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Campaign:EA-Exalted/Eleri Dunesong
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== Charms == '''First Melee Excellency'''<br> '''Cost:''' 1m per die; '''Mins:''' Melee 1, Essence 1; '''Type:''' Reflexive (Step 1 for attacker, Step 2 for defender)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This charm allows her to increase Melee rolls by up to (Attribute + Melee).<br> '''Infinite Melee Mastery'''<br> '''Cost:''' 2m+, 1wp; '''Mins:''' Melee 4, Essence 3; '''Type:''' Simple (Speed 6, DV -1)<br> '''Keywords:''' None<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' Any Melee Excellency<br> Each two motes committed to this Charm reduces the mote cost for the first three Melee Excellencies by one, to a minimum of zero. She may spend as many motes on this Charm as she wishes.<br> '''Hungry Tiger Technique'''<br> '''Cost:''' 1m; '''Mins:''' Melee 2, Essence 1; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> By spending one mote before making a Melee-based attack, this Charm causes extra successes on the attack roll to be counted twice for the purposes of determining raw damage.<br> '''One Weapon, Two Blows'''<br> '''Cost:''' 3m; '''Mins:''' Melee 2, Essence 1; '''Type:''' Reflexive (Step 1)<br> '''Keywords:''' Martial<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> Repeat steps 7-10 when resolving the damage for this Charm, effectively damaging the opponent twice.<br> '''Martial:''' Martial Arts.<br> '''Peony Blossom Attack'''<br> '''Cost:''' 3m; '''Mins:''' Melee 3, Essence 2; '''Type:''' Simple (Speed 5, DV -1)<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' One Weapon, Two Blows<br> Eleri makes a standard Melee attack at her full dice pool, and applies it to all enemies within three yards; each target resolves defense and damage separately.<br> '''Dipping Swallow Defense'''<br> '''Cost:''' 2m; '''Mins:''' Melee 2, Essence 1; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK, Martial<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Any Melee Excellency<br> This Charm is used in response to an attack. It allows her to ignore all penalties that apply to her Melee-derived Parry DV when resolving that attack. Her Parry DV is still 0 if it's inapplicable, but it takes no further penalties.<br> '''Martial:''' Martial Arts.<br> '''Final Sunset Stance'''<br> '''Cost:''' 1m; '''Mins:''' Melee 5, Essence 3; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK, Martial-Ready, Native<br> '''Duration:''' One tick<br> '''Prerequisite Charms:''' Dipping Swallow Defense<br> Using this Charm raises her Melee-derived Parry DV by 1 for one tick. This bonus does not count as dice added by a Charm and ignores maximum DV limitations. Furthermore, any time she uses this Charm and successfully parries an attack with this DV, she stocks a free reflexive attack. This Charm may not be utilized with the aid of Charms bearing a Flaw of Invulnerability. Unused stocked attacks vanish from her arsenal when the scene ends. She may stock no more than (Dexterity + 3) reflexive attacks through any combination of Charms which do so, such as Shrike Saving Discretion.<br> '''Martial-ready:''' Martial Arts.<br> '''Bulwark Stance'''<br> '''Cost:''' 5m; '''Mins:''' Melee 3, Essence 2; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-Basic, Martial<br> '''Duration:''' Until next action<br> '''Prerequisite Charms:''' Dipping Swallow Defense<br> This Charm allows her to ignore penalties that apply to her Melee-derived Parry DV until her next action. This includes penalties invoked by her own attacks. Note that the effects of inapplicability are not a "penalty" on DV.<br> '''Martial:''' Martial Arts.<br> '''Perfect Blade Aegis'''<br> '''Cost:''' -; '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent<br> '''Keywords:''' Martial-ready, Native<br> '''Duration:''' Permanent<br> '''Prerequisite Charms:''' Bulwark Stance<br> Eleri's Melee-derived Parry DV is permanently raised by 2; this bonus counts as dice added by a Charm.<br> '''Martial-ready:''' Martial Arts.<br> '''Blade Lair Discipline'''<br> '''Cost:''' 3m; '''Mins:''' Melee 5, Essence 4; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK, Native<br> '''Duration:''' One scene<br> '''Prerequisite Charms:''' Perfect Blade Aegis<br> This Charm imposes a -1 external penalty on all attacks made against her for the Scene.