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Campaign:Acts of Villainy/Chain
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== Charms == *(Malfeas) '''By Pain Reforged''' (Ess 2): 1HL, Reflexive, Scenelong, Combo-OK. Allows user to ignore all negative effects from Bashing damage. *(Malfeas) '''Nightmare Fugue Vigilance''': Permanent. Allows user to stay awake without a roll and removes all penalties associated with sleep deprivation, but rolls to recover willpower from sleeping suffer a -1 internal penalty. *(SWLiHN) '''First SWLiHN Excellency''' (Ess -): Applies to actions that are methodical, meticulous, and logical. Cannot be used to promote chaos. Full version on P. 106 of Infernals. *(SWLiHN) '''Second SWLiHN Excellency''' *(SWLiHN) '''Analytical Modeling Intuition''' (Ess 3): 3m, 1WP, Simple, Combo-OK, Instant. Targets a sapient being within (Willpower x 10) yards, rolling (Perception+Investigation+Essence) at an internal penalty of the targets Dodge MDV. If successful, the Infernal learns the answer to one question of her choice from the target's mind. This effect may be resisted as per Unnatural mental influence with one Willpower for the single usage, or three Willpower for the entire scene, and are aware of the effect. *(SWLiHN) '''Counterpoint Inquisition Defense''' (Ess 3): 3m, Reflexive (Step 9), Combo-OK, Counterattack. This Charm may be activated in response to unnatural mental influence (Or any mental influence at Ess 4+,) on the user, allowing the Infernal to scan the target's mind in the same fashion as Analytical Modeling Intuition and pose a single question. Doing so adds the Infernal's Essence as automatic successes to her roll. *(SWLiHN) '''Factual Determination Analysis''' (Ess 2): 2m, Reflexive, Combo-OK, Instant. Detects whether a statement is true or false according to the perceptions of the person making the statement. If opposed, adds (Essence) Successes to the contested roll. *(SWLiHN) '''Essence-Dissecting Stare''' (Ess 2): 6m (8-2), Simple, Combo-Basic, 1 hour. Acts as All Encompassing Sorcerer's Sight. *(SWLiHN) '''Counter-conceptual Interposition''' (Ess 2): 5m, Reflexive (Step 2), Combo-OK, Obvious, Shaping: Perfectly parries an attack. Suffers from the SWLiHN flaw; attacks that are magical or supplemented by magical effects cost 5 additional motes to defend against. A reflexive Difficulty 5 (Int+Occult) roll identifies most charms the Infernal has even the slightest chance of knowing; unrecognized Combos are unknown even if all the charms in them are known. Does not work against unexpected attacks. *(SWLiHN) '''Mind-Hand Manipulation''' (Ess 2): 10m, Simple, Combo-OK, Obvious, Sorcerous, Indefinite. While active, characters may telepathically manipulate and move objects with (Willpower) Dexterity and (Essence) Strength, using Occult as Athletics for Feats of Strength. User gains telekenetic attacks. Full details on P. 134-135 of Infernals. *(SWLiHN) '''Will-Crushing Force''' (Ess 3): Permanent, Shaping. Attacks that inflict 2 or more levels of damage from Mind-Hand Manipulation may instead damage a point of Willpower instead. The user knows if the target has Willpower remaining. Targets with a Willpower brought to 0 in this fashion have their wills broken, and mortals and animals become automation-like hallowed mockeries and attach themselves to the Policy of whatever Magnitude 3+ Social unit they most closely belong to (Ess 3), a Policy imposed by the user (Ess 4), or becomes replaced by a perfect copy with no soul (Ess 5).
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