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Campaign:Golby's Beautiful Placeholder/TheSixler
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== Charms == (Melee) '''Second Melee Excellency:''' 2m/success, Reflexive, Instant. <br> Adds 1 success to a Melee roll for every 2 motes spent. (184) (Melee) '''Second Performance Excellency:''' 2m/success, Reflexive, Instant. <br> Adds 1 success to a Performance roll for every 2 motes spent. (184) (Melee) '''Call The Blade:''' 1m, Reflexive, Instant. <br> If weapon is within (Essence x 10) yards, flies into owner's hand. (192) (Melee) '''Iron Raptor Technique:''' 2m or 4m, Simple (Speed 5), Instant. <br> Throw weapon up to (Essence x 8) yards, resolve like a melee attack, returns at command. If Essence 3 or more, spend 4 motes to cast an arc of energy instead of throwing the weapon. (192) (Melee) '''Dipping Swallow Defense:''' 2m, Reflexive, Instant. <br> Allows the Exalt to ignore all penalties that apply to his Parry DV. (192) (Melee) '''Bulwark Stance:''' 5m, Reflexive, Instant. <br> Causes the character to ignore penalties that apply to his parry DV until his next action. (193) (Melee) '''Heavenly Guardian Defense:''' 4m, Reflexive, Instant. <br> Perfect defense parry. Defends even unblockable attacks. Mundane Weapons can break if raw damage is 25L before soak. Conviction flaw. (Melee) '''Solar Counterattack:''' 3m, Reflexive, Instant. <br> Charm used after using Parry DV against an attack. Allows a single counterattack. (194) (Resistance) '''Ox Body Technique:''' Stackable, Permanent. <br> * Two -1 Health Levels (208) (Resistance) '''Body Mending Meditation:''' 10m, Supplemental, Until Day Ends. <br> Requires 1 hour without a stunt or another charm. Roll (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or adds directly to the successes of a physician using Wound-Mending Care Technique. (208) (Craft) '''Second Craft Excellency:''' 2m/success, Reflexive, Instant. <br> Adds 1 success to a Craft roll for every 2 motes spent. (184) (Craft) '''Craftsman Needs No Tools:''' 7m, 1wp, Supplemental, Instant. <br> Removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. Can also enhance a craft action to build something, in which case the craftsman accomplishes (Essence x3) hours of work for each hour invested. (213) (Craft) '''Shattering Grasp:''' 5m, Simple (Dramatic Action), One scene. <br> Allows the disassembly of any object the craftsman could break with a feat of strength, using the dice pool of [Strength + Athletics + 2 x (Craft)] to determine the applicable object. Disassembly takes (8 - Essence) minutes, minimum 3. (212) (Craft) '''Touch of Demolition:''' Cost: 5m, 1wp; Mins: Craft 5, Essence 3; Type: Simple (Speed 4, DV -1) <br> Keywords: Combo-OK, Obvious, Shaping, Touch <br> Duration: Instant <br> Prerequisite Charms: Shattering Grasp <br> The Solar can tear down all that is an affront to the Unconquered Sun. The character need only touch a non-magical, inanimate object and this Charm marks it for destruction. Items on an individual’s person benefit from their bearer’s defenses to avoid this attack. It can affect objects as large as a suit of armor or a sledge. Upon contact, cracks rapidly spread across the target, through which the glow of Essence spills out in bright beams. In seconds, nothing remains but a fine dust and a few wisps of smoke. This charm can also be used to disassemble objects harmlessly, into a pile of raw materials. (Abyssal book, 151) <br> (Performance) '''Respect Commanding Attitude:''' 5m, Simple (Speed 4 in long ticks), One scene. <br> When making an oration, roll (Social Attribute+Performance). Exerts unnatural mental influence. If extra sux exceed MDV, target obeys Exalt. (202)
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