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Campaign:First Age Fuck You/Pearl
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== Charms == (Martial Arts) '''1st Martial Arts Excellence''' 1m, Reflexive (Step 1 attack, Step 2 defend), Combo-OK<br/> (Martial Arts) '''2nd Martial Arts Excellence''' 2m/sux, Reflexive (Step 1 attack, Step 2 defend), Combo-OK<br/> (Martial Arts) '''Demure Carp Feint''' (SotM p88): 4m, Reflexive (Step 2), Combo-OK, 1 action. +2 or +Essence to DV.<br/> (Martial Arts) '''Pearlescent Filigree Defense''' (SotM p88): 1m+, Simple, Obvious, One scene. +1 Lethal/2 Bashing soak per Essence. Can't exceed Essence score.<br/> (Martial Arts) '''Lethal Paper Fan Attack''' (SotM p88-89): 3m, Supplemental, Obvious, Combo-OK, Instant. Paper fans and small stuff = Wind-fire Wheels, frilly bits = 7-section Staves. Actual war-ready stuff gets +Essence to Speed, Damage, Accuracy, or Defense.<br/> (Martial Arts) '''Dreaming Pearl Courtesan Form''' (SotM p89): 5m, Form-Type, Obvious, Social, One scene. Animate one prop per dot of Essence, add Martial Arts score to all Presence and Socialize rolls.<br/> (Martial Arts) '''Flurry of August Leaves Concentration''' (SotM p89): 2m per weapon, Simple (DV -2), Combo-Basic, Obvious, Instant. Hit a target from MA x 5 yards away with logical props. If DPC form is active, can attack with as many props as the form allows. 1 MA roll for all of them applied separately.<br/> (Martial Arts) '''Resplendent Sash Grapple Technique''' (SotM p89): 3m per action, Reflexive (Step 9), Counterattack, Obvious, Varied. Successful dodge/negate, make a (Dex + MA) roll to sash-clinch. Has to score equal or greater sux than opponent's attack. Once clinched, (Dex + MA) vs. (Strength + [Melee/MA]). DPC form active: can make as many grapples as form allows, opponent can't turn tables on a clinch.<br/> (Martial Arts) '''Vindictive Concubine's Pillow Book Understanding''' (SotM p90): 3m, Supplemental, Combo-OK, Obvious, Instant. Negate (Essence + MA) armor soak.<br/> (Martial Arts) '''Fragrant Petal Fascination Kata''' (SotM p90): 10m, 1 wp, Simple, Compulsion, Obvious, Indefinite. (Charisma + MA) vs MDV out to Essence yards. Sux = entrancement, all in range take -Essence to all dice pools. If charm or scene ends, effect lasts 4 combat actions, victims take -Essence to all dice pools. -1 internal penalty to Conviction rolls for Essence days.<br/> (Martial Arts) '''Seven Storms Escape Prana''' (SotM p90): 8m, 1wp, Simple (DV -2), Obvious, Instant. FABULOUS Bamf (Martial Arts x 5) yards away.<br/> (Martial Arts) '''Secrets of Future Strife''' (Ex Power Sids 180): Reflexive (Step 1), Permanent. Double unmodded Join Battle score. (Martial Arts) '''Blade of the Battle Maiden''' (Ex Power Sids 181): 2m/die, 2wp, Reflexive (Step 1), Obvious, One Scene. MA attacks do lethal, able to parry physical attacks without weapons or stunts. Every 2 motes = 1 to MA dice and Parry DV, max becomes (MA + Dex) for MA only.<br/> (Martial Arts) '''Joy in Adversity Stance''' (Ex Power Sids 181): 5m, Reflexive (Step 5), Combo-OK, One Scene. Every time an attack fails to beat DV, roll Essence. Each success = two motes of Essence regenerated.<br/> (Presence) '''2nd Presence Excellence'''<br/> (Presence) '''Irresistible Salesman Spirit''' 3m, Supplemental, Combo-Basic, Social. Double successes on Presence-based influence and bargaining rolls.