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==Tabletop== [[File:AlphariusModel.jpg|300px|thumb|right|Alpharius' [[awesome]] new model... [[Omegon#Tabletop|or is it?]] Also note the massive red pimple in the middle of his forehead.]] {| class=wikitable ! || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Alpharius:''' || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/4++ |} While not a monster of close combat like other Primarchs, Alpharius gives candy to his army while [[Tzeentch|fucking with the opponents]] like no one but him can (That being said, even the worst of combat primarchs will whomp just about anything else). Sire of the Alpha Legion grants all Alpha Legion units Preferred Enemy ([[Rape|Everything]]) and gives Alpharius Preferred Enemy (Everything), Counter attack, Move through Cover, Scout, and Crusader- but not right away. You see, after both sides deploy he can opt out of deploying normally or via deep striking and choose to hide in any Alpha Legion Infantry unit which is part of the Primary Detachment, disguised as a rank-and-file model, but can reveal himself starting at turn 2 (and does so automatically at turn 5) replacing a model and gaining all of the above buffs. If the unit he's hiding in is "falling back" when he reveals himself, it auto-rallies, and if it's destroyed while he's still hiding (or if it is in a Transport and there is no space for him), he just goes into reserves (you must write which unit is hiding Alpharius...but if you're a true Alpha Legionnaire you'd have 6 different notes, ''none of them with your actual handwriting style''). Be careful though: remember that he is Bulky and that he can only be revealed at the beginning of your own turn, so if he is hiding in a transport at full capacity he could be impossible to place (for example in a ten man Breacher squad inside a Rhino) unless you already disembarked the Squad on the previous turn, so plan accordingly. He can also Seize the Initiative on a 4+, give units arriving via Outflank a +D3 movement bonus and, best of all, [[Troll|if an enemy unit is successfully brought in from reserves and your army has an identical version of that same type also in reserve, roll a D6: on a 4+, the opponent brings in your unit instead]]. ''Combine him with his Legion RoW to almost guarantee going first and almost completely negate your enemy's reserves''. As far as equipment goes: on defense,'''The Pythian Scales''' gives him 2+ armor save and 4+ invulnerable save and also ignores the effects of Poison and Fleshbane. Not bad. His weapon, '''The Pale Spear''' doesn't boost his Strength, but it does have AP1, Armourbane, and Instant Death along with Two-Handed (as an interesting note, this actually makes him one of the best Primarchs for murdering monsters: he is one of the few Primarchs with access to Instant Death without a proc from a dice roll. He could reasonably take out a trio of Carnifex in a single round of CQC, or more topically, a squad of Taghmatta). He also has the following equipment: '''Venom Spheres''', '''Master-Crafted Plasma Blaster''', '''Cognis Signum''', '''Nuncio Vox''' and '''Camelioline''', making him quite the force multiplier and perfectly capable to adapt to a variety of circumstances, like he should be. All in all, Alpharius is one of the if not flat out the single best force multiplier in Warhammer 30k, as his value for money only increases the larger battles get. In 3000pts games, stubborn and other once per game abilities are useful. At 1000pts they are less so. Preferred enemy (Everything) is universally useful and becomes more useful the larger the armies become (seriously, you'd happily pay 415 points to give your apocalypse army preferred enemy anyway, never mind that you're also getting a Primarch as well). ===Alpharius VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind, this section is about how Alpharius fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to happen in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also, all of the Primarch use their most powerful weapons (because why have a contest if you don't do your best?). <div class="mw-collapsible-content"> * Alpharius VS Horus **Horus hits 4 times (Talon), wounds 3.556 times, 1.778 after saves and IWND will take that down to 1.444 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn. **Alpharius loses. Badly. * Alpharius VS Angron **Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.518 wounds at the start of the next turn. **Alpharius loses really badly. * Alpharius vs Mortarion **Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND. **Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn. **Alpharius loses badly * Alpharius vs Fulgrim **Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND. **Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn. **Alpharius loses badly. * Alpharius vs Ferrus Manus **Ferrus hits 2.5 times, wounds 2.083 times, 1.042 times after saves and IWND will take that down to 0.709 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn. **Alpharius loses. Again, badly. * Alpharius VS Vulkan **Vulkan hits 2 