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==Hun== [[Image:Huns_small.jpg|thumb|A Hun Old One, surrounded by his army. ]] Hun warriors share their bodies with creatures referred to as "spirit-kin". They're bizarre looking creatures with no real similarity or reason to their appearance, when they are outside of a body, but they are considered to be related to humans in soul if not in form. Attila, the current Hun leader, has several spirit-kin wives who share his body. Huns will merge with a spirit-kin to augment their own powers in battle, and to provide the spirit-kin with a body. The spirit-kin can only endure for a matter of hours without a body to reside in, so they are very grateful for the Hun willingness to host them. They repay the warriors with beneficial mutations, be they as simple as increased size and strength, or more complicated, such as extra limbs, tentacles, mouths or eyes. This takes time, of course, so the oldest of the Huns are also the most powerful, and least human. ===Primary: Old Ones=== '''5M 4W 8I 7L 5S''' 275pts The Old Ones are Hun warriors who have lived for a long time, some for centuries. They house multiple Spirit Kin within their vast forms, and their bodies bear little or no resemblance to the humans they once were. ====Options==== *''' All-consuming''' (100pts) - Any units 2S or less that the Old One attacks in melee cannot move afterwards unless the Old One moves first. The Old One and the Immobilized Unit get +2 to hit each other in melee while this is active. * '''Terrifying Visage''' (150pts) - The Old one uses its magic action. all units within six inches have -3L until the end of their next turn. * '''Dreadful Roar''' (100pts) - As a magic action, the Old one can force all units within 12" to make a morale test or break. * '''Baleful Gaze''' (200) - As a magic action, the Old One forces a unit within 18" to make a morale check or rout. ===Secondary: Spirit-kin=== '''10M 1W 6I 4L S2''' 50 pts These are spirit-kin temporarily outside of their hosts. ====Special Rules==== Spirits are mighty creatures, but their flesh is less cohesive than that of creatures native to this world. If it takes 5 attacks to inflict a single wound from tertiaries, spirits have 4. If it would normally take 25, it only takes 16. When a Spirit-kin loses initiative, he may make his attack before removing models. ====Options==== * '''Fearsome Countenance''' (70pts per unit) - at the start of a melee, this unit's enemies must make a morale check or break. If they break, the melee is aborted. If they do not break, it continues uninterrupted. * '''Fearsome Claws''' (15pts) - +2 Damage * '''Recurring Spirit''' (20pts) - +2I * '''Ethereal''' (80pts per unit) - Can pass through enemy units, ignores terrain. ===Tertiary: Warriors=== '''8M 1W 4I 5L 1S''' 10pts Merged with a spirit-kin and mounted, they rely primarily on bows. Fairly similar to humans. ====Options==== * '''Acid Gullet''' (6pts) - The unit gets access to the special weapon "Acid Gullet", which has a 12" range, increases damage by one, and makes Area Attacks normally (thus, no need to Volley). * '''Eldritch Longbow''' (2pts) - The unit gets +1 to hit on ranged attacks. * '''Eldritch Spear''' (1pt) - The unit gets +1 to hit on melee attacks. The unit can no longer use ranged attacks. * '''Putrid Presence''' (20pts, whole unit) - Enemies attempting to come into melee contact with this unit must make a morale check. If the attacking enemy fails, it cannot come into base contact with this unit on the same turn. * '''Refined Reflexes''' (2pts) - Initiative increases by one. * Hun Warriors may use Bows and Spears.
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