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Campaign:Betrayal of the Light/Dragon Blooded Retainers
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== Charms == '''New Terrestrial Charms''' *'''Auspicious First Meeting Attitude:''' 2m, reflexive, one scene, emotion. Gain a +3 specialty "Exclusively against (target)" to all social actions during social combat. Reduce this bonus, cumulatively, by -1 per prior scene of social combat.<br/> *'''Passion Transmuting Nuance:''' 3m, simple, one scene. Can't be first action in social combat. Roll Manipulation+Presence+Essence, if it beats MDV, inspires a desired emotion, and reduces Temperance to 1 (unless its the primary Virtue), and provides same modifiers as a high rated virtue. 1wp frees a character from this charm.<br/> *'''Warm-Faced Seduction Style:''' 1m, supplemental, increase any social dice pool by 5 for seduction purposes, and makes it unnatural influence, costing 1wp to resist.<br/> *'''First Socialize Excellency:''' 1m per die, reflexive. <br/> *'''Smoothing-over-the-Past Technique:''' 3m, 1wp, reflexive, one scene. Wp costs are waived vs a descendant. Roll Manipulation+Socialize and add (Essence) automatic successes against Dodge MDV. Target may spend 1wp to resist (but doesn't realize someone is tampering with their memories). Spending 3wp in one day protects vs this charm all day. Once memory has been suppressed, the cost to break free is 5wp PER ALTERATION. At Essence 5+, the duration becomes instant. <br/> *'''Terrestrial Circle Sorcery:''' 1wp, simple. Shape Sorcery Action (speed 5, -2 dv), then Join Battle. <br/>
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