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Campaign:Will Of The Yozi/Kuria
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== Charms == (Malfeas) '''First Malfeas Excellency:''' 1m/1d, Reflexive, Instant. Enhances actions that are overblown, excessive, obvious, hateful, blighting and glorious with wrath. If attempting subtlety, this charm may not be used. This charm can also enhance song and dance. (x4)(pg 104) (Malfeas) '''Insignificant Embers Intuition:''' 3m, Reflexive, Instant. Enhances a Per+Awa roll to notice details about a character. It also measures the strength of the character's Essence relative to her own. (pg 112) (Malfeas) '''Green Sun Nimbus Flare:''' 3m, Supplemental, Instant. Adds 2L of unsoakable damage to successful attacks within (Essence) yards. (pg 114) (Malfeas) '''Kissed By Hellish Noon:''' -, Permanent. Green Sun Nimbus Flare can now be used with ranged weapons. (pg 117) (SWLiHN) '''Factual Determination Analysis:''' 2m, Reflexive, Instant. Takes a written or spoken statement and breaks it down to find if it is a lie, either in part or in whole. Essence is added in bonus successes should the statement be backed by Charms or other magic. (pg 130) (SWLiHN) '''Essence-Dissecting Stare:''' (8-Perception/Occult)m, Simple, One Hour. This charm gives Essence Sight, allowing dematerialized objects and beings to be seen. A roll of (Intelligence+Occult) to identify charms and powers of creatures. Gauging the rating of an artifact/demesne/manse or a person's Essence trait is Difficulty 2. Discovering the nature of an unfamiliar charm is Difficulty 5. Essence added in dice to any pool to penetrate magical or charm-assisted stealth. (pg 133) (SWLiHN) '''Counter-Conceptual Interposition:''' 5m, Reflexive, Instant. Perfect Parry! Creative stunts can reduce the cost of using this charm. The cost to use this charm increases by 5m if the attack is supplemented by an unknown charm (Diff 5 Intelligence+Occult to understand). This charm may not defend against surprise attacks, and costs 10m to activate if another charm made it unexpected. (pg 133) (SWLiHN) '''Mind-Hand Manipulation:''' 10m, Simple, Indefinite (Sorcerous). Mind-hands! The 'limbs' have a Dexterity equal to Willpower and a Strength equal to Essence. Wielded with Occult for all related abilities. Wielding a weapon with this ability inflicts a -3 external penalty on the attack and uses the lower of Occult or the Ability. (pg 134) (SWLiHN) '''Principle Invoking Onslaught:''' 1m (+1wp), Supplemental, Instant (Sorcerous, Shaping). Attacks can now range from grinding hail and bursts of white fire to a fog that turns flesh to gold. If an attack supplemented with PIO kills the target, the corpse can be turned into any other matter of a Resources level lower than the Infernals' Essence. Adding 1wp to the cost causes it to enhance a clinch as well, applying successes equal to half the dice pool in lieu of rolling.(pg 135) (SWLiHN) '''Unseen Force Application:''' -, -m, Permanent. Mind-Hand attacks become invisible. They can be noticed with a (Wits+Awareness, Diff 4) roll as a miscellaneous action. Mortals may not block these, and are at -3 DV to Dodge them. Essence-Wielders are at -2 to defend against them. (pg 135) (SWLiHN) '''Tool-Transcending Constructs:''' -m, Permanent (Shaping). Never lacks for tools! (Raw materials are a different story.)(pg 137) (SWLiHN) '''Experimental Acceleration Mastery:'''-m, Permanent (Shaping). CRAFT FAST. ESSENCE TIMES FASTER.(pg 137) (SWLiHN) '''Constructive Convergence of Principles:''' 20m 1wp, Simple, Instant (Obvious, Shaping). THIS IS VERY LONG AND CHANCES ARE WHEN I USE IT I WILL NEED THE BOOK OPEN ANYWAY. (See: Infernals pg 136, Exalted pg 216) (Hegra) '''Abundant Euphoria Apothecary:''' 3m, Simple, Instant (Combo-OK, Poison, Touch). Spreads poison through a touch (Dex+MA for an unwilling touchee). If touched, the victim must succeed on a (Stamina + Integrity) roll with a difficulty of (Essence). If they fail, they gain a -1 penalty on all dice pools and static values, plus an additional -1 for every success they failed to meet the roll's difficulty by, for the duration of the scene. This drug is considered a poison, and can be cured by any Charm that can cure poison, but it does not follow the standard poison rules because it is derived from manifest emotion, rather than any physical toxin. ( [http://forum.rpg.net/showthread.php?t=462895 Here] ) (Hegra) '''Passion-Fixing Alchemy:''' -, Permanent. Vomit drugs instead of rubbing them on people! Yields a single dose of drugs. Additional doses may be created at 1wp (doses)m cost. ( [http://forum.rpg.net/showthread.php?t=462895 Here] ) (Cecelyne) '''Transcendent Desert Creature:''' -m, Permanent. No negative effects from being in a place of desolation, difficulty 4+ foraging rolls are now diff 1, penalty for thirst and hunger cannot go above -3, mundane attempts to track fail (Essence-fueled tracking suffers from (Essence) external penalty), Essence added to the difficulty of spotting the Infernal in places of desolation.(pg 121) (Cecelyne) '''Locust Mana Plague:''' 15m, 1wp (or 2m), Simple, One Day. Summons a swarm of delicious edible demon locusts. Can feed up to (essence) magnitude. Eating a full meal of locusts counts as a scene of building an intimacy towards the laws of Cecelyne and reverence for the Infernal provider.(pg 126) (Ebbie) '''Loom-Snarling Deception:''' Special, Simple, Indefinite. Creates a perfect disguise and matching destiny. Can only be pierced by non-excellency charms, in which case an appropriate roll-off occurs, adding (Essence) successes for the user of Loom-Snarling Deception. Does not disguise Essence (which is a separate charm). Costs (10 - Essence) motes.(pg 149)
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