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===Fast Attack=== ====Dimachaeron Brood==== This unit contains 1 Dimachaeron ('''Power Rating 10'''). It can contain 1 additional Dimachaeron ('''Power Rating +10''') or 2 additional Dimachaerons ('''Power Rating +20'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Dimachaeron || * || * || 3+ || 6 || 6 || 14 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! A |- | 8-14+ || 12" || 2+ || 6 |- | 4-6 || 9" || 3+ || 5 |- | 1-3 || 6" || 4+ || 3 |} '''Biomorphs:''' *Grasping Talons and Thorax Spine-maw *Sickle Claws '''Special Rules:''' *'''Digestion Spine''' *'''Instinctive Behaviour''' *'''Leaper:''' This model may choose to use this ability in either the Shooting phase or the Assault phase (they may not use both in the same turn) **'''Shooting Phase''' - This model moves for 6 additional inches and counts as having the {{W40kKeyword|Fly}} keyword until the end of the turn. This model can then assault as normal. **'''Assault Phase''' - This model rolls 3D6 when assaulting. At the end of the Assault phase roll a die for every model within 1" of this one; on a 6+ the model suffers a mortal wound. *'''Leaper-killer''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:25/WS:10/BS:-/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Dimachaeron}} ====Gargoyle Brood==== This unit contains 10 Gargoyles ('''Power Rating 3'''). It can include up to 10 more Gargoyles ('''Power Rating +3'''), up to 20 more Gargoyles ('''Power Rating +6'''), up to 30 more Gargoyles ('''Power Rating +9''') or up to 40 more Gargoyles ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gargoyle || 12" || 4+ || 4+ || 3 || 3 || 1 || 1 || 5 || 6+ |- | Gargoyle Alpha || 12" || 3+ || 3+ || 3 || 3 || 1 || 2 || 7 || 6+ |} '''Biomorphs:''' *Fleshborer *Blinding venom '''Special Rules:''' *'''Hail of Living Ammunition''' *'''Instinctive Behaviour''' *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *For every ten Gargoyles, one may replace its Fleshborer with a Strangleweb - 5 pts. *Any model may replace its fleshborer with one of the following: ::-Spinefists - 4 pts. ::-Spike rifle - 4 pts. ::-Devourer - 8 pts. *Any model in the brood may take one of the following biomorphs: ::-Overdeveloped Stabilizing Organs - 2 pts. ::-Pressure Detection sensors - 2 pts. ::-Wide-spectrum retinas - 1 pts. *Any model may take any of the following biomorphs: ::-Adrenal glands - 2 pts. ::-Toxin sacs - 2 pts. * One every ten Gargoyles in the Brood may be upgraded to a Gargoyle Alpha for 6 points. The brood uses the Gargoyle Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Gargoyles}}, {{W40kKeyword|Fly}} ====Meiotic Spore Brood==== This unit contains 3 Meiotic Spores ('''Power Rating 3'''). It can include up to 3 more Meiotic Spores ('''Power Rating +3'''), or up to 6 more Meiotic Spores ('''Power Rating +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Meiotic Spore || 3" || - || - || 1 || 2 || 2 || 1 || 10 || 7+ |} '''Special Rules:''' *'''Floating Death (Meiotic Spore)''' *'''Living Bombs''' *'''Outriders of the Swarm''' '''Options:''' *Mutations: (M:2/WS:-/BS:-/S:-/T:5/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Meiotic Spores}} ====Mucolid Spore Brood==== This unit contains 1 Mucolid Spore ('''Power Rating 1'''). It can include 1 additional Mucolid Spore ('''Power Rating +1'''), or 2 additional Mucolid Spores ('''Power Rating +2''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Meiotic Spore || 3" || - || - || 1 || 3 || 3 || 1 || 10 || 6+ |} '''Special Rules:''' *'''Float Down''' *'''Floating Death (Mucolid Spore)''' *'''Living Bombs''' '''Options:''' *Mutations: (M:3/WS:-/BS:-/S:-/T:5/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Mucolid Spores}} ====Ravener Brood==== This unit contains 3 Raveners ('''Power Rating 4'''). It can include up to 3 more Raveners ('''Power Rating +4''') or up to 6 more Raveners ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ravener || 12" || 3+ || 4+ || 4 || 4 || 3 || 3 || 5 || 5+ |- | Ravener Alpha || 12" || 2+ || 3+ || 4 || 4 || 3 || 4 || 7 || 5+ |} '''Biomorphs:''' *Two pairs of Scything Talons '''Special Rules:''' *'''Death from Below''' *'''Instinctive Behaviour''' *'''Burrow''': At the beginning of any of your Movement phases, any Ravener Brood that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Death from Below'' ability. A Ravener Brood may not burrow and return to the battlefield in the same turn. If the battle ends while the Ravener Brood is underground, it is considered to be slain. '''Options:''' *Mutations: (M:7/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) *Mutations (Ravener Alpha): (M:8/WS:5/BS:5/S:5/T:10/W:10/A:10/Ld:-/Sv:6/Psy:-/Syn:15) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *Any Ravener may exchange one or both pair of Scything Talons for a pair of Rending Claws each - 2 pts. *Any Ravener may take one of the following: ::- Spinefist - 1 pts. ::- Devourer - 4 pts. ::- Deathspitter - 5 pts. *One Ravener in the Brood may be upgraded to