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Campaign:Golby's Beautiful Placeholder/SCIENCE
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== Charms == === Archery === *'''2nd''' Archery *Archery '''Flow''' === Integrity === *'''2nd''' Integrity *'''Integrity-Protecting Prana''' *'''Phoenix Renewal Tactic (Valor)''' (Integrity 4 Essence 3 p200): Permanent. When recovering Willpower from stunts or natural recovery, user may recover one Valor channel instead. *'''Lion's Roar Recovery''' (Integrity 5 Essence 4 Lords 58): 5m, Reflexive, Combo-OK, Instant. When recovering Willpower from a stunt, the Solar may instead use this Charm to recover (Integrity) Willpower instead. When recovering Willpower from a stunt while channeling a Virtue, she instead regains all temporary Willpower plus (Virtue) additional temporary points that fade at the end of the scene. === Resistance === *'''Essence-Gathering Temper''' (Resistance 1 Ess 1 p207): 1m, Reflexive (Step 8), Combo-OK, Instant. Roll 2 dice per 1 die of rolled damage; for each success up to (Stamina), gain (Essence) motes. === Craft === *'''2nd''' Craft *'''Craftsman Needs No Tools''' (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working. === Investigation === *'''2nd''' Investigation *'''Judge's Ear Technique''' (Investigation 2 Essence 1 p213): 3m, Reflexive(1), Combo-OK, One scene. Recognize deliberate use of lies or half-truths. If contested by another Charm, add (Essence) successes to the (Perception+Investigation) roll. === Lore === *'''2nd''' Lore *Lore '''Flow''' *'''Harmonious Academic Methodology''' *'''Legendary Solar Curriculum''' *'''Terrestrial Edification Program''' *'''Essence-Lending Method''' (Lore 2 Ess 1 p217): 3m, Simple (Speed 4 DV -1), Combo-OK Obvious Touch, Instant. Transfer up to (Essence x3) motes to another character. The essence transferred does not count for the purpose of anima flare. Transferred motes go first into personal, then peripheral, and cannot raise a pool above its maximum. *'''Will-Bolstering Method''' (Lore 3 Ess 1 p217-218): 5m 1w, Simple (Speed 6 DV -1), Combo-OK Obvious Touch, Instant. Transfer up to (Essence) temporary willpower points. *'''Unsurpassed Genius Declaration''' ([http://1d4chan.org/wiki/Campaign:Golby%27s_Beautiful_Placeholder/SCIENCE#genius]): 3m/die === Medicine === *'''2nd''' Medicine *'''Wound-Mending Care Technique''' (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal <u>or</u> bashing at the end of the ''treatment'' (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal <u>and</u> bashing levels. Usable once per day on each target. *'''Flawless Diagnosis Technique''' (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus. *'''Instant Treatment Methodology''' (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks. === Occult === *'''2nd''' Occult *Occult '''Flow''' *'''Spirit-Detecting Glance''' (Occult 2 Ess 2 p221): 3m, Reflexive (Step 1), Combo-OK, One scene. I see dead people. But not touch them. *'''All-Encompassing Sorcerer's Sight''' (Occult 5 Ess 2 p222): 6m, Reflexive (1), None, One scene. Essence sight. All Charms are treated as Obvious. Dematerialized and invisible things are visible. All artifacts, manses and demesnes are recognized. All creatures with Essence 4+ are recognized as such. This does not void Stealth -- rather, add the stealthy target's Essence in dice to the viewing Solar's attempt to pierce magical or mundane Stealth. Neither does it void disguises, but it might grant a bonus. Identifying effects are (Int+Occ) rolls, diff 5 for an unknown charm or spell, 2 for Essence/Manse/Artifact/Demesne ratings. *'''Sorcerer's Burning Chakra Charm''' *'''Shadowlands Circle Necromancy''' (Occult 3 Ess 3): Permanent. Take Shape Necromancy and Cast Necromancy actions as appropriate. *'''Terrestrial Circle Sorcery''' (Occult 3 Ess 3 p220): Permanent. Take Shape Sorcery and Cast Sorcery actions as appropriate. *'''Celestial Circle Sorcery''' (Occult 4 Ess 4 p220): Permanent. Take Shape Sorcery and Cast Sorcery actions as appropriate. ==== Terrestrial Circle Sorcery ==== *'''Emerald Countermagic''' (Core 253): 1wp 10m or 1wp 20m. Cast as reflexive 0-tick action. 