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=Strategies= ==The Basics== * '''Buy infantry:''' Lots of infantry. This what makes and breaks your army. Not by virtue of its stats but by being cheap cannonfodder to protect your expensive hitters like tanks and airplanes. If you build up infantry in one region you force the enemy either to enter a '''stacking contest''' or to abandon the neighboring region; this is why you end up with a fuckton of Russian and German infantry on the Eastern front every single game. The same is true for navies, with subs/transports and battleships' extra HP playing the role of infantry. * '''Buffer regions:''' Regions you conquer for one turn to get the IPCs, then the enemy will re-conquer it in turn. Will develop primarily on static fronts, Caucasus being the classic example between a German held Eastern Europe and a Soviet held Karelia. The MO is to keep your force as economical as possible, attacking with airplanes and the minimum amount of infantry.
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