a Ravener Alpha for 10 points. The brood uses the Ravener Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Raveners}} =====The Red Terror===== This unit contains 1 Red Terror ('''Power Rating 3'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Red Terror || 12" || 2+ || 3+ || 5 || 5 || 6 || 4 || 7 || 3+ |} '''Biomorphs:''' *Two pairs of Scything Talons *Prehensile Pincer '''Special Rules:''' *'''Burrow:''' At the beginning of any of your Movement phases, if The Red Terror is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the Death from Below ability. The Red Terror may not burrow and return to the battlefield in the same turn. If the battle ends while The Red Terror is underground, it is considered to be slain. *'''Death from Below''' *'''Feeding Frenzy''' *'''Swallow Whole''' *'''Synapse''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Instinctive Killer'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Raveners}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Red Terror}}, {{W40kKeyword|Synapse}} ====Simurgh Brood==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">A melee focused counterpart to the Tyranid Gargoyle, the Simurgh is quite simply a hormagaunt given wings. Even faster than the already incredibly swift Hormagaunts, Simurghs rush into battle with the intent of tearing apart their enemies to feed their incredibly high metabolisms; their omnivorous digestive tracts able to consume plant and animal matter alike to predate on just about any species of xenos; even being able to eat of the flesh of xenos with wildly divergent biologies such as the Silicoid Dimanches of the federation of Xornthra or the Ammonia catalyzing Drunal of the Republic of Ikram. Foul tempered and ferociously hungry, Simurghs are expended by the Hive Fleets in great numbers to achieve their objectives</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modeling notes <div class="mw-collapsible-content">Take a gargoyle and give it hormagaunt scything claws, alternatively take a hormagaunt and give it gargoyle wings.</div> </div> This unit contains 10 Simurghs ('''Power Rating 3'''). It can include up to 10 more Simurghs ('''Power Rating +3'''), up to 20 more Simurghs ('''Power Rating +6'''), up to 30 more Simurghs ('''Power Rating +9''') or up to 40 more Simurghs ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Simurgh || 12" || 4+ || 4+ || 3 || 3 || 1 || 2 || 5 || 6+ |- | Simurgh Alpha || 12" || 3+ || 3+ || 3 || 3 || 1 || 3 || 7 || 6+ |} '''Biomorphs:''' *A pair of Scything Talons *Blinding venom '''Special Rules:''' *'''Bounding Leap:''' This unit moves an additional 3" when advancing and charging. Also, whenever this unit piles in and consolidates, it can move up to 6". *'''Hungering Swarm''' *'''Instinctive Behaviour''' *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 2 pts. ::-Serrated Blades - 2 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. *One every ten Simurghs in the Brood may be upgraded to a Simurgh Alpha for 6 points. The brood uses the Simurgh Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Simurghs}}, {{W40kKeyword|Fly}} ====Sky-Slasher Swarm Brood==== This unit contains 3 Sky-Slasher Swarms ('''Power Rating 2'''). It can include up to 3 more Sky-Slasher Swarms ('''Power Rating +2'''), up to 6 more Sky-Slasher Swarms ('''Power Rating +4'''), up to 9 more Sky-Slasher Swarms ('''Power Rating +6'''), or up to 12 more Sky-Slasher Swarms ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sky-Slasher Swarm || 12" || 5+ || 5+ || 3 || 3 || 3 || 4 || 4 || 6+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Consume:''' During the Shooting phase a unit with at least three bases with this rule may opt to devour an organic terrain piece (forests, bushes, swamps, etc) it touches. If it chooses to do so, you may move models in the unit to any point wholly within that piece of terrain before removing it from the field. This counts as advancing for all intents and purposes. *'''Instinctive Behaviour''' *'''Surge:''' In close combat, every model with this special rule can exchange all of its normal Attacks to make a single surge attack, which uses the following profile: :{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 1 || 0 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. For each to-hit result of 1 or 2, the unit suffers a mortal wound. |} *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:2/Sv:-/Psy:-/Syn:-) *The unit may take Spinemaws - 2 pts/base *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 3 pts. ::-Serrated Blades - 3 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 4 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Sky-Slasher Swarms}} ====Spore Mine Brood==== This unit contains 3 Frag Mines ('''Power Rating 2'''). It can include up to 3 more Frag Mines ('''Power Rating +2'''), up to 6 more Frag Mines ('''Power Rating +4'''), or up to 9 more Frag Mines ('''Power Rating +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Acid Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ |- | Char Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ |- | Frag Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ |- | Toxic Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ |} '''Special Rules:''' *'''Float Down''' *'''Floating Death (Acid Mine):''' An Acid Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time an Acid Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Acid Mine is then destroyed. *'''Floating Death (Char Mine):''' A Char Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Char Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. If the enemy unit has the {{W40kKeyword|Flyer}} keyword, double the amount of mortal wounds it suffers. The Char Mine is then destroyed. *'''Floating Death (Frag Mine):''' A Frag Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Frag Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Frag Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Floating Death (Toxic Mine):''' A Toxic Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Toxic Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Toxic Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxin Mine''' || 1 || - || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Living Bombs''' *'''Hard to Hit''' (Char Mines Only) '''Options:''' *Mutations: (M:2/WS:-/BS:-/S:-/T:1/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) *May replace all Frag Mines in the cluster with: ::-Acid Mines - 2 pts./model ::-Char Mines - 3 pts./model ::-Toxic Mines - free '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Spore Mines}} ====The Thing From Below==== This unit contains 1 Thing from Below ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Thing from Below || 9" || 2+ || 3+ || 6 || 5 || 6 || 5 || 7 || 3+ |} '''Biomorphs:''' *A pair of Scything Talons *Diamond-tipped Teeth *Toxin Spike '''Abilities:''' *'''Bio-electric Parasites Transmitter:''' At the start of the Fight Phase, if this model is within 1" of an enemy unit, it can make a shooting attack against that unit with the following profile: {| class=wikitable |- valign=top ! Type !! S !! AP !! D !! Abilities |- | Pistol 3 || User || 0 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound instead of the normal damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. If the target isn't a {{W40kKeyword|VEHICLE}}, it suffers 1 mortal wound on a 6+. |} *'''Desperate Phagocytosis:''' At the start of any of your phases, The Thing from Below may decide to devourer its symbiotic parasite. If it does so, it regains one wound lost early in the game but loses the ''Symbiotic Parasite'' and ''Bio-electric Parasites Transmitter'' special rules. *'''Mindless Monstrosity:''' If this model ever finds itself outside of a {{W40kKeyword|Synapse}} creature's {{W40kKeyword|Synapse}} radius, it has to move towards and charge the nearest unit (even if friendly). This model also suffers a -2 to its hit rolls and can only attack with its Scything Talons but doubles the number of attacks he makes. *'''Predator from Below:''' If this model charges a unit incapable of firing overwatch, roll a die if the charge is successful; on a 2+ the enemy unit suffers D3 mortal wounds, 3 on a 6+. *'''Ripper Alpha:''' Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Swarm}} units within 6" of this model can add 1 to their hit rolls in the Fight phase *'''Symbiotic Parasite:''' When this model fights in the Fight phase, it can make an additional S:3 AP:0 D:1 attack that hits on a 4. '''Warlord Trait:''' Heightened Senses '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Thing From Below}} ====Tyranid Shrikes Brood==== This unit contains 3 Tyranid Shrikes ('''Power Rating 6'''). It can include up to 3 more Tyranid Shrikes ('''Power Rating +6''') or up to 6 more Tyranid Shrikes ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tyranid Shrike || 6" || 3+ || 4+ || 4 || 4 || 3 || 3 || 9 || 4+ |- | Tyranid Shrike Alpha || 6" || 2+ || 3+ || 4 || 4 || 3 || 4 || 9 || 4+ |} '''Biomorphs:''' *Devourer *A pair of Scything Talons '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' *A Shrike Warrior brood that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one psychic power from the Hivemind's Dominion discipline '''Options:''' *Mutations: (M:6/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) *Any model may take items from the '''Basic Bio-weapons''' and '''Melee Bio-weapons'''lists. *Any model may take one item from the '''Biomorphs''' list. *For every three Tyranid Shrikes in the brood, one may take items from the '''Basic Bio-cannons''' list. *Any model in the brood may take any of the following biomorphs: ::-Adrenaline Glands - 2 pt. ::-Flesh Hooks - 2 pts. ::-Toxin Sacs - 3 pts. *The unit may take the {{W40kKeyword|Psyker}} keyword - 10 pts./model *One Tyranid Shrike in the Brood may be upgraded to a Tyranid Shrike Alpha for 10 points. The brood uses the Tyranid Shrike Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Shrikes}}, {{W40kKeyword|Fly}}
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