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== Charms == 1st Malfeas Excellency x 4. Forceful or ostentatious displays. Or dancing. Malfeas is weird. Effortless Malfean Dominance : Works as essence flow for the first Malfean excellency. Each use of an excellency reduces its cost by 1 for the remainder of a scene. By Pain Reforged : 1hl. Combo-Ok. Reflexive. Lasts for one scene. Ignore all bashing wound penalties. * see below in By Agony Empowered. Pathetic Distraction Rebuke x2 : 3m. Combo-Ok. Instant. Reflexive. Ignores all penalties to Parry DV and adds the highest wound penalty the exalt should be suffering to Parry DV if By Pain Reforged is active. Each use between ticks reduces the cost of this charm by 1m. Invulnerable Wounding Futility : 3m. Reflexive(Step 9.)Combo-OK. Counterattack. Activation destroys nonmagical projectiles as they hit the exalt. Against close-quarters attacks, however. The attacker suffers raw bashing damage = to the infernals soak against the attack - the raw damage of his attack. Cannot work against dodged attacks. Completely parried attacks use the weapons base damage with no successes. Ablation of Brass and Fire : 4m. Combo-ok. Obvious. Perfectly parries any attack, carries the imperfection of the Demon City. Scar-Writ Saga Shield x 2 : ---. Permanent. brings lethal soak up to (Stamina) and gives hardness (stamina). Also adds (essence) to bashing and lethal soak. Virdian Legend Exoskeleton x 2 : 10m 1wp. Indefinite. Removes mobility and fatigue penalties from armor while adding +10l/+10B soak and an equal amount of hardness against nonmagical attacks. Nightmare Fugue Vigilance: --- Permanent. The character need not sleep any more. Any rolls to regain willpower while sleeping are at -1. By Agony Empowered : ---- Permanently improves By Pain Reforged, allowing the exalt to ignore wound penalties from lethal health levels as well. Damage rolls over into aggravated from lethal before being able to kill the exalt, though he does not ignore these penalties until ess 5. Insignificant Embers Intuition: 2m. Instant. Combo-ok. Reflexive. Discerns strength and aspect of the essence a target with a per+aware. Green Sun Nimbus Flare: 3m. Supplemental. Combo-ok. Obvious. inflicts 2 lethal levels of damage if an attack hits (in step 10) Wrath-Stoked Bonfire Soul : ---- Permanent. Increases the damage on GSNF to (essence) instead of 2. Godscorch Invective : --- Obvious, Permanent. Any attack enhanced by GSNF may target and affect dematerialized beings. Any dematerialized being who suffers damage from this attack remains visible to the senses for the remainder of the scene but still lacks solidity until they actually materialize. ADORJAN: Wind Born Stride : Increases dash speed by (essence) per purchase, in addition dash is a dv-0 action. Death-Dealing Journey: 3m. Reflexive. Indefinite(Velocity) Allows the exalt to dash reflexively, instead of move. Immediately ends once you drop below maximum speed. Who Strikes The Wind: 3m. Reflexive. PD dodge against any expected attack, can only be done while dashing. Joy In Violence Approach: 1m per success. Adds +bought successes and + purchases of wind-born stride to Join Battle rolls. In addition, it provides a WILLPOWER if you start the fight. Self-As-Cyclone Stance: 4m 1wp. Extra action. DV-0 magical flurry of (weapon rate) actions that only carry a penalty of (action number) ie, -0, -1, -2, -3. Not action number + number of actions. Running To Forever ------. Dashing now counts as rest, and meditation. === Combos ===
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