10m to secure self against Emerald sorcery until the end of the first action after rejoining battle. 20m to shatter a spell operating or being shaped within (Ess x50) feet. *'''Summon Elemental''' (Core 254): 1wp 10m+. Cast at any time as a dramatic action requiring 4 hours. Summons any elemental, which will by bound for no more than 28 days of servitude or 421 days of one task. Elemental's (Ess+Will) pool is reduced by 1 per 5m extra spent; if binding fails, difficulty 1 (Wits+Occult) roll to banish. *'''Death of Obsidian Butterflies''' (Core 252): 1wp 15m. An area 30yds wide 100yds long 10yds high is filled with razor-sharp obsidian butterflies. Roll (Per+Occ) adding (Ess) successes as an attack against everyone in the AoE. Raw damage is 8L plus extra attack successes. *'''Thunder Wolf's Howl''' (Treatises p67) 10m 1wp. Target point within 100 yards explodes with sound, 20 yard diameter; can't be parried or dodged; damage is (Int+Occ) rolled plus Essence bashing levels, ignoring worn armor. All living creatures in the AoE take a -2 internal penalty for 5 ticks per success rolled; Essence wielders roll (Stamina+Resistance) and subtract 5 ticks per success. *'''Conjuring the Azure Chariot''' (Treatises 42) 15m 1wp. Fly at 100 yds/tick or 200 mph as long as the sun is in the sky. Carries all actual PCs. *'''Disguise of the New Face''' (Treatises 44) ==== Celestial Circle Sorcery ==== *'''Sapphire Countermagic''' (Core 256) 2wp 15m or 2wp 20m. Cast as reflexive 0-tick action. Shatters Celestial or Shadowlands circle spells, harmlessly snuffs Terrestrial circle spells. 15m to secure self against affected spells until the end of the first action after rejoining battle. 20m to shatter a spell operating or being shaped within (Ess x50) feet. *'''Demon of the Second Circle''' (Core 255) 2wp 30+m. Per Demon 1st, except: summons 2nd circle demon, cast on the new moon, cost to reduce demon's (Ess+Will) pool is 10m per die, not 5m. *'''Sapphire Circle Banishment''' (Treatises 81) 2wp 15+m. Cast as reflexive 0-tick action. Range is (Essence x15) yards. Banishes a single First Circle demon with no contest. Can banish a Second Circle demon with a contest of wills, extended resisted roll of (Ess+Will) of each, Speed 3 DV -1 action, neither contestant can take non-reflexive actions, each 5m applies -1 die to demon's pool, first to reach her opponent's Essence in successes wins. On success the demon is banished, on failure the sorcerer cannot try again for five days. Can banish a group of First Circle demons with a contest of wills, most powerful demon's (Ess+Will) plus 1 per additional demon; on success all demons are banished simultaneously, on failure the sorcerer cannot try again with any of them for five days without Adamant Circle Banishment. In mass combat, can reduce a unit of First Circle demons by 1 Magnitude. *'''The Faithful Ally''' ==== Shadowlands Circle Necromancy ==== *'''Iron Countermagic''' (Treatises p131): 10m or 20m, 1wp. Can be cast as reflexive 0-tick Shape Necromancy action. 10m to shatter any Shadowlands Necromancy spell that would affect the caster in a fashion he considers undesirable, until one action after the caster has rejoined battle after casting. 