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Campaign:TheMeansToTheEnd/Devourer of Nightmares
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== Charms == (Craft) '''Second Craft Excellency:''' 2m/suc, Reflexive, Instant. Adds 1 success to a craft roll for every 2 motes spent. (Craft) '''Fault-Finding Scrutiny:''' 2m, Supplemental, Instant. Enhances 1 attack and is explicitly permitted to supplement actions using other abilities. The attack ignores the soak of nonmagical objects or makes the attack piercing against a magical target (does nothing against artifacts). If the attack already inflicts piercing damage, halve the already-reduced soak instead. When the Death Knight uses this charm to supplement an attack that already inflicts piercing damage, the foe's armor provides only one quarter of its listed soak bonus. (Lore) '''Second Lore Excellency:''' 2m/1suc, Reflexive, Instant. Adds 1 success to a lore roll for every 2 motes spent. (Melee) '''Second Melee Excellency:''' 2m/1suc, Reflexive, Instant. Adds 1 success to a melee roll for every 2 motes spent. (Melee) '''Savage Shade Style:''' 1m, Supplemental, Instant. Mirror: Hungry Tiger Technique (Extra successes on a melee attack roll count twice for the purpose of determining raw damage.) (Melee) '''Artful Maiming Onslaught:''' 3m (+1 WP), Supplemental, Instant. Enhancing a Melee attack with this charm imposes an additional external penalty on the attack equal to the target's Essence rating. If the attack inflicts two or more levels of damage, the Exalt may reflexively pay 1 WP to pull and focus the blow. Doing so inflicts one amputation disability on the victim. Unless the Death Knight has higher essence than the victim, the worst done is breaking bones or crushing joints, and an exalt victim with higher essence can recover from the Crippling effect by resting for a full day. If the victim has lower essence than the Death Knight, however, the Death Knight may carve with impunity, fully amputating the affected limb and requiring more drastic magical healing for the victim. Mirror: Fire and Stones Strike (Melee) '''Five Shadow Feint:''' 2m/DV, Supplemental, Instant. For every 2 motes spent on an attack supplemented by this charm, the target's DV is reduced by 1. (Melee) '''Ravening Mouth of Melee:''' 3m, Reflexive, One Scene. Whenever the Death Knight takes an action or activates a charm using melee, he regains one mote for every level of damage the action or charm inflicts to sentient beings as if he had bitten the victim directly. If multiple Ravening Mouth charms would apply, only use one. (Melee) '''Unfurling Iron Lotus:''' 2m/attack, Extra Action, Instant. The Death Knight can use this charm to perform a magical flurry that gains no penalties for multiple attacks and can perform a number of strikes, regardless of his weapon's actual rate, equal to his essence + 1. (Mirror: Peony Blossom Attack) (Melee) '''Infinite Melee Mastery:''' 2m+, Simple, One Scene. For every 2 motes spent on this charm, reduce the costs of the first three melee excellencies by one. (Melee) '''Time-Scything Technique:''' 5m, 1wp, Extra Action, Instant. The Death Knight makes a number of attacks equal to Dexterity + 1. (Mirror: Iron Whirlwind Attack) (Melee) '''Thousand Wounds Feinting:''' -, Permanent, N/A. This charm enhances Unfurling Iron Lotus and Time Scything Technique, causing them to grant two additional attacks more than they normally would. (Mirror: Invincible Fury of the Dawn) (Melee) '''Vengeful Riposte:''' 3m, Reflexive, Instant. This charm enables the Death Knight to counterattack any incoming attack until the beginning of his next turn. (Mirror: Solar Counterattack) (Melee) '''Death-Deflecting Technique:''' 3m, Reflexive, Instant. Activated in response to an attack, this charm causes the death knight to perfectly parry the blow. (Mirror: Heavenly Guardian Defense) (Melee) '''Soul-Cleaving Wound:''' 5m, 1wp, Crippling, Stackable, Instant. If an attack enhanced by Soul-Cleaving Wound hits and would have done at least 1 HL of damage, the Death Knight instead chooses an effect to inflict upon his victim: the victim loses a dot of Essence (recalculating the size-derived traits and bleeding off any motes that are in excess of their new calculated essence pools as well as rendering charms that their new Essence doesn't qualify for unuseable. If a victim is reduced to 0 Essence, they simply die.), the victim loses one dot from each Virtue (minimum rating of 1, wasting any channels remaining in excess of their new ratings and altering behavior appropriately. However, the Virtue used for an Exalt's current Limit Break cannot be drained this way.), or the victim loses two dots of Willpower (as well as all Willpower points in excess of their new rating. If reduced to 0 Willpower, the victim is just like those left empty by the Fair Folk, shuffling about without identity or volition.). For mortals and creatures of the Wyld, the spiritual damage of this charm is permanent, and can only be healed by magical means or by buying back their lost dots with XP. Exalts need only rest for a day for each stack of the charm on them to shrug off the effects. '''Combos''' ''Recurring Nightmare'': Devourer's first combo, it combines Second Melee Excellency, Savage Shade Style, Unfurling Iron Lotus, and Five Shadow Feint. ''Eight Nails for the Coffin'': Devourer's second combo, it combines Second Melee Excellency and Time Scything Technique. ''Even Death May Be Killed'': The third combo Devourer has developed, fueled by his growing hatred for the Neverborn and especially their Deathlord slaves. It combines Second Melee Excellency, Five Shadow Feint, and Soul-Cleaving Wound.
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