Editing
Campaign:Rage Against The Heavens/Cynis Falen Xenjin
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == *(Resistance) '''Ox-Body Technique''': -1/-2 *(Archery) '''Dragon-Graced Arrow''': 1m, Supplemental, C-OK, Elemental, Obvious. Enchants arrows with the power of a chosen element. '''Wood'''-powered shots are poisonous, doing 4L damage/action, Toxicity (Essence), and having a penalty of -0. '''Water''': Struck opponents suffer a delay in their next action by three ticks, due to choking or other distractions. *(Archery) '''Swallows Defend the Nest''': 1m per shot, C-OK, Extra Action. Magical flurry of up to (Essence) shots, suffering no multiple action penalties, ignoring rate, and having the DV penalty of only one attack. *(Archery) '''Dragonfly Finds Mate''' 1m, Reflexive (Step 5), C-OK, instant. User rolls (Dex+Arch) against the attacker's ranged attack roll, automatically parrying it if the roll equals or succeeds the attacker's. Does not count against charm use. *(Archery) '''Seven Year Swarm Volley''': 3m/1WP + 1/ally defended, Simple, C-OK, Action-long. User increases allies' defense against ranged attacks by 1 for each success on a (Dex+Archery) roll, but the user cannot make any more non-reflexive actions until his next action. *(Archery) '''Sparrow Dives At Hawk''': 4m/1WP, C-OK, Counterattack. Permanently enhances Dragonfly Finds Mate; user may spend 4m/1WP during the counterattack phase to launch an unblockable, undodgable attack with successes equal to what was left over from the DFM roll. Does not count against charm use. *(Archery) '''Harvest of the Hunter''': 2m personal, C-OK, Simple. Produces arrows from the environment. *(Archery) '''Unobstructed Hunter's Aim''': 4m/1WP(optional), Reflexive (Step 3), C-OK. Archery attack automatically penetrates wooden cover at base cost, and penetrates all cover for an additional 1WP. Targets lose the user's (essence) in DV bonuses from cover as a result. *(Archery) '''Life-Swelling Sap Strike''': 3m, Supp, C-OK, Holy. Projectile sprouts leaves and vines that deal agg to undead; including ghosts, walking corpses, and necromantic warmachines; this charm strikes incorporeal undead as though they were solid. At Essence 4+, this charm also affects any CoD with an Essence equal to or lower than the DB's. *(Archery) '''Ravenous Thorn Technique''': 3m, Supplemental, C-OK, Obvious. Weapon ammo sprouts roots and creepers that bore into the target's body, dealing (Base Arrow Damage) or 4L if the ammo has no base damage (e.g. firewands, essence cannons), ignoring armor soak. This damage occurs again every five ticks and cannot be healed until it is removed by a (Dex+Med) roll at a difficulty equal to the Essence of the archer. *(Dodge) '''First Dodge Excellency''' +1 surcharge *(Dodge) '''Safety Among Enemies''': 3m, 1WP, +1 Surcharge. Reflexive, C-OK. Any attack made against the user that the user has at least half a DV of the attack pool misses, and instead hits another target designated by the user. *(Socialize) '''1st Socialize Excellency''' *(Socialize) '''Sweeten-the-Tap Method''' 2m, Emotion, Scenelong. Improves the quality, strength, and taste of all nearby alcohol, decreasing the difficulty of any Socialize rolls against the drinkers for one scene and reducing the MDVs of affected subjects by one. *(Socialize) '''Warm-faced Seduction Style''' 1m, social, C-OK, emotion, Supplemental. Increases relevant social ability by either 5 or double its normal rating (whichever is less) during seduction attempts (counting toward dicecaps), but increases +2 MDV for targets who Don't Swing That Way. This effect is UMI, 1WP to resist. *(Socialize) '''Friend-to-All-Nations Attitude''' 2m, C-OK, Simple, Social, Scenelong. Ignores all social penalties for being a foreigner so long as the character can speak the language; otherwise, removes up to (Essence) penalties. *(Perform) '''1st Performance Excellency''' *(Perform) '''Soul-Stirring Performance Method''': 5m 1WP, Supplemental, C-OK, Compulsion, Emotion. Player supplements a (Charisma+Performance) attack to instill a deep-seated emotion or single compulsion in an audience of mortals. Normal mortals are completely defenseless against this effect if successful, heroic mortals may resist using their MDV against the user's (Manip+Perform). This costs 3WP to resist and may affect subjects with an Essence rating less than the user's. Instilling emotion causes targets to suffer -2 MDV against social attacks that prey on that emotion. *(Perform) '''New Voice Technique''': 2m, Simple, C-OK, Scenelong. User rolls (Perception+Perform) in an attempt to perfectly duplicate a particular sound or voice with their own; with human voices generally difficulty 1, unusual animals as 2-3, and really freaky stuff as high as difficulty 5. Automatically fools animals trained to react to the voice and even close acquaintances of the person, unless subject possesses advanced hearing charms to discern the difference. === C-C-C-Combo's === '''Xenjin Special Reserve'''<br/> ''Dragon-Graced Arrow - Swallows Defend the Nest - Ravenous Thorn Technique''<br/> To those with less-than-developed resistances (or innate Wood Aspect immunities, as the case may be,) the average level of alcohol that Xenjin consumes in a few hours, much less an entire day, could be considered most definitely toxic. Funneling his dangerously-high blood alcohol content into the natural Essence used to enhance his attacks, Xenjin produces a particularly-deadly shot from his ranged weapon of choice, creating a spray of lethal fire that leaves victims in a variety of states, from swaggeringly-dazed to outright poisoned. Rumor has it that just a drop of the Despot's reserve can create this special reaction instantly, which might explain why Xenjin still hasn't finished his last bottle... Like any secret technique used by legendary warriors, this attack carries disadvantageous side-effects if strained too far, such as a sudden, jarring sobriety.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information