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== Charms == '''(Ability)''' *'''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. '''Dodge''' *'''Reflex Sidestep Technique''' (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Treat one unexpected attack as expected. *'''Shadow Over Water''' (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Apply full DV to a dodgeable attack. *'''Seven Shadows Evasion''' (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge any expected attack. Flaw: Compassion - Can only be used in the presence of someone/something the character cares about, and must stay by their side until DV refreshes twice. '''Occult''' *'''Terrestrial Circle Sorcery''' (Occ 3 Ess 3 p220): --, Permanent, None, Instant. Can learn Terrestrial Sorcery and take Shape Terrestrial Sorcery actions. '''Martial Arts''' *'''Second Martial Arts Excellency''' (MArts 1 Ess 1 p184): 2m/sux, Reflexive (Step 1 or Step 2), Combo-OK, Instant. Add 1sux or +1 to static values, up to (Attribute + Martial Arts)/2 suxs. *'''Striking Cobra Technique''' (MArts 2 Ess 1 p240): 3m, Supplemental, Combo-OK, Instant. Add (Martial Arts) successes to a Join Battle roll. *'''Serpentine Evasion''' (MArts 3 Ess 1 p240): 3m, Reflexive (Step 2), Combo-OK, Instant. Gain +2PDV and DDV against a single attack. *'''Snake Form''' (MArts 4 Ess 2 p240): 5m, Simple (Speed 3, DV -1), Form-type Obvious, One scene. Add (Martial Arts) to soak, -(Essence)d penalty to attackers that can see. '''Sorceries''' *'''Wood Dragon's Claw''' (Terrestrial p254): 10m. Caster. Allocate 15 points to a Speed 5 weapon's Accuracy/Defense/Damage/Rate (starts 0/0/0/1, capped by Occult+Essence), treated as unarmed Martial Arts punches can parry armed attacks. *'''Emerald Circle Banishment''' (Terrestrial p44 White Treatise): 15+m. Demon within (Essence * 15) yards. Can be cast as a Reflexive action. Begin an extended (Essence + Willpower) contest between Sorcerer and demon as a series of Speed 3 DV -1 actions, demon suffers a -1 internal penalty per extra 5 motes spent. Neither can take non-Reflexive actions or autoloses. Whoever gets (opponent's Essence) successes more than the other one wins. *'''Demon of the First Circle''' (Terrestrial p252): 10+m. Summoned Demon. Shaping begins at sundown, ends at midnight. Demon and Sorcerer roll (Essence + Willpower), Demon at -1 internal per 5m spent extra, first to accumulate 3 net sux wins. If Demon wins, roll (Wits + Occult) dif 3 to Banish, elsewise Demon is free. '''Thaumaturgy''' *'''The Art of Demon Summoning''' Apprentice *'''The Art of Alchemy''' Apprentice **''Alchemical Touchstone (0, Perception, 1, one action)'' Touchstones can be used to supplement the identification of mysterious substances. **''Lifeβs Little Luxury Blends (0, Intelligence, 1, one hour)'' Soaps, perfumes, pearlescent dyes, all the fancy things that catch the customers' eyes. *'''The Art of Enchantment''' Apprentice === C-C-C-Combo's === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode.
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