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Campaign:Autobot Game/Dynamo
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== Charms == === Current 10 Charm Slots === === Four Dedicated Charm Slots === *'''Transitory Augmentation of Strength''' ''(Chargen) (p. 91) 1m Install, 1m per die, Instant, Reflexive.'' Add 1 dot per mote for single action, cannot add more than attribute base. Reduces cost to add bonus dice from anima to 2 motes per die. *'''Sustained Augmentation of Dexterity''' ''(Chargen) (p. 91) 1m Install, Permanent.'' Adds 1 dot to attribute and increases maximum rating by 1. *'''Sustained Augmentation of Stamina''' ''(Chargen) (p. 91) 1m Install, Permanent.'' Adds 1 dot to attribute and increases maximum rating by 1. *'''Accelerated Response System (Parry)''' ''(Chargen) (p. 93) 1m Install, 2m, Instant, Reflexive.'' Eliminates all penalties to DV. === Six General Charm Slots === *'''Dynamic Reaction Enhancement System''' ''(Chargen) (p. 93) 1m Install, 1m per 1 die, Instant, Reflexive.'' Activate prior to initiative for +1 die to join battle roll. *'''Multi-Limb Frame''' ''(Chargen) (p. 95) 0m Install, 1m, Indefinite, Simple.'' Two extra arms on torso, reduces multiple action penalties using arms by one die. Arms fold up against torso when inactive. *'''Orichalcum Synthesis Wave Emitter''' ''(Chargen) (p. 97) 0m install, 2m, Instant, Supplemental.'' Adds Orichalcum bonus to all hand-to-hand attacks, stacks with bonus from Orichalcum artifact. *'''Strain Resistant Chassis Modification''' ''(Chargen) (p. 107) 1m Install, Permanent.'' Adds three -2 Health Levels. *'''Aegis Integration System''' ''(Bonus Points) (p. 108) 1m Install, 5 motes, 1 willpower, Simple.'' Reduces mobility penalties and fatigue from armor by 3 each. Takes five minutes to activate or deactivate. *'''Alloyed Reinforcement of Flesh''' ''(Bonus Points) (p. 109) 1m Install, Permanent.'' Adds 1L/1B to natural soak. Whenever anima or charm is used to temporarily boost Strength, all bonus dice/dots are doubled. === Arrays === *'''Tactical Primacy of Immediate Assault''' ''(Chargen) Dynamic Reaction Enhancement System, Accelerated Response System (Parry), Orichalcum Synthesis Wave Emitter and Transitory Augmentation of Strength. 1WP, 4m + 1m per die of Strength + 1m per die of join battle'' Adds +1 die to join battle roll per mote, adds Orichalcum bonus to all hand-to-hand attacks, stacks with bonus from Orichalcum artifact, adds 1 dot of Strength per mote for single action, cannot add more than attribute base, reduces cost to add bonus dice from anima to 2 motes per die, and negates all DV penalties. **''Every limb glows with white hot electric sparks that crackle and arc down along the edge of his weapon. He trails glowing flakes of Orichalcum as he moves, impossibly swift and precise. His every action is blessed with the inevitable, clockwork perfection of the Great Maker, easily swatting away attacks.'' === Panoply === *'''Transitory Augmentation of Dexterity''' ''(Vats) (p. 91) 1m Install, 1m per die, Instant, Reflexive.'' Add 1 dot per mote for single action, cannot add more than attribute base. Reduces cost to add bonus dice from anima to 2 motes per die. *'''Electrification Onslaught Dynamo''' ''(Vats) (p. 98) 1m Install, Variable Cost, Instant, Reflexive.'' **May shock opponents in hand to hand, victim suffers additional 1L or 2B damage for every mote spent, up to (Strength) motes. Shock is soaked separately from attack, using only natural soak. **May counterattack, using same rules as above when struck with metallic weapon or hand to hand, whether attack does damage or not. May do the same on a parry, but can only spend (Strength/2 rounded up) motes. Cannot be evaded without perfect defense or counterattacked. **May shock opponent held in a clinch, using above rules. **May shock opponent through casual touch, like handshake. *'''Aim-Calibrating Sensors''' ''(Artifact ββ) (p. 100) 2m Install, 1+m, Instant, Supplemental.'' Every mote spent removes one die of environmental or situational penalties. Every 2 motes cancels one point of difficulty increase or prevents a subtraction of a success after the roll. *'''Essence Pulse Cannon''' ''(Artifact ββ) (p. 101) 1m Install, 2m, Indefinite, Supplemental.'' Two motes to arm as an automatic action, displays like an anima banner at 4-7 mote range. Uses (Dexterity + Archery) to fire. Range 100 yards, Accuracy 1, Rate 2, Damage 2L for every mote spent powering it (max of (Strength + Essence)). **'''Internal Battery Sub-Module''' ''(Artifact ββ) (p. 102)'' Essence Pulse Cannon gains its own reservoir of 8 motes, solely for powering shots. Costs 2 motes to restore 1 mote to the battery. **'''Shockwave Sub-Module''' ''(Artifact ββ) (p. 103)'' Hurls targets back. Determine damage normally, using usual soak, but Shockwave does no more than 1 level of damage. Instead, the target is knocked back one yard for every die of the bolt's raw damage before soak. If target hits a solid object, he takes one die of damage for every yard further he would have traveled. Victims suffer knockdown regardless, unless they succeed on a (Dexterity + Athletics) or (Stamina + Resistance) roll at difficulty 2. *'''Interceptor Spark Emitter''' ''(Vats) (pp. 103-4) 0m Install, 2m or 3m, Instant, Reflexive.'' **Spend 2m to parry any projectile attack within (Essence x 50 yards) using (Dexterity + Archery + Essence). Can parry an attack on someone else, but difficulty increases by 3. Destroys mundane projectiles. **For 3m, can parry ALL projectiles using (Dexterity + Archery + Essence) but is locked into place and can take no other actions. *'''Personal Gravity Manipulation Apparatus''' ''(Vats) (pp. 110-1) 1m Install, 2m, One scene, Simple.'' **First mode allows the Exalt to control the orientation of "down" in relation to himself. Can run on any slope, including walls or ceilings. Only extends (Essence) feet from the Exalt's soles, so can be knocked or pulled from walls or ceilings. **Second mode reduces weight of Exalt to as little as 15% of normal. Between 75 and 50%, move speed is increased by half. Below 50%, move speed is doubled. Apply charm's speed multiplier to any knockback distance. *'''Parabolic Leap Overcharger Device''' ''(Vats) (p. 111) 0m Install, 2m per turn or 1m, Variable Duration, Reflexive.'' **2m per turn allows exalt to levitate with brilliant contrail of anima. Move up to (Strength) yards vertically and (Strength x 2) yards horizontally. May safely leap from any height, activating it before impact. **1m with an Instant duration, only once per turn, allows a jump of (Strength x Essence) yards vertically and five times that horizontally. Can attack in the same turn.
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