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==Warscrolls== The common keywords of these warscrolls are: '''ORDER''', '''AELF''' and '''DARKLING COVEN'''. ===Leaders=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-sorceress-en.pdf Sorceress]:''' Much better than she seems. A basic 1 spell/unbind Wizard, with awful Save, but you can kill one Darkling Coven at 3" to give her +2 to cast for the turn. Her usefulness lays in her unique spell, which at 7+ to cast, deals a unit at 16" a mortal wound, and gives it -1 to hit rolls until your next Hero phase. This can be better (mortal wound aside) than using Mystic Shield on one of your units (especially since Mystic Shield only gives rerolls of 1 to Save now) because it will turn off abilities of the unit that make something on a hit roll of 6+. Also, it's better if you are attacking a big unit with some of yours because it will affect all of its attacks, even if it splits them between your units. To top it off, if you sacrifice one of your models, you cast it on 5+, and the sacrifice will be offset because of the mortal wound you deal with the unit, very nice. Just be wary that you'll have to take Battleshock for the unit with the sacrificed model because all losses count. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-sorceress-black-dragon-en.pdf Sorceress on Black Dragon]:''' ''Also counts as Behemoth.'' A Dragon with worse melee stats than usual and, sadly, only 5+ Save. She has the same "sacrifice" ability of the basic Sorceress and a unique spell that, on 6+, makes you roll 6 dice and deals a mortal wound to a unit within 18" each time you get lower than the best To Hit value of that unit. So, to an elite unit with 3+ to hit you only deal an average 2 mortal wounds, but against a basic unit with 4+ to hit you deal an average 3 mortal wounds, making it quite useful. Most wizards tend to hit on 4+ so they'd be good targets. All in all, not a great unit, but not terrible either (combo that spell with word of pain like a proper druchii). ** Could also be used as the army's objective grabber with its 14" move when healthy ===Troops=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-dreadspears-en.pdf Dreadspears]:''' ''Counts as Battleline.'' Your usual murderous spearelves. Basic infantry stats, two-rank attacks because of 2" spear range (3 rank fighting, if base to base), and re-roll saves of 1 and 2 in combat. They also get bonuses to hit with 20+ models, and if they didn't move the last turn. Not bad, not great, but as defensive units (because they're better it they don't move) they can be good, especially in cover. Useful to do the 300 things and guard some narrow pass between two impassable pieces of terrain. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-bleakswords-en.pdf Bleakswords]:''' ''Counts as Battleline.'' Like Dreadspears but with swords. Better base To Hit roll, but no extra bonuses. Each hit of 6+ gets you a new attack, and with 20+ models instead you get it on 5+, so they make 1/3 extra attacks, which generates new attacks. If you manage to give them +1 to hit with something they can be good, but they'll never be truly killy. Like it usually happened in real life with soldiers equipped with swords, they aren't particularly great at anything, but also not particularly bad at anything. In offense or defense they'll do the job, but don't expect marvels of them. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-darkshards-en.pdf Darkshards]:''' ''Counts as Battleline.'' Dakka Dark Elves. They make 2 attacks each with their crossbows, and get +1 to hit when having 20+ models and not in combat. But their range of 16" is too low, even taking into account that they shoot twice. Also, the re-roll they get to their 5+ Save is only in combat, where you don't want them to be. Overall, inferior to the range units of other factions. You can only make them shine by using them to shoot already engaged enemy units, but a shooty unit should be able to do that and also, you know, attack things far away. **Useful as support units for a line of Dreadspears. Take 1-2 for every 3 units of Dreadspears, use them to rain the pain on units that your spearmen are engaging. They are basically win-this-particular-combat units. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-black-guard-en.pdf Black Guard]:''' A little underwhelming for elite bodyguards, but still good. Great stats, and two 2" range 3+/3+/-1/1 attacks, which is no joke, I tell you. They also re-roll 1's to hit. They're almost unbreakable and fight in two ranks, so they're powerful and versatile. Even the smallest bonus to their attacks will turn them into mincemeats, but as it is, Darking Covens have no way of doing this, let's wait and hope. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-executioners-en.pdf Executioners]:''' Elves whose hobby is killing people in interesting ways. At last a truly good unit. Elite stats (7 Bravery, 4+ Save), and they get each 2 3+/3+/-/1 attacks. But the brutal thing about them is that, with a 6+ to hit, they eviscerate the enemy, and instead they deal TWO mortal wounds. Yes, they get the same ability as Stormcast's Retributors. That makes them truly terrifying against things with high Saves: a unit of 10 will make, on average, seven mortal wounds in addition to the rest of their attacks. They're good against anything, but don't waste them on non-elite things, and try to protect them if you can.
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