<br/> (Presence) '''Hypnotic Tongue Technique''' 10m, 1wp, Simple, Combo-OK, Social, Stackable, Touch, Charisma Days. (Manipulation + Presence) Compulsion attack.<br/> (Linguistics) '''Whirling Brush Method''' 4m, Supplemental, Combo-OK, Instant. Supplements a dramatic action to write something down- be it a copy of an existing book, the transcript of a live conversation or an original work. This charm allows the character to write at his (Essencex10) times his normal speed. Whoa.<br/> (Linguistics) '''Sagacious Reading of Intent''' 3m, Reflexive, Combo-OK, Instant. Whenever he hears or reads a statement, he can activate this charm to know what this statement hopes to gain. If it's purpose is detrimental to him or his motivation, this charm perfectly negates that attack.<br/> (Investigation) '''2nd Investigation Excellence'''<br/> (Investigation) '''Judge's Ear Technique''' 3m, Reflexive (Step 1), Combo-OK, One Scene. Shockproof shit-detector. +Essence Auto-successes added to (Perception + Awareness) Charm defense.<br/> (Investigation) '''Courtier's Eye Technique''' : 3m, Simple, Combo-OK, Instant. (Perception + Investigation) roll +Essence auto-sux. On sux, determines Resources, Influence, allies, Backing, Followers. On concealment, -([Target's Manipulation + Socialize])/2 to successes.<br/> (Investigation) '''Know the Soul's Price''': 5m, 1wp, Combo-OK, Servitude, Instant. (Perception + Investigation) difficulty 1 roll, -([Target's Manipulation + Socialize])/2 to sux. Sux makes target reveal how much they are worth. Pay = unnatural Loyalty until bargain is broken or target blows 10 disobedience Willpower.<br/> (Investigation) '''Efficient Secretary Technique''' (Ex Power: Sids 162): 4m, Simple, misc action. Essence spider fetches information.<br/> (Investigation) '''Research Assistant Invocation''' (Ex Power: Sids 163): 7m, Simple, Obvious, Five days. Instant Savant research buddy.<br/> (Dodge) '''Shadow Over Water''': 1m, Reflexive (Step 1), Combo-OK, Instant. Ignore all DV penalties to Dodge DV for one attack.<br/> (Dodge) '''Seven Shadow Evasion''': 3m, Reflexive (Step 2), Combo-OK, Obvious, Instant. Perfect Defense<br/> (Dodge) '''Reflex Sidestep Method''': 1m, Reflexive (Step 2), Combo-OK, Instant. Unexpected attack? No u dont idort.<br/> (Socialize) '''Mastery of Small Manners''': 1m, Reflexive (Step 1 attack, Step 2 defense), Combo-OK, Social, Next Action. Enemy social groups count as 1 less Magnitude (min 0), Appearance +1, people are nicer to you.<br/> (Appearance) '''Third Appearance Excellence''' (Ex Power: Lunars 141): 6m, Reflexive (Step 4 attack, Step 6 defense), Combo-OK, Instant. Reroll or double Appearance for static effects.<br/> (Appearance) '''Perfect Symmetry''' (Ex Power: Lunars 172): 6m, Simple, Combo-OK, One Scene. Double the max MDV bonus/penalty that Pearl can benefit from based on difference in Appearance.<br/> (Athletics) '''Graceful Crane Stance''': 3m, Reflexive, Combo-OK, One Scene. Auto-succeed on balance checks, can balance on a human hair.<br/> (Athletics) '''Monkey Leap Technique''': 3m, Reflexive, Combo-OK, One Scene. Jumps are Move actions, jump length x 2.<br/> (Spirit) '''Principle of Motion''' (RoD 144) 7m, 1wp, Simple (Speed 6, DV -2), Obvious, Indefinite. Bank (Willpower) actions to use in a magical flurry a la Peony Blossom Attack. Can make up to Willpower + 1 actions.<br/> === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode.
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