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==Commanders== * '''Count Dooku:''' Dooku starts the game with three command tokens of at least two types. At the start of every ship phase he can discard one to give EVERY enemy ship a raid token of matching type. An odd commander in that he doesn't care what sort of fleet he's rolling with because all he does is fuck with the opponent's plans. * '''Kraken:''' Release the kraken memes. Once per activation, while a friendly ship is attacking a ship, if another friendly ship is at close-medium range of the defender, the attacker may change 1 dice to a face with any 1 icon (and no other icons). Kraken likes ship heavy fleets with lots of activations. * '''Admiral Trench:''' Trench starts the game with four dials. At the start of ship phase, you can discard one from him. For the round, any of your ships that use a command token that matches the one you took off trench, resolves that token as if it was a dial. * '''General Grievous:''' When a ship or squadron is destroyed, a nearby friendly can ready a defense token or recover a discarded one (but it's recovered exhausted). * '''[[Dakka|Mar Tuuk]]:''' Your ships gain a red when shooting hull zones with shields, but must cancel a die after rolling when attacking a ship with no shields remaining. * '''TF-1726:''' Once per activation when attacking a ship, [[Rip and tear|add a black dice for every raid token on the target up to two.]]
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