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Campaign:Acts of Villainy/Justin Case
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== Charms == * Witness to Darkness: Cost -, Reqs 2, Permanent. He ignores all darkness around him, and all forms of visual impairment, though he takes a -1 penalty to all non-reflexives in Sunlight. In addition, any attempts to blind him are Perfectly ignored, though the Essence creating the Perfect effect is Obvious. Finally, add his Essence to his MDV against manipulation-based social attacks, but subtract it from Charisma-based social attacks he attempts. * Seeing is Blindness: Cost 3m, Reqs 2, Supplemental, Combo-OK, Obvious, Shaping, Sorcerous, scenelong. This charm enhances a physical attack. Should the attack hit, roll (Manipulation + Presence) against a difficulty of (higher of Perception or Awareness). On a success, the target gains both the Creature of Darkness and Blindness mutations. Emerald Circle Countermagic removes only the Blindness. * Damning Petulance Technique: Cost 3m, Reqs 3, Reflexive, Combo-OK, Shaping, Instant. Whenever a rolled action with a 1-dice stunt occurs within 10 yards, this charm can be activated to make the target number 8. Whenever a rolled action with a 0-dice stunt occurs within 10 yards, this charm can be activated to make the target number 9. * Kill Feint Cleverness: Cost - (1 wp), Reqs 3, Permanent. Whenever a physical attack misses its target, he can reflexively spend 1 wp to regain all motes spent on 1 charm of his choice. * Life-Blighting Emptiness Attack: 3m, reqs 2, Supplemental, Combo-OK, Obvious, Instant. Any living being his by a physical attack with this charm involved takes, in addition to all other effects, (Willpower) dice of damage. For every non-Dying level of Damage dealt, he regains 1 mote. * Life-Denying Hate: Cost 8m, Reqs 3, Simple (Speed 4), Combo-OK, Sorcerous, Scenelong. Choose a target within sensing range that was damaged earlier in the scene. Until the scene's end, the target cannot heal by any means. If this charm is dispelled, the target takes 1 unsoakable dice of Lethal damage, but is immune for the rest of the scene. When a spirit cursed by this charm dies, it vanishes from Creation to a place of eternal solitude. * Nemesis Self Imagined Anew: Cost 1m, Reqs 2, Simple, Combo-OK, Shaping, Indefinite. Choose a living being within (Essence) yards, and become their mirror. He gains an opposite Motivation ("Save Great Forks" becomes "Destroy Great Forks") in addition to their own. Completing this Motivation ends the charm, but doesn't allow the chance to raise Essence unless that Essence is greater than his. The death of the target also ends the charm. This charm creates an Intimacy of hatred towards the mirrored individual, which cannot be removed. When he sees a social attack against the target involving one of their intimacies, he instinctively knows, and may spend 1m to learn what that intimacy is and gain an opposite-emotion intimacy. * Soul Crack Exposition: Cost 1m, reqs 2, Supplemental, Combo-ok, Instant. Any attack he makes on someone he mirrors with Nemesis Self Imagined is Unnatural Mental Influence. If the attack preys on an Intimacy, it's at Target Number 6, if it strikes the Motivation it's at Target Number 5, and should it hit both at once, it's Target Number 4. * Cracked Cell Circumvention: Cost 2m or 2m 1wp, Reqs 2, Reflexive, Combo-OK, Instant. When attempting to escape from confinement, double the successes of the action, or the pool involved in it. If used on attacks, this doubling happens before DV. * Bloodless Murk Evasion: 4m, reqs 3, Reflexive, Combo-OK, Obvious, Shaping, Instant. He can perfect dodge any physical attack he can perceive, even Undodgeable attacks. Rather than moving conventionally, he melts, and flows to a place within (Willpower) yards. He can't move through anything solid, but the slightest crack lets him through. * Hellscry Chakra: Cost 5m, Reqs 2, Simple, Combo-OK, Indefinite. Note: This charm is always on at full. The Infernal opens his caste mark as an invisible third eye on his brow. While active, he:<br/> Perceives dematerialized Demons with all senses, recognizing them as incorporeal<br/> Perceives all possessing demons as auras around their host<br/> Adds (Essence) bonus successes on all rolls to notice natives of Malfeas, track them, or pierce disguise attempts. If they use magic to contest this, he can spend one Willpower to automatically succeed.<br/> Learns the Motivation and general capabilities of any demons he encounters, as well as their nature being Obvious to him<br/> Automatically recognizes non-demon natives of Malfeas as such, though he learns nothing else about them. * Ephemeral Abrasion Curse * Wayward Divinity Oversight x3: Cost - (+1m to +3m), Reqs 3, Permanent. This charm enhances Hellscry Chakra, expanding it to cover Gods as though they were demons for 1m, Elementals as though they were demons for an additional 1m, and Exalts as though they were demons for a final 1m. * Demonic Primacy of Essence: Cost -, Reqs 2, Permanent, Servitude, Social. Whenever a character with this charm makes a Social Attack against a native of Malfeas with a lower Essence rating, it's considered Unnatural mental Influence, as well as the target taking a penalty to their MDV equal to the difference. Malfean natives do the same thing to him, however, though they don't gain the Unnatural Mental Influence benefit. Gods, Elementals and Exalts also take the penalty, but cannot gain the bonus * Transcendent Desert Creature: Cost -, Reqs 2, Permanent. He gains the following effects:<br/> He suffers no environmental penalties in places of desolation<br/> All foraging rolls requiring 4 or more successes require 1<br/> The penalty for starvation or thirst cannot rise above -3.<br/> All mundane attempts to track him fail. Magical attempts suffer an external penalty equal to his Essence<br/> He adds his Essence to the difficulty to notice him in places of desolation * Sand Through Fingers Defense: Cost 3m, reqs 2, Reflexive, Combo-OK, Obvious, Instant. He may turn to sand around an attack, perfectly dodging undodgeable, but not unexpected, attacks.
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