Editing
Mordheim/Tactics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Common House rules in campaigns:==== *No elves (or limit them to max t3) *No Nurgles Rot (absolutely ruins campaigns and definitely not fun) *No Rabbits foot (makes Wyrdstone Hunter obsolete) *Armour starts going down at S5 instead of S4 (armour is overpriced for it's effectiveness) Dual wield fixes *Shields give +5as or. *-1S for attacks made with a second close combat weapon aside from the dagger (There's no reason not to take that second sword for a second attack) General nerfs *Slings lose extra attack or go down 1s
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information