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Campaign:Essence Inversion/Watches The Fall
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== Charms == ''KNACKS'' * Deadly Beastman Transformation ''DEXTERITY'' * First Dexterity Excellency:<br/> * Golden Tiger Stance<br/> From the Lunar’s flawless position, nothing can hinder his defenses. This Charm is used in response to an attack. <br/> The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance. * Wary Swallow Method<br/> Wise Lunar Exalted are always prepared for an attack, sensing the reactions of animals, plants and sheer Essence around them to the offense. This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.<br/> ''Perception'' * Second Perception Excellency * Eye of the Cat Stewards can see the impossible. The character automatically notices anything within eyeshot, earshot or scent range that is not currently a valid target for a Perception roll based on one of those senses. If it denies the Lunar’s player any roll whatsoever to notice or detect something, the Lunar sees it perfectly. This includes immaterial beings such as gods and demons. It also covers targets so perfectly invisible, scentless or silent that there is no chance for a Perception roll. Against targets that the character could notice, even if the possibility is slight, this Charm provides no benefit. Add the Lunar’s (Essence) in automatic successes when another Charm contests this effect.<br/> Activating this Charm in conjunction with Relentless Lunar Fury provides its benefits for the duration.<br/> ''Wits'' * First Wits Excellency * Meerkat Alertness Practice Lunars are alert at all times. This charm supplements a Join Battle, Join War or Join Debate action by adding (Essence) Successes<br/> * Terrestrial Circle Sorcery ''Sorcery'' * Spirit Sword (cost 20m) * Paralyzing Contradiction (cost 15m) The sorcerer suffuses one of the Ineffable Koans with magical power, forcing the minds of sentient beings to do nothing else but ponder an impossible riddle. Speaking the koan, the sorcerer releases white Essence. This power forms over the sorcerer’s head a sigil that represents the mystery of the koan. The spell affects all sentient creatures within 50 yards (except automata) who see the sigil or hear the caster’s words, and have an Intelligence greater than 1. (Stupid people don’t realize there’s a puzzle.)<br/> Solving this koan requires an extended (Intelligence + Lore) roll with a difficulty equal to the sorcerer’s Essence and total successes required equal to the sorcerer’s Lore. Characters cannot flurry this miscellaneous action. Each creature must find an answer within himself: Anyone else’s solution sounds absurd. A character who struggles to solve the koan still gains the benefits of his DV (with penalties for actions used trying to solve the koan, as appropriate), but is not further penalized.<br/> If a person is attacked while struggling to unriddle the koan, he is freed from the spell. Paralyzing Contradiction otherwise ends when it is countered, when the sorcerer dies, when all targets solve the koan or when the scene ends. When the spell ends, the sigil above the sorcerer’s head snuffs out.
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