20m to shatter any Shadowlands Necromancy spell operating or being shaped within (Essence x 50) feet. Shattering a spell is a destructive effect that can cause damage, though less than a fully operational spell. Cannot banish ghosts or demons. *'''Master Puppeteer's Knife''' (Treatises p131-132): 14m 1wp. Can be cast as reflexive 0-tick Shape Necromancy action. All animate dead within 15 yards and a 90-degree arc return to full death. Targets must be extras. Can be used to destroy animated corpses of greater power or intellect by focusing on a single target per casting. Does not affect undead war machines. *'''Field of Fell Dreams''' (Treatises 129): 1wp 16m. Skeletal hands break through the ground or floor to grab anyone within 50 yards of the casting site. Everyone in AoE takes -1 die to Dexterity and 2 yd movement penalty. Anyone who moves suffers a clinch with attack pool of (caster's Ess +5); anyone who falls down is automatically grabbed. The hands can grab immaterial beings. *'''Raise the Skeletal Horde''' (Treatises 132): 1wp 10m plus 1m per zombie. Raises up to (Int+Occ+Ess) zombies within 100 yds. Zombies stay animate for one scene if animated in daylight or until the next dawn. Caster can commit 1wp to maintain 5 zombies. === Awareness === *'''3rd''' Awareness: 4m reroll *'''Surprise Anticipation Method''' (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected. *'''Keen Sight Techique''' (Awareness 3 Ess 2 p225-226): 3m, Reflexive, Combo-OK, One scene. Add two successes to Awareness actions using Sight. Gain superhuman visual acuity. === Dodge === *'''3rd''' Dodge: 4m reroll *Dodge '''Flow''' *'''Shadow Over Water''' (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV. *'''Seven Shadows Evasion''' (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw. *'''Leaping Dodge Method''' (Dodge 3 Ess 2 p227): 3m, Reflexive (Step 9), Combo-OK Counterattack, Instant. After using a Dodge defense against an attack, the Exalt leaps ([Strength + Dodge] x6) yards horizontally or ([Strength + Dodge] x3) yards vertically away from the attacker. The Exalt chooses the direction and distance of her jump, as long as it is away from the attacker. If the attacker cannot reflexively move to close this distance, any attack flurry will be disrupted. This Charm follows the rules for Counterattacks, reducing DV by 1 and not functioning against another Counterattack. === Linguistics === *'''2nd''' Linguistics *'''Sagacious Reading of Intent''' (Linguistics 1 Ess 1 p233): 3m, Reflexive (step 2), Combo-OK Social, Instant. Identifies the motivation behind a given statement that the Exalt reads or hears: a one-sentence summary of what the person hopes to gain. Perfect defense against social attacks that are fundamentally hostile to the Exalt or her Motivation. *'''Poetic Expression Style''' (Linguistics 2 Ess 1 p233): 3m, Reflexive, Combo-OK, One scene. Communicate via gestures, removing external penalties to dramatic and combat actions for not knowing appropriate languages. Does not affect social or military actions. === Other === (Lytek) '''Spirit of the Sage''': Grants holder access to Solar Circle Sorcery, grants 3 free spells of user's choosing in addition to starter package. === C-C-C-Combo's === '''Discretion''': 1wp, 0m+ *2nd Archery, reflexive C-OK, 2m+ *Surprise Anticipation Method, reflexive C-OK, 1m *Seven Shadows Evasion, reflexive C-OK Obvious, 3m *Leaping Dodge Method, reflexive C-OK, 3m *Essence-Gathering Temper, reflexive C-OK, 1m *:The Professor, though he may be lost in thought, comes to a sudden realization and moves with impossible speed to avoid danger, trailing streamers of blue-green essence as he does so. '''Power over Life''': 1wp, 17m+ *2nd Medicine, reflexive C-OK, 2m+ *Wound-Mending Care Technique, Medicine supplemental C-OK, 10m *Instant Treatment Methodology, Medicine simple C-OK, 7m *Seven Shadows Evasion, reflexive C-OK, 3m *:Outside combat there is no obvious display associated with this combo. *:In combat, when subtlety is less important, the Professor simply places his hands on a wounded patient and directs a flow of blue essence into the damaged flesh, which spontaneously heals; the process gives off green sparks. '''I Have the Technology''': 2wp, 7m+ *2nd Craft, reflexive C-OK, 2m+ *Craftsman Needs No Tools, Craft supplemental C-OK, 7m 1wp *:Outside combat there is no obvious display associated with this combo.
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