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===Codex: Armageddon=== As with the [[13th Black Crusade]], Third Edition also introduced a Codex supplement for the Third Armageddon War with a basic overview of the war and some variant armies based on the forces arrayed. *'''[[Black Templars]]''': A variant [[Space Marines]] army. If you're wondering how they got their 4th Edition Codex as badass as it was, you'll find the origins here. Vows, a lone-wolf [[Emperor's Champion]], Crusader Squads, all of it was introduced here. *'''[[Salamanders_(Chapter)|Salamanders]]''': Another variant Space Marines army. This is where the -1 Initiative rule came from and how they became the diehards, including reinforcing their tanks with ceramite. All Fast Attack units are 0-1 here, meaning that you'd need to either make your options count or rely more on other FOC slots. *'''Speed Freeks''': A variant [[Orks]] army list focused entirely on going fast. Every unit in this army has a compulsory transport they had to start the game in, and thankfully the boyz knew well enough to fall back to their rides in the event that they failed a morale check. Even your big guns are strapped to trukks, something we've somehow never gotten since. *'''Steel Legion Mechanized Infantry Company''': A "variant" [[Imperial Guard]]. Rather than introducing new units or rearranging the FOC, a Mechanized Infantry Company instead required all units either be vehicles or hitch a ride in a chimera - something the army list happily opens up for any units otherwise incapable of taking them. The only units you couldn't bring along were the Deathworld Veterans from the Catachans supplement, which wasn't much of a loss. {{40k-Timeline}} {{40k-Planets}} [[Category:Imperial]]
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