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===Types=== Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures. ==== Greater Daemons ==== Greater Daemons are the most powerful of the Chaos God's immortal servants, and it's Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they invariably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Hordes of Chaos 6th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness - they were simply hollow husks who did [[just as planned|their master's bidding]] and are merely extensions of their god's presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and [[Skarbrand|one Greater Daemon who quite literally declared war on Khorne himself]]). Some players from either game have used this to justify more..."interesting" Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. Khorne's Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leathery wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord. Slaanesh's Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on <s>Slaanesh's mood</s> GW's policy at the time of creating them. Nurgle's Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you? Tzeentch's Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]]. Malal's Greater Daemons are "Guardian of Contradictions", looking like giant daemon goats with a woman's head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal's Daemons which were <s>never</s> made into [[Pantheon Of Chaos|models]] independently. Great Horned Rat's Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing). Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord), each of which is usually represented by the [[Forge World]] models of each daemon. They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and bound to their summoners through Bound Scrolls. That doesn't stop them from NOMMING their masters given the chance, though. Of course, these made the transition from Warhammer Fantasy to [[Age of Sigmar]], where these behemoths are more expensive though sometimes at the cost of utility (and often using the old Index statlines when later Armybooks adjusted the stats of the basic Greater Daemons) by expending a great amount of god-specific points exclusive to the God-aligned armies. In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on. (8^8 ie. 16,777,216 Bloodthirsters from the lowest order alone, yeah we're fucked.) That said however, the named daemons (An'ggrath, Zaraknyel, Scabiethrax, and Aetos'Rau'Keres) have persisted throughout the editions and effectively take their place as the nameless Exalted Greater Daemons did on the other side. Madail and [[Vashtorr]] are possibly Greater Daemons of Chaos Undivided. ==== Lesser Daemons ==== The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army. It's worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better. Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle's Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that eventually makes you a Plaguebearer <s>no matter what</s> unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever). [[Khorne]]'s lesser daemons are [[Bloodletter]]s. They are disciplined as they march to battle, but they tear into enemies like nobody's business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality. [[Slaanesh]]'s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though [[/d/|some browsers]] of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you'll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). [[Nurgle]]'s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle's Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum. Nurgle also has [[Nurgling]]s, pudgy foot-tall chibis made in Nurgle's own image and which form form the pus bubbles of Great Unclean Ones or particularly devout Nurgle worshippers. [[Tzeentch]]'s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two Blue Horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since, aside from an increasingly avian theming. Recently a third stage has been added, such that a slain Blue splits into two pyromaniac Brimstone (Yellow) Horrors. Tzeentch also has [[Flamers of Tzeentch|Flamers]], which are a bunch of mouths that all spew magical fire from countless directions. Above these are the Exalted Flamers, which are much larger and more important Flamers. [[Hashut]]'s lesser daemons are [[K'daai]]s. Unlike other lesser daemons, the K'daai are entirely artificial; being made and constructed by the [[Chaos Dwarves]] and then blessed by Hashut to act as overglorified Chaos [[Eversor]], yes, it is as terrifying as it sounds. They kind of resemble very angry fire elemental and are completely metal (Literally) to boot. [[Malal]]'s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a <s>cheap</s> cool Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons as far as the actual game was concerned. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. They had them in WFRP though. One of the few fleshed out Law daemons is the Viydagg, a creature said to hunt death daemons of Khorne and permanently slay them. Chaos Gods of Order were gradually phased out in favor of other pantheons of Order, like those of the Elves and the Empire. These were mentioned as having daemons and spirits of their own, but these were never named explicitly; the books suggest modifying existing daemons as templates, so it could be inferred that they're somewhat similar to what Chaos has, just less... chaotic. It could also be argued that "daemons" for Order come by way of their mortal champions, such as [[Aenarion]] or [[Magnus the Pious]], who proved mightier than even the greatest mortal servants of Chaos (and their daemonic legions in the former's case). [[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although "Chaos Undecided" might be a more accurate description -- they served the Gods of Chaos but did not devote themselves strongly to any one before dying. As mentioned above, there also exist Heralds, souped-up versions of these daemons that are generally tasked with leading the ground forces of chaos while the Greater Daemons go off waging what carnage they can. These Heralds also bear Daemonic Loci that can empower their fellow Lesser Daemons, whether on foot or riding a steed. ==== Daemonic Creatures ==== Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic ''steeds'', may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic ''beasts'', are simply turned loose on the enemy and left to their own devices. Khorne's daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them "Khorne Dogs" earns your skull a place under Khorne's ass) which are sent to hunt Khorne's enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called "[[Bloodcrushers_of_Khorne|Bloodcrushers]]." Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. Slaanesh's daemonic steeds are "[[Steeds of Slaanesh]]" (which has ''got'' to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called "Seekers." Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to 'taste' their prey, if you know what we mean...) and rows of human breasts (there's that tit fetish again). Nurgle's daemonic steeds are "Palanquins of Nurgle" (it's a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]], which are like overgrown diseased slugs with the mentality of an overexcited puppy. If they get bitter from having their "playmates" banishing them, they become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there's a counterpart to Plague Drones in the form of "Pox Riders", which are Plaguebearers clinging to Plague Toads as they hop into battle. Tzeentch's daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called "Discs of Tzeentch" as when someone is riding them, Screamers somehow transform into discs. Needless to say, it's not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire. Hashut's daemonic steeds/calvary are the [[Bull Centaur]]s, which are the unholy fusion dance of Dworf and Bull. These guys are the elite shock troops in Hashut's realm and are pretty baller in that regard. His beasts are the [[Great Taurus]] which are flying, fire-breathing bulls and the [[Lammasu]] which are a more elite variant that shoots out fireballs rather than outright charging at its enemies. Malal's daemon steeds are "Limbo-Ticks of the Anti-God" and his beasts are "Malal's Paradoxes of Pandemonium", both of which resembles every single arachnophobe's worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/'s name for Ackland's artwork. ====Daemons of Order==== The [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy were mentioned as having Daemons of their own, such as the ''Viydagg'' (which looked something like a hippiefied Grail Damsel). While the Gods of Law slowly stopped being mentioned in the setting, the Gods of Order, Sigmar and the