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===Sector Imperialis=== Sector Imperialis Killzones can have one of the following environmental effects, as determined by rolling a d6 once the battlefield is set up: *'''1- Abandoned Habs:''' Nothing. *'''2- Abandoned Munitions:''' In each battle round, each Kill-Team can have two different models use their grenades in a phase instead of one. *'''3- Smoke in the Air:''' All shooting attacks subtract 1 from their hit rolls. *'''4- Traps:''' The upper floors of all ruins are dangerous terrain. *'''5- Tunnels:''' If a model from your kill team begins your turn in the Movement phase within 1" of a manhole and more than 1" from any enemy models, and they are not shaken, they can enter the tunnels. When they do so, remove them from the battlefield. At the end of your turn in the Movement phase of the next battle round, you can place that model within 1" of any manhole that is within 24" of the manhole they used to enter the tunnels, and more than 1" from any enemy models. They are considered to have made a normal move. While they are not on the battlefield, they are considered to be out of action for the purposes of Nerve tests and checking whether your kill team is broken. If they are not on the battlefield at the end of the battle, they are considered to be out of action. *'''6- Hidden Cache:''' In campaign games, the winner of this mission gains 1 Materiel. Outside of campaign games, this has no effect.
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