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Battlefield Role''' - Elite <br>'''Points Cost''' - 100 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Composition |- | Myrkalfr Support Vehicle || 3 || 12 || 10 || 10 || 3 || Vehicle (Tank) || 1 Myrkalfr Support Vehicle |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': League Affiliation (Kapellar) :'''Wargear''': *Turret Mounted Shot Cannon *Hull Mounted Shot Cannon *Myrk Generator: The Myrkalfr and all models within 12" have the Shrouded special rule. *Auspex Surveyor: The Auspex Surveyor has the Night Vision special rule. During the shooting phase, the Myrkalfr may choose an enemy unit within 24". That unit suffers a -1 penalty to all cover saves. :'''Options''': *The Turret-Mounted Shot Cannon may be replaced with a: **Heavy Fusion Projector (free) **Missile Launcher with Krak & Mole warheads (+5pts) ***May take Flakk Missiles (+10pts) **Twin-linked Ion Rifle (+10pts) **Coil Cannon (+10pts) **Seismic Cannon (+10pts) **Tesla-Fusil (_10pts) *The Hull-Mounted Shot Cannon may be replaced with a: **Heavy Fusion Projector (free) **Twin-linked Ion Rifle (+10pts) **Coil Cannon (+10pts) **Seismic Cannon (+10pts) **Tesla Fusil (+10pts) *May take items from the Vehicle Wargear list. ====Tesla Exo-Warriors==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Those [[Tyranid|bugs]] are going to be Elysian fries once we are done with them!'' - Anonymous Tesla Exo-Warrior <div class="mw-collapsible-content"> A very recent emerging military formation, the Tesla Exo-Warriors of League Kappelar are the newest advancement in the league's quest for innovation. Tesla technology among the League Kappelar was non-existent until one of their expeditionary forces came into contact with Necrons that were out on a conquest spree. During the harsh battles against them, the Squats encountered Immortals and Necron vehicles armed with these weapons. After managing to get their hands on some of these Tesla weapons, the Kappelar Engineers thought that they could replicate the technology by adding some flavor of their own. They did not disappoint here. The resulting base weapons, the Tesla Fusils, though shorter in range, were more powerful than the Tesla Carbines of the Immortals. Whereas the Squat-made Tesla Cannon proved to be more potent than its Necron counterpart, the weapons proved to be more volatile than the ones Necrons used. Using them was the same as using Plasma Weapons (only instead of blowing up in the face, one would get fatally electrocuted). For that the Kappelar Engineers also came up with something that would mitigate it. Based on the Exo-Armours, Tesla Exo-Armours offered the same protection along with additional protection from the electrical backfires of the newly made Tesla weapons. With this, the idea of a new formation emerged. Tesla Exo-Warriors are as tough and resilient as their normal counterparts, yet are particularly deadlier with their Tesla weaponry. Every enemy that fought these walking electric warriors got turned to crisp. Even Chaos Space Marines found out the hard way that without Terminators or Obliterators they are essentially doomed when faced with someone who can make a mockery of their armor. Despite the success of the Kappelar Tesla technology, only certain individuals from other Leagues are interested in these as the rest of Squat-dom are still unsure of this technology (the other one are patenting rights being extremely obstructive, thus so far League Kappelar will be the sole user of this technology for a very long time). Despite the successes of Tesla Exo-Warriors, the units are still uncommon as the systems that would protect the user from their own weapon (or any weapon that would inflict any haywire) are difficult to manufacture. Still despite that, Squat Warlords and Thanes of Kappelar have high demands for more of such Exo-Warriors if not wanting their own suits of Tesla-modified Exo-Armour. </div> </div> '''Battlefield Role''' - Heavy Support :'''Points Cost''' - 125 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition |- | Tesla Exo-Warrior || 4 || 4 || 3 || 4 || 1 || 2 || 2 || 9 || 2+/4++ || Infantry || 2 Tesla Warriors |- | Thunderbolt Warden || 4 || 4 || 3 || 4 || 1 || 2 || 2 || 10 || 2+/4++ || Infantry (Character) || 1 Thunderbolt Warden |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation (Kapellar) Wargear: *Tesla Exo-Armour *Tesla Fusil '''Options''': *You can add up to 7 Tesla Exo-Warriors to the squad (35pts each) *Any model may take Overdrive Systems (5pts each) *Up to four Tesla Exo-Warrior may replace their Tesla Fusil with a Tesla Cannon (15pts each) *The squad may take a Land Raider as a Dedicated Transport.
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