Editing
Campaign:WaroftheRoses/Carella
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == *(Dreaming Pearl Courtesan) '''Demure Carp Feint''' (Abil 2 Ess 1): 2m, Reflexive (Step 2), Combo-OK, one action. The character's distracting actions increases her DVs by her Essence. *(Dreaming Pearl Courtesan) '''Lethal Paper Fan Attack''' (Abil 3, Essence 1): 3m, Supplemental, Obvious, Combo-OK. Character treats all paper fans as wind-fire wheels, long sleeves, hems, and sashes as seven-section staves. The damage they inflict is Lethal. If the character is already using a weapon designed for martial arts, add her Essence to either its Accuracy, Damage, or Defense. *(Performance) '''2nd Perform Excellency''' *(Presence) '''2nd Presence Excellency''' *(Presence) '''Irresistible Salesman Spirit''' (Ess 2, Abil 4): 3m, Supplemental. Enhances a Presence roll to make a bargain or encourage a specific action, doubling the successes before comparing them to the target's MDV. *(Integrity) '''2nd Integrity Excellency''' *(Bureaucracy) '''Second Bureaucracy Excellency''' *(Linguistics) '''Second Linguistics Excellency''' *(Linguistics) '''Sagacious Reading of Intent''' (Abil 1, Ess 1): 3m, Reflexive. Gives a one-sentence summary of the intend behind a statement, and perfectly defends against social attacks if the purpose is fundamentally hostile to the user's Motivation. *(Socialize) '''Second Socialize Excellency''' *(Socialize) '''Mastery of Small Manners''' (Abil 2, Ess 1): 1m, Reflexive (Step 1 or 2), until next action. User treats all enemy social groups as one Magnitude smaller and increases her effective Appearance by 1. *(Socialize) '''Wise-Eyed Courtier Method''' (Abil 3, Ess 2): 3m, 1 WP, Simple (6 long ticks), Combo-OK, Illusion. User makes a Socialize-based attack to make a social group with mag 1+ believe something. The character must have spent several hours within the last year encouraging that belief, and the charm must be invoked in the presence of at least one member of that group. User rolls (Cha or Manip + Socialize), subtracting an external penalty equal to the group leader's MDV plus half of the group's Magnitude. The targeted group, and any social groups that splinter off, must spend six loyalty to break the influence permanently and one Loyalty to break free for a single scene. This charm has no effect on individuals, only groups. === C-C-C-Combo's === UNLIMITED
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information