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== Charms == '''First Strength Excellency -- Essence Overwhelming'''<br> '''Cost:''' 1m per die; '''Mins:''' Strength 1, Essence 1; '''Type:''' Reflexive (Step 1 for attacker, Step 2 for defender)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm may be invoked when making a roll based on the relevant Attribute. This Charm adds one die to that roll per mote spent. This Charm is the most common source of dice added to rolls; no combination of Charms can add more than her Strength in dice to the roll.<br>This Charm can also enhance unrolled uses of the relevant Attribute. Common examples of this include climbing the Feat of Strength chart with the Strength Excellency. When enhancing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by two for an instant. Thus, one success would increase her ranking on the Feats of Strength chart by one.<br>This Excellency, other Excellencies and other dice-adding Charms cannot "create" actions. They may supplement existing actions or increase static values that are already in use. Each Charm also functions only for a single instant or task--the Charm supplements a single attack or defense but must be activated multiple times for multiple attacks or defenses, even on the same tick.<br>Essence Overwhelming may be Comboed with the Second Excellency, but can never be used on the same roll as the Third Excellency.<br> '''Claws of the Silver Moon'''<br> '''Cost:''' 4m, 1wp; '''Mins:''' Strength 3, Essence 2; '''Type:''' Simple (Speed 4)<br> '''Keywords:''' Combo-OK, Gift, Obvious<br> '''Duration:''' One scene<br> '''Prerequisite Charms:''' None<br> Channeling a nimbus of silver from her soul into her hands, the Lunar endows them with large, vicious silver claws. The claws improve the statistics of the character's basic natural attacks as follows: Speed +0, Accuracy +2, Damage +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without magic or stunts. If the character possesses other natural attacks (in addition to kick or clinch, which are already affected), she may spend one extra mote to add the Charm's bonuses to those attack forms as well.<br> Once a character with this Charm reaches Essence 3, she may spend two additional motes to make the claws slimmer and more needlelike, providing Accuracy +(Dexterity). At Essence 4, she may spend another two motes to give the weapon Damage +(Strength + 2)L/(Essence + 1) and the Overwhelming tag. These extra options may be activated together or separately.<br> When the Lunar uses Deadly Beastman Transformation, she may commit one mote to add the basic bonuses to her natural attack. By committing three motes, she gains the best bonuses she can access.<br> '''Impressions of Strength'''<br> '''Cost:''' 2m; '''Mins:''' Strength 4, Essence 2; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK, Fury-OK, Knockback<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Any Strength Excellency<br> The blows of the Lunar Exalted possess an unparalleled raw power. This Charm supplements an attack, to which the character applies the following edge.<br>'''Birth of Flight.''' Add (Strength) to the difficulty of any knockdown or knockback check caused by the attack.<br>At Essence 4, a character may apply two edges at once for four motes. An Essence 5 character can spend six motes for three applications. Using more than two edges at once makes the attack flare with Essence, becoming Obvious. When this Charm is used with Relentless Lunar Fury, the character adds one of these effects (her choice) to all attacks.<br> '''Shell-Crushing Atemi'''<br> '''Cost:''' 2m; '''Mins:''' Strength 4, Essence 2; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK, Fury-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Impressions of Strength<br> Stewards refuse to allow something as meager as magical armor or reinforced walls get in their ways. Using this Charm allows the character to ignore Hardness for a single attack.<br> '''Unstoppable Lunar Wound'''<br> '''Cost:''' 2m per die; '''Mins:''' Strength 4, Essence 3; '''Type:''' Reflexive (Step 10)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Impressions of Strength<br> The Lunar can use this Charm when he damages an opponent. Every two motes spent on this Charm turns a single die of damage into an automatic level of damage in Step 10 of attack resolution. The character may not affect more dice in this way than his Strength.<br> '''First Stamina Excellency -- Essence Overwhelming'''<br> '''Cost:''' 1m per die; '''Mins:''' Stamina 1, Essence 1; '''Type:''' Reflexive (Step 1 for attacker, Step 2 for defender)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm may be invoked when making a roll based on the relevant Attribute. This Charm adds one die to that roll per mote spent. This Charm is the most common source of dice added to rolls; no combination of Charms can add more than her Stamina in dice to the roll.<br>This Charm can also enhance unrolled uses of the relevant Attribute. Common examples of this include increasing alcohol Tolerance with the Stamina Excellency. When enhancing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by two for an instant. Thus, one success would increase her alcohol Tolerance by one.<br>This Excellency, other Excellencies and other dice-adding Charms cannot "create" actions. They may supplement existing actions or increase static values that are already in use. Each Charm also functions only for a single instant or task--the Charm supplements a single attack or defense but must be activated multiple times for multiple attacks or defenses, even on the same tick.