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Campaign:The Black Parade:Bolt of the Everdark
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== Charms == *'''FIRST ARCHERY EXCELLENCY''' <br/> 1m per 1 die up to attribute + Ability *'''PULSE OF THE PREY''' Cost: 3m or 5m; Mins: Archery 4, Essence 1; <br/> Type: Supplemental <br/> Keywords: Combo-OK, Mirror (There is No Wind; Exalted, p. 187) <br/> Duration: Instant <br/> Prerequisite Charms: Any Archery Excellency <br/> No distraction can keep an Abyssal from his quarry. His attacks unnaturally twist in flight with a predatory hunger of their own to find their mark, negating all penalties except wound and multiple-action penalties. <br/> *'''WITHERING FEATHERED MAELSTROM''' Cost: 2m or 4m per attack; Mins: Archery 3, Essence 2; <br/> Type: Extra Action <br/> Keywords: Combo-OK, Mirror (Trance of Unhesitating Speed; Exalted, p. 187), Obvious <br/> Duration: Instant <br/> Prerequisite Charms: Any Archery Excellency <br/> His fingers an unnatural blur of motion, the Abyssal draws and fires a barrage from his weapon. <br/> *'''DOOM DRAWN AND IMMINENT''' Cost: 3m Mins: Archery 3, Essence 2; Type: Reflexive <br/> Keywords: Combo-Basic, Emotion, Mirror (Flashing Vengeance Draw; Exalted, p. 188) <br/> Duration: Instant <br/> Prerequisite Charms: Withering Feathered Maelstrom <br/> When an Abyssal archer draws his weapon, panic ensues. Death is coming, its cold fist tight on the hearts of those who might be prey. Activating this Charm instantly draws and loads an Archery weapon the deathknight has available, either on his person or banished Elsewhere via Banished Bow Arsenal (see p. 124). More importantly, if this Charm is used during a Join Battle action, all other combatants who beat the Abyssal’s player’s roll feel overwhelming dread at the thought of initiating hostilities against the suddenly armed deathknight. As a result, they suffer an internal penalty equal to the Abyssal’s Archery rating on all attacks directed against the deathknight until he takes his first action. Any attacker willing to reflexively spend three Willpower can end the Charm’s unnatural mental influence over her (gaining Limit or Resonance if appropriate), allowing her to attack the Abyssal without penalty. <br/> *'''VOID STARES BACK (tainted)''' Cost: 3m (2xp); Mins: Awareness 3, Essence 2; <br/> Type: Simple <br/> Keywords: Combo-OK, Obvious, Taint <br/> Duration: Indefinite <br/> Prerequisite Charms: None <br/> The Abyssal’s pupils ooze outward to stain iris and white alike with featureless and pitiless darkness. Enemies who stare into this darkness sometimes see their own death reflected within, the death they fear or perhaps the death the Neverborn wish for them (though such visions carry no true prophetic power). More practically, the deathknight can see perfectly in the dark without any penalties or reduction in visibility. He is no better able to see through fog or other visual obstructions. <br/> The Taint drawback to this Charm is that the Abyssal’s eyes become painfully sensitive to direct sunlight within Creation, imposing a -1 internal penalty to all non-reflexive actions while so illuminated unless he closes his eyes completely. His eyes also immediately betray his supernatural nature if he cannot somehow hide their stain. The Taint costs one bonus point or two experience points. <br/> *''' FIRST PRESENCE EXCELLENCY''' <br/> 1m per 1 die up to attribute + Ability. <br/> *'''POISONING THE WILL''' <br/> Cost: 10m, 1wp; Mins: Presence 3, Essence 2; Type: Simple <br/> Keywords: Combo-OK, Compulsion, Mirror (Hypnotic Tongue Technique; Exalted, p. 203), Social, Stackable, Touch <br/> Duration: Abyssal’s Charisma in days <br/> Prerequisite Charms: Any Presence Excellency <br/> Deathknights delight in making their victims the instrument of their own suffering, burying hidden commands in the deepest recesses of their psyche. Both this Charm and its Solar Mirror have the Compulsion keyword (although it was erroneously left out of the Mirror’s write-up in Exalted). <br/> *'''FIRST RESISTANCE EXCELLENCY''' 1m per 1 die added up to attribute + Ability <br/> *'''INJURY-ABSORBING DISCIPLINE''' <br/> Cost: 10m; Mins: Resistance 1, Essence 1; Type: Supplemental <br/> Keywords: Combo-OK, Mirror (Body-Mending Meditation; Exalted, p. 208) <br/> Duration: Until the night ends <br/> Prerequisite Charms: None <br/> Having died once, Abyssals quickly shrug off lesser wounds as inconsequential. <br/> *'''SPIRIT-HARDENED FRAME''' <br/> Cost: 3m; Mins: Resistance 2, Essence 1; <br/> Type: Reflexive (Step 7) <br/> Keywords: Combo-OK, Mirror (Durability of Oak Meditation; Exalted, p. 206) <br/> Duration: Instant <br/> Prerequisite Charms: None <br/> Having returned from death, an Abyssal sneers at feeble attacks. <br/> === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode.
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