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Battleships forever
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== Gameplay rules == The game starts with a roll-off to see who goes first. Whoever is going first deploys first. '''Deployment''' Each player is granted one half of the table on which to deploy in any way they want. Players alternate placing each of their ships until all ships are placed. After deployment, the player who goes first starts his turn on phase 2, and loses half of his movement in phase 3. The game then continues as normal until one player either resigns or is wiped out or until the players agree upon a draw. A player's turn consists of the following three phases. '''Phase 1: Movement 1''' During this phase a ship may move in any direction a distance up to its speed. The ship may rotate freely during this phase. The ship may use swivel joints freely during this phase as long as no section is more than 25% covered at any point. '''Phase 2: Shooting''' During this phase, a ship may shoot all of its weapons. To shoot, a ship places a marker a distance from the gun equal to its accuracy. Next, the scatter die is rolled, and the marker is moved in the direction indicated by the die by a distance of 1d6 - 1. A line is drawn through the gun and the die, extending a distance of up to the gun's range. The bullet follows the path drawn out hitting the first section it makes contact with. An accuracy of 0 means that the shot will always hit its target. You may only measure range after declaring your attack. '''Phase 3: Movement 2''' During this phase, a ship may move in any direction a distance up to its speed minus the distance moved in phase 1. If the ship did not rotate in phase 1, it may during this phase. If the a section did not swivel in phase 1, it may during this phase.
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