Editing
Campaign:First Age Fuck You/Dragonbloodface
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == === Lore === *'''ELEMENTAL BOLT ATTACK''' Cost: 1m per 2L; Mins: Lore 2, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: ''Can fire a bolt of aspect rated energy from his hand using (Dexterity + Athletics) or (Dexterity + Archery). Accuracy + (essence) and range of (ess*20 yards). 2L/1m, can spend m up to Sta. Fire sets the target ablaze for a single action (+4L to the attacker’s damage pool). === Performance === *'''First Performance Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to performance roll for every mote you spend, up to max of Performance skill + specialty. Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *'''INVISIBLE STREET PERFORMER TECHNIQUE''' Cost: 3m; Mins: Performance 3, Essence 2; Type: Simple Keywords: Combo-OK, Illusion Duration: Until performance ends: ''Can be activated only while playing an instrument. As long as she continues to play, those around will not notice her presence. To see his someone must roll (Wits + Awareness) difficulty (His Performance + instrument specialty). Even if the roll is successful, the observer might still have no reason to notice the Dragon-Blood’s presence unless the presence of a musician playing an instrument is somehow out-of-place. In addition to a minimum of Performance 3, the Dragon-Blood must also have a specialty in a musical instrument or activate the Talented Improvisation Charm prior to beginning her performance. This Charm cannot be used in connection with a particularly loud or piercing instrument. *'''VIBRATING STRINGS DEFENSE''' Cost: 5m; Mins: Performance 4, Essence 3; Type: Reflexive (Step 5) Keywords: Combo-OK, Obvious Duration: One scene: ''This potent Charm allows a Dragon-Blood to parry any attack with the music he creates through his instrument. For the duration of the scene, the Dragon-Blood can replace his normal parry Ability with his Performance for purposes of calculating Parry DV. Any dots the Dragon-Blood has in an applicable Performance specialty also applies to calculating Parry DV. Finally, any Performance Excellencies the Dragon-Blood has can be used to further improve Parry DV for the duration of the scene, exactly as if they were Melee or Martial Arts Excellencies. In addition to a minimum of Performance 4, the Dragon-Blood must also have a specialty in some kind of musical instrument or else activate the Talented Improvisation Charm prior to beginning her performance. This Charm is a reflexive one that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. *'''THREE-STRING SWORD PRANA''' Cost: 1m per 2lhl; Mins: Performance 5, Essence 4; Type: Simple Keywords: Combo-OK, Cooperative, Obvious Duration: Instant ''Using (Wits + Performance) +Accuracy of DBs ess. Range of (permanent Essence x 20), Damage 2L/1m can spend up to (Performance) motes. Attack can be parried or dodged, can be used in a flurry. === Presence === *'''First Presence Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to presence roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *'''AURA OF INVULNERABILITY''' 3m; Simple; One scene ''For the duration of the Charm, the Dragon-Blood gains +1 bashing and lethal soak and three temporary -0 health levels. The extra health levels are the first to be lost when the character suffers damage, and once lost, they cannot be healed back, even with Charms that permit instantaneous healing. At the end of the scene, the extra health levels fade automatically, even if they have not been used up. A character cannot benefit from this Charm more than once per scene.'' *'''GLOWING COAL RADIANCE''' Cost: 2m; Type: Simple Keywords: Compulsion, Obvious Duration: One action: ''When this Charm is activated, the Dragon-Blood is surrounded by a nimbus of Essence Fire. Anyone attempting to look at the Dragon-Blood or to make a melee attack against her within (ess*yards) must score at least one success on a reflexive Willpower check. Even if successful, any attack made on the Dragon-Blooded before his next action suffers a dice penalty of (Presence). This lasts until the Dragon-Blood’s next action. *'''WARLORD’S CONVOCATION''' 8m, 1wp; Simple; Compulsion; One scene or instant ''Use this charm to attempt to win the loyalty of a Storyteller character. Roll (Manipulation + Presence), against the target’s MDV. The target of this Charm develops a loyalty toward the Dragon-Blood for a period of one week per net success, during which time the target is at -1 to her MDV to resist social attacks made by the Exalt. Furthermore, if the Dragon-Blood makes a point of asking only trivial or minor tasks from the target and makes a show of valuing the target’s loyalty, the effect lasts for one month per success. Finally, if the Dragon-Blood’s player achieves five or more successes, the affected character becomes a new henchman for the Exalted character (per the Background). This Charm can be used against only mortals and other Terrestrial Exalted. It automatically fails against Celestial Exalted and spirits.'' *'''TERRIFYING FIRE DRAGON ROAR''' 4m; Simple; Instant ''This Charm lets a Terrestrial Exalt yell with the force of an angry god. The roar focuses the Exalt’s elemental power on a man-sized target, which must be within a number of feet equal to the Exalt’s (permanent Essence x 20).<br/> '''Fire''' can ignite flammable objects, and while the yell cannot damage flesh directly, if the target’s clothing catches fire, she suffers two levels of lethal damage every action until she puts the flames out.