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===Secondary: Spirit-kin=== '''10M 1W 6I 4L S2''' 50 pts These are spirit-kin temporarily outside of their hosts. ====Special Rules==== Spirits are mighty creatures, but their flesh is less cohesive than that of creatures native to this world. If it takes 5 attacks to inflict a single wound from tertiaries, spirits have 4. If it would normally take 25, it only takes 16. When a Spirit-kin loses initiative, he may make his attack before removing models. ====Options==== * '''Fearsome Countenance''' (70pts per unit) - at the start of a melee, this unit's enemies must make a morale check or break. If they break, the melee is aborted. If they do not break, it continues uninterrupted. * '''Fearsome Claws''' (15pts) - +2 Damage * '''Recurring Spirit''' (20pts) - +2I * '''Ethereal''' (80pts per unit) - Can pass through enemy units, ignores terrain.
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