<br> '''Fivefold Bulwark Stance'''<br> '''Cost:''' 5m, 1wp; '''Mins:''' Melee 5, Essence 2; '''Type:''' Simple (Speed 6, DV -1)<br> '''Keywords:''' Combo-OK, Martial<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' Bulwark Stance<br> For the remainder of the scene, this Charm removes the onslaught penalty other characters' attacks impose on her Melee-derived parry DV. It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero.<br> '''Martial:''' Martial Arts.<br> '''Heavenly Guardian Defense''' (Conviction Flaw of Invulnerability)<br> '''Cost:''' 4m; '''Mins:''' Melee 4, Essence 2; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Bulwark Stance<br> This Charm is a parry that allows a character to perfectly defend against any attack, even if it is unblockable, so long as she has a weapon in hand and the attack is not unexpected. Mundane weapons can break when defending with them when used with this charm, should the attack she is using it to parry against inflict 25L raw damage before soak, though it will still successfully parry the attack. <br> '''Warrior's Imperishable Grip'''<br> '''Cost:''' -; '''Mins:''' Melee 4, Essence 3; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisite Charms:''' Heavenly Guardian Defense<br> When wielded with the preternatural skill of the Solar in combat, any object may be transformed into a deadly weapon as infallible as those forged of the Magical Materials. This Charm permanently upgrades any non-artifact weapon the Solar makes use of, including improvised weapons, with the indestructibility of an artifact weapon.<br> It will not be damaged or destroyed by being used in combat, save by effects that are specifically capable of damaging or destroying artifact weaponry. This includes the use of Heavenly Guardian Defense against attacks doing 25L or more damage. This effect does not function in situations where the Solar is not engaged in combat against real threats, including attacking inanimate objects.<br> This effect may be rescinded when the Solar's character deems it dramatically appropriate for a weapon to be damaged or destroyed in the performance of an attack.<br> '''Call The Blade'''<br> '''Cost:''' - (1m); '''Mins:''' Melee 2, Essence 2; '''Type:''' Permanent<br> '''Keywords:''' Obvious, Merged<br> '''Duration:''' Permanent<br> '''Prerequisite Charms:''' None<br> She may hold out her hand and call to the Essence of one of her weapons. If the desired weapon is within (Essence x 10) yards, and a flight path exists between the weapon and her hand, she may reflexively spend 1 mote to cause this Charm to draw the weapon into her grasp. She must own the weapon she calls. This Charm can be used to draw and ready a sheathed weapon reflexively. She may only call the weapon from up to (Essence x 2) yards away while in battle, however.<br> '''Merged:''' Call the Blade (Thrown).<br> '''Summoning the Loyal Steel'''<br> '''Cost:''' 1m; '''Mins:''' Melee 3, Essence 2; '''Type:''' Simple (Speed 3, DV -1)<br> '''Keywords:''' Combo-OK, Merged<br> '''Duration:''' Indefinite<br> '''Prerequisite Charms:''' Call the Blade<br> She may banish a drawn hand-to-hand weapon that she owns to Elsewhere with the commitment of a single mote of Essence. She can then draw the weapon directly from Elsewhere later, using a miscellaneous action. The Charm ends when she does so. If she cancels the Essence committed to this Charm while the weapon is Elsewhere, it falls to the ground at her side. She is explicitly permitted to draw her stored weapons from Elsewhere using Charms such as Call the Blade.<br> '''Merged:''' Summoning the Loyal Bow (Archery).<br> '''Thousand Arms Prana'''<br> '''Cost:''' - (1m); '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent<br> '''Keywords:''' Stackable<br> '''Duration:''' Permanent<br> '''Prerequisite Charms:''' Summoning the Loyal Steel<br> A character with this Charm may pay one mote to indefinitely store (Essence x 2) weapons Elsewhere, including close and long-range weapons. This Charm also expressly permits the storage of shields. Thousand Arms Prana is Stackable; the Solar may reflexively store as many weapons as she wishes Elsewhere, at a rate of one mote per (Essence x 2) weapons. In order to retrieve a weapon stored in this manner, the Solar must concentrate on that weapon and pay an additional mote, causing the weapon to fall to the ground at her feet. The character may also use Charms such as Elegant Dance of Bow and Blade to draw her weapons from Elsewhere.