<br>Essence Overwhelming may be Comboed with the Second Excellency, but can never be used on the same roll as the Third Excellency.<br> '''Relentless Lunar Fury'''<br> '''Cost:''' 1m, 1wp; '''Mins:''' Stamina 3, Essence 2; '''Type:''' Reflexive (Step 1 or 2)<br> '''Keywords:''' None<br> '''Duration:''' (Essence x 2) actions<br> '''Prerequisite Charms:''' None<br> The Charm's initial benefits are modest. The character adds one automatic success to all combat actions, from attacking and resisting knockdown to keeping balance during the fight, but her Defense Values remain unaffected. She does not suffer wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Finally, the maximum benefit the character may obtain from her physical Attribute Excellencies increases to (Attribute + Essence).<br> Relentless Lunar Fury's real power lies in other Charms. Certain Charms have the Fury-OK keyword. These charms describe special (but related) effects that they have when activated simultaneously with the Relentless Lunar Fury. Any Fury Charm's special benefit may be activated as a part of Relentless Lunar Fury without a Combo by adding two motes to the cost of Relentless Lunar Fury. These Charms' fury effects always end with Relentless Lunar Fury. Characters may have the normal version of a Charm active at the same time the Fury-OK version of a Charm is active. A character may not activate more than (Essence) additional fury Charms at once.<br> A Lunar's fury comes with one drawback: The Lunar becomes so very focused that she cannot perform non-combat actions. The Lunar must continue to hunt and kill enemies until the Charm ends. With a successful reflexive Willpower roll, the character can perform a non-combat action (at -2 dice) or come off the offensive for a single action. She can only stop the fury early by forcefully calming her anger and cooling her blood; to do so, her player rolls (Willpower) at a difficulty of the character's Valor.<br> When a character activates more than three additional Charms in tandem with Relentless Lunar Fury (Which requires Essence 4 or higher), the Charm becomes Obvious. Silver and white light flows around the character's weapon and forms contrails to emphasize her prowess.<br> '''Steadfast Yeddim Meditation'''<br> '''Cost:''' 2m+; '''Mins:''' Stamina 3, Essence 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK, Fury-OK, Stackable<br> '''Duration:''' One scene<br> '''Prerequisite Charms:''' Any Stamina Excellency<br> Lunar warriors are known for their ability to keep on going despite the pain. For each two motes spent, the character allows herself to ignore one point of internal penalties from wounds, fatigue or any manner of deprivation or pain. A Lunar may cancel up to (Stamina divided by 2) points of penalties. The character need not have any penalties in order to use the Charm; she may preemptively render herself proof against these penalties. Penalties from wounds are always canceled first; other penalties are prioritized by the Lunar's player and may be re-prioritized at will.<br> When this Charm is activated with Relentless Lunar Fury, the Lunar ignores wound penalties completely until her rage subsides.<br> '''Ox-Body Technique (x2)'''<br> '''Cost:''' -; '''Mins:''' Stamina 1, Essence 1; '''Type:''' Permanent<br> '''Keywords:''' Stackable<br> '''Prerequisite Charms:''' None<br> A player may purchase this Charm multiple times, but no more than once per dot of Stamina. Each purchase provides two additional Dying health levels and the player's choice of the following: <br>โTwo -1 health levels<br>โFour -2 health levels (Chosen twice)<br> '''Bruise-Relief Method'''<br> '''Cost:''' 1m+; '''Mins:''' Stamina 2, Essence 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK, Gift<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Any Stamina Excellency<br> This Charm heals one level of bashing damage the character has suffered for each mote spent. She may recover no more than (Stamina) levels of bashing damage in a single action. Characters may activate this charm even when unconscious. A Lunar may commit two motes when activating Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.<br> '''Halting the Scarlet Flow'''<br> '''Cost:''' 2m+; '''Mins:''' Stamina 4, Essence 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK, Obvious, Gift<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Bruise-Relief Method<br> Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.<br> '''Hide-Toughening Essence'''<br> '''Cost:''' 1m per 2 soak; '''Mins:''' Stamina 3, Essence 2; '''Type:''' Reflexive (Step 7)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' One scene<br> '''Prerequisite Charms:''' None Each mote spent on this Charm purchases two points of bashing and lethal soak for the rest of the scene. A character may spend up to (Essence) motes, and this added, innate soak stacks with armor.<br> '''Frenzied Bear Fortification'''<br> '''Cost:''' 3m; '''Mins:''' Stamina 4, Essence 3; '''Type:''' Reflexive (Step 10);<br> '''Keywords:''' Combo-OK, Fury-OK;<br> '''Duration:''' Until next action <br> '''Prerequisite Charms:''' Hide-Toughening Essence <br> This Charm reduces any bashing or lethal damage the Lunar takes by one level per wound inflicted. At Essence 4 and higher, this Charm affects aggravated damage at all. When activated with Relentless Lunar Fury, this Charm functions for the duration. The character may not invoke the Charm again for a double benefit.
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