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==Nurgle== Daemon Heroes of Nurgle are the key to make a Nurgle army works since they buff almost every unit. ===Named Characters=== '''Epidemius:''' A Herald of Nurgle +1, with two more wounds and a Nurgling base's worth of extra attacks. Doesn't sound like much until you get to his Nurgle's Tallyman ability and realize he's the best force multiplier in the game. You keep a tally of how many models your Nurgle models killed and as it rises, they get bonuses. How's that so great? Because it doesn't specify Nurgle Daemons, just Nurgle. So this guy buffs your Plague Monks, your Blightkings, Glottkin, the Maggoth Riders, Plague Drones, you name it. And since Nurgle has even a few fast hard hitters like Daemon Princes, those bonuses should start adding up fast. ===Heroes=== '''Great Unclean One:''' Your Greater Daemon and the only choice you have to evoke other units. Your standard general on bigger games (90+ wounds). Don't let his meh Wound-count of 10 fool you, the GUO is still one of the toughest fuckers around. He has the same basically-40k's-Feel-no-Pain rule of a 5+ save after his save but for him, if he rolls a 6 and is in melee, he actually inflicts Mortal Wounds. He also has a regeneration of D3 Wounds per turn, has a strong though short-ranged shooting attack and a melee profile worthy of a monster, but what really makes him shine is his unique spell, a 14" line that damages enemy units under it and heals Nurgle units under it. It can't resurrect, but is perfectly able to make the obscenely tough Plague Drones even harder to remove. Also his command ability gives every Nurgle Daemon in play an extra melee attack if that unit rolled a 7 when charging. NICE. '''Herald of Nurgle:''' Your gamechanger. Is oddly choppier than a Herald of Khorne is ever going to be and can heal himself. If you play any Nurgle Daemons, at least have one of these guys in reserve so that you can summon him if need be. Beasts of Nurgle especially turn from ''okay'' to ''murder on no legs'' if a Daemon Heroe of Nurgle is nearby. ===Troops=== '''Plaguebearers of Nurgle:''' Basic Nurgle troop. Really hard to kill but not so good in melee (average of 0,33 damages). Take <s>20 to</s> 30 in every unit to make them harder to be hit. Repeat 1 in save rolls with Daemon Heroes of Nurgle nearby. '''Plague Drones of Nurgle:''' Your flyers. Their 8" movement sounds promising, but since they are almost the only Nurgle unit with a missile weapon, they will rarely run, so the movement evens out. The missile weapon is rather meh, but combined with the 5 (!) assured attacks per Plague Drones, it adds up. They also hold the distinction of being ridiculously tough to kill, especially with a Banner or two. Make sure to keep a Daemon Hero of Nurgle close to them for those bonus Mortal Wounds '''Nurglings:''' These things are weak: no save but they heal every wounded model at the end of the turn. Yes, the opponent either does 4 Wounds on them or it was for naught. They also have 5 attacks with bad Hit and Wound rolls, but if you manage to inflict a wound they could do D3 mortal wounds after a 5+ roll. So, you have a unit that deals very little actual damage, but is amazing at making the opponent dedicate unreasonable amounts of resources to removing them, because shockingly, their 5" move makes them rather fast for Nurgle. It's the only troop that doesn't get any buff close to a Daemon Hero of Nurgle. '''Beasts of Nurgle:''' With an average of 1,82 damage per round, the beast of Nurgle isn't very damaging and it's 5" movement is piss-poor as well. Why would you even take them? Because they can run and charge and even flee and charge, will not ever be charged because they basically make Deadly Terrain for enemies who charge them. Also, with a Daemon Hero of Nurgle closeby, they will deal quite a bit more damage. ===Formation=== '''Tallyband of Nurgle:''' A Great Unclean One takes 6+ units of Nurgle Daemons that are not other Great Unclean Ones. Every unit within 21" from the Great Unclean One restores D3 wounds/models of Plaguebearers in each turn (D6 if the formation includes 14+ units).
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