<br> As long as the Solar maintains an Essence commitment to this Charm, she may sheath weapons in Elsewhere without cost, up to her storage limit. Releasing the motes committed to storing her weapons in Elsewhere causes them to fall to the ground around the character in a circle ([Essence x 2] x [number of committed motes released]) yards in diameter. Her weapons do not become immediately tangible, but rather they glow with ghostly blue-white flames, and though they appear to be embedded all throughout the scenery, they can neither be grasped nor moved by anyone but the Lawgiver for one hour, after which the flames disperse and the weaponry rejoins existence. Should she commit motes back to Thousand Arms Prana before the hour’s end, she may instantly banish her emblazoned weaponry with a thought if she so chooses, or may otherwise place new weaponry into Elsewhere for the duration of this commitment. If the Solar grasps an emblazoned weapon at any point before the hour ends, the weapon immediately re-enters existence and becomes tangible to characters other than the Solar. Should a Lawgiver die while using this Charm, her weapons do not spring from Elsewhere, but rather float through the pocket-space of not-here, individual weapons falling into Creation and other realms of existence across (Essence) months from the character’s death.<br> Finally, purchasing this Charm grants the Solar an experience point refund for the cost of its prerequisite.<br> '''First Performance Excellency'''<br> '''Cost:''' 1m per die; '''Mins:''' Performance 1, Essence 1; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This charm allows her to increase Performance rolls by up to (Attribute + Performance).<br> '''First Presence Excellency'''<br> '''Cost:''' 1m per die; '''Mins:''' Presence 1, Essence 1; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This charm allows her to increase Presence rolls by up to (Attribute + Presence).<br> '''Graceful Crane Stance'''<br> '''Cost:''' 3m; '''Mins:''' Athletics 1, Essence 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' None<br> This Charm allows her to automatically succeed on any valid Athletics action to keep her balance. Moreover, this Charm allows her to keep her footing on any surface at least as strong and wide as a human hair. She treats it as a three-foot-wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions she can take and what penalties to them might apply. <br> '''Increasing Strength Exercise'''<br> '''Cost:''' 3m per point; '''Mins:''' Athletics 3, Essence 2; '''Type:''' Simple (Speed 6, DV -1)<br> '''Keywords:''' Combo-OK, Obvious, Stackable<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' None<br> This Charm suffuses her with Solar Essence, temporarily increasing her Strength. It adds one dot to her Strength for each three motes spent. No combination of Charms that includes Increasing Strength Exercise can increase her Strength by more than her Essence, and this bonus is treated as a dice bonus from Charms.<br> '''Surprise Anticipation Method'''<br> '''Cost:''' 1m; '''Mins:''' Awareness 5, Essence 2; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm guarantees success on any valid Awareness roll to notice immediate mortal danger. This Charm works whether she is in or out of battle, awake, or asleep. If she has a chance to notice a surprise attack during a prolonged struggle, a dart blown at her in the jungle, an invisible opponent or a cleverly concealed pit, she does so.<br> If she must make such a roll and has a chance of failing it, and if she can invoke this Charm, this Charm invokes itself automatically. At that time, if she has a combo containing this Charm, she may declare the use of that Combo instead of just the Surprise Anticipation Method Charm.<br> Surprise Anticipation Method does not invoke itself if Eleri has already used her Charm for the action, if she does not have any motes of Essence, if she is Inactive and cannot become active, if she is already certain to succeed on the Awareness roll or if she cannot normally attempt an Awareness roll.<br>
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