<br/> This Charm is actually a cluster of Charms, one for each of the five elements. A Dragon-Blood can learn multiple versions of this Charm, but he must learn the one associated with his aspect element first. Regardless of the specific elemental version learned, this Charm is always considered to be a Fire-aspected Charm for purposes of determining whether the one-mote surcharge for out-of-aspect Charms applies. *'''AUSPICIOUS FIRST MEETING ATTITUDE''' 2m; Reflexive; Combo-OK, Emotion, Social; One scene; ''This Charm can be used on a target only once, when the Dragon- Blood and the target first meet in a non-combat, social situation. During this initial encounter, the Dragon-Blood can read the subject perfectly, intuitively adjusting his behavior so as to make the best possible first impression. The target will be generally be open to the Exalt and will leave the encounter with a favorable impression of him. Even if the two never meet again, the target of the Charm will generally speak well of the Dragon-Blood to others regarding his obvious good breeding and superior virtue. Mechanically, the Dragon-Blood’s player gains two extra dice to roll on every Bureaucracy, Presence or Socialize roll during this first encounter and one extra die on the second encounter, if any. The Dragon-Blood may also gain indirect insights about the target’s loyalties, Virtues and Motivations, as the Storyteller will warn the player ahead of time that an intended action or statement may affect the target’s MDV (whether positively or negatively). This Charm can be used only in non-combat and non-threatening social settings where a pleasant first impression can realistically be made. Consequently, it is unlikely that this Charm can ever be used effectively on a battlefield, though it might be useful in peace talks with a hateful enemy or when entering a rough tavern in a bad part of town. If the Dragon-Blood deliberately antagonizes the subject in any way, the effect ends. This is a reflexive Charm that can be used freely without the need for a Combo. It cannot be used in physical combat, but can be invoked during any long tick of social combat. === Socialize === *'''First Socialize Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to socialize roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *'''SWEETEN-THE-TAP METHOD''' 2m; Simple; Emotion; One scene; '' With this Charm, a Dragon-Blood spends the requisite Essence and instantly improves the quality, strength and taste of any nearby quantity of alcohol. Aside from the Epicurean advantages of this Charm, if the affected wine is drunk, the difficulty of any Socialize rolls made against the drinkers decreases by one for the scene. Unfortunately, there is a downside. If any of the drinkers present botches a Socialize roll, the result will almost certainly be some degree of personal embarrassment, from a drunken brawl to an ill-advised seduction attempt.'' === Athletics === *'''First Ath Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to ath roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. === Dodge === *'''First Dodge Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to dodge roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *'''THRESHOLD WARDING STANCE ''' Cost: 1m; Reflexive (Step 5) Combo-OK Instant ''Can ignore all environmental penalties to his Dodge DV, even in places where dodging would seemingly be impossible. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.'' *'''HOPPING FIRECRACKER EVASION''' 2m; Type: Reflexive (Step 5) Combo-OK Instant: ''. When the Dragon-Blood dodges through his Dodge DV, he can reflexively spend two motes to execute a Dash action without suffering any DV penalty for doing so usually taking him out of hand-to-hand range evading most multiple attack Charms after the first attack. Can't be used with Parry DV. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. *'''VIRTUOUS NEGATION DEFENSE''' Cost: 2m; Reflexive (Step 5) Combo-OK Instant: ''If an ally within normal leaping distance (about five yards) is subject to an attack, the Dragon-Blood using this Charm can attempt to move her out of the way. Roll (Dexterity + Dodge + Essence) no sux, the attack proceeds normally. Any sux, the character can make himself the target of the attack instead of the ally. Sux> attack roll, both he and the ally automatically dodge without a roll. Otherwise, the attacker’s remaining sux are applied as damage against the Dragon-Blood (with soak applied normally). This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. *'''SAFETY AMONG ENEMIES''' Cost: 3m, 1wp; Type: Reflexive (Step 5) Combo-OK Instant. ''If you're the target of an attack and have a Dodge DV of at least half the attacker’s dice pool (Including with charms), you can make the attack miss and go to someone else within 3 yards, charm doesn't work without another target. The new target is then affected by the attack as if he had been the original target all along. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.'' *'''SMOLDERING KARMA STRIKE''' 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant ''Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. === Resistance === 1 ox body. === Melee === *'''First Melee Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to melee roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. *'''DRAGON-GRACED WEAPON''' 1m; Supplemental; Combo-OK, Elemental Instant. ''On a successful melee attack, the Dragon-Blood may also inflict an elemental effect appropriate to his aspect on the target.<br/> '''Fire''' sets the target ablaze for a single action, giving a +4L bonus to the Dragon-Blood’s damage dice pool.<br/>'''Water''' fills the target’s lungs with seawater, adding three ticks before her next action due to violent coughing.'' === C-C-C-Combo's ===
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information