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===City Allegiance: {{color|MediumPurple|Anvilgard}} (Aqshy)=== The Tortuga of the Mortal Realms. Currently conquered and renamed Har Kuron in lore, but remains playable as you either play the city in a time before Morathi's coup or members of the Sigmar loyalists' resistance movement after the coup. <div class="mw-collapsible-content"> <big>'''{{color|MediumPurple|Battle Traits}}'''</big> *'''Illicit Dealings:''' Choose one of the following: #''Black Market Bounty'': 1 extra {{AOSKeyword|ANVILGARD}} Artefact of Power #''Dabblings in Sorcery'': 1 additional {{AOSKeyword|ANVILGARD}} Dragon/Kharibdyss/War Hydra can have a Drakeblood Curse #''Hidden Agenda'': D3 extra command points *'''Command Ability: Make an Example of the Weak:''' At the start of your Battleshock Phase, pick 1 friendly '''ANVILGARD''' unit wholly within 12" of an {{AOSKeyword|ANVILGARD}} hero. One model is slain, but all {{AOSKeyword|ANVILGARD}} units wholly within 18" of the targeted unit ignore Battleshock. *'''Drakeblood Curses:''' One Dragon/Kharibdyss/War Hydra, plus one per Battalion, can have a Drakeblood Curse. No model may have more than one curse, and no curse may be taken more than once. # '''Acidic Blood''': Roll a dice each time the unit is allocated a wound in melee that wasn't negated. On a 4+, the damaging unit takes 1 mortal wound. Annoy your enemies who try to take down your War Hydra! #'''Jutting Bones''': After the model makes a charge, pick an enemy unit within 1". On a 2+, target takes D3 mortal wounds. #'''Felgaze''': 12" -2 bravery bubble. When stacked with the Kharibdyss’ already existing aura, you got the perfect anti-horde monster that can chew through Grots and Skaven like Thanksgiving dinner. <big>'''{{color|MediumPurple|Command Traits}}'''</big> #'''Blackfang Crimelord''': Pick 2 Illicit Dealings instead of 1. #'''Slayer of Monsters''': +1 to hit and wound rolls if you target a '''MONSTER'''. #'''Secretive Warlock''': If the general is a wizard, they know all the spells in the Anvilgard lore. If not, they know one. <big>'''{{color|MediumPurple|Artefacts Of Power}}'''</big> #'''Drakescale Cloak''': 5+ FNP, something you would want on your monster riding heroes. Do NOT underestimate this. Many times has it made a 5+ save Sorceress on Dragon 1000x more frustrating and difficult to remove. #'''Venomfang Blade''': Pick 1 weapon. If the wound roll of the attack is an unmodified 6, it deals D3 mortal wounds in addition to any normal damage. Stack with the assassin’s Venom ability for hilarity to ensue. #'''Asphyxia Censer''': At the end of the combat phase, each enemy unit within 3" of the bearer on a 4+ takes D3 mortal wounds. <big>'''{{color|MediumPurple|Spell Lore}}'''</big> #'''Sap Strength''': CV6. Pick a visible enemy unit within 18". They get -1 to hit until the start of your next hero phase. #'''Shadow Daggers''': CV7. If cast, pick a visible enemy unit within 9". They take D6 mortal wounds. #'''Vitrioc Spray''': CV8. If cast, pick a visible enemy unit within 6". Until the start of your next hero phase, they have a save characteristic of "-". Use your sorceress's sacrificial dagger to make sure it goes through! </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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