times, wounds 1.667 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0 wounds at the start of the next turn. **Alpharius loses and [[EPIC FAIL|can't even wound Vulkan at all.]] * Alpharius VS Lorgar **Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn. **Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn. **Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn. **Now this was a fight! Alpharius finally wins against the weakest of the Primarchs! Let's just keep quiet about Lorgar not using his Psychic Powers... * Alpharius VS Perturabo **Perturabo hits 2.667 times, wounds 2.222 times, 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn. **Alpharius loses. * Alpharius vs Konrad Curze **Curze hits 4 times, wounds 3 times, 1.5 wounds after saves and IWND will take that down to 1.167 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn. **Alpharius loses. * Alpharius VS Rogal Dorn **Dorn hits 2.667 times, wounds 2 times, 1 wounds after saves and IWND will take that down to 0.667 wounds at the start of the next turn. **Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn. **Alpharius still loses, but not by much this time. * Alpharius VS Corvus Corax **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1.5 wounds (Scourge)/1.125 wounds (Shadow-walk) after saves and IWND will take that down to 1.167/0.792 wounds at the start of the next turn. **Alpharius hits 2.92/1.944 times and wounds 1.701/1.134 times, 1.134/0.756 wounds after saves and IWND will take that down to 0.801/0.423 wounds at the start of the next turn. **Even without counting Hit and Run bonuses, Alpharius still loses. That's pretty telling as to his power in primarch-on-primarch duels. * Alpharius VS Roboute Guilliman **Guilliman Round 1: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn. ***Alpharius hits 2.92 times and wounds 1.701 times (Remember he got Preferred Enemy), 0.851 wounds after saves and 0.425 after Armor of Reason. And IWND will take that down to 0.092 wounds at the start of the next turn. **Guilliman wins really easily, as the damage Alpharius does is almost irrelevant, thus making the claim that he personally killed the lord of the Alpha Legion actually believable...But then again, every Primarch could have actually killed him! * Alpharius VS Leman Russ **Russ hits 4 times, wounds 3 times, 1.5 times after saves, plus 0.583 wounds from Sever Life for a whole 2.083 wounds and IWND will take that down to 1.75 wounds at the start of the next turn. **Alpharius round 1: hits 1.944 times, wounds 1.134 times, 0.567 times after saves and IWND will take that down to 0.231. **Alpharius Round 2 and thereafter: hits 0.972 times, wounds 0.567 times, 0.283 times after saves and IWND will take that down to -0.049 wounds. **Alpharius is utterly destroyed. * Jaghatai VS Alpharius **Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666 **Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn. **Khan easily slays Alpharius. * TLDR version: Alpharius is not really in the same league as the others in terms of raw balls out combat power. He's still crazy deadly against most things but against other Primarchs, even weakened by shooting, he doesn't really compete (which makes sense fluffwise, as he was the physically smallest and preferred to win by cunning). As a result, he functions more as a strategic asset/force multiplier. His other rules make him unlikely to be fighting unless it's on his terms, appearing from the shadows to eat a terminator squad before you can drop Angron on him (he's especially and hilariously deadly against expensive multi-wound terminators who can't even hide behind FNP). Guess he was <s>the last son for a reason</s> kinda busy stealing your reserves, buffing his army and sneaking into the perfect position to win the war in a single strike to focus as much on fighting face to face. **If you are a true son of Alpharius then you'll use his weakness to your advantage, keeping your enemy guessing where he'll appear and letting an opposing Primarch chase him around salivating at the idea of killing a brother so much that they forget that half their army hasn't shown up and the few units they roll for are actually Alpha Legionnaires in disguise. He's a subtle leader of a subtle legion. Used wisely his abilities can swing any battle but if you try to use him just as a giant beatstick then you'll waste a lot of points and get the invisible brother killed. At least if that happens you can rest assured that your legion will continue to fight and win, unlike a certain armless failure. Also, since Alpharius may be considered 'only half a primarch', these fights put him at an unfair disadvantage, obviously. A true son of Alpharius would field him and Omegon and have them fight enemy primarchs together in order to win. **TL;DR of the TL;DR: If alone, use him to hit-and-run while buffing your troops; if with Omegon, have them attack together. Using him as a one-man beatstick is heretical and tactical suicide. </div></div> {{Primarchs}} [[Category:Imperial]][[Category:Chaos]][[Category:Chaos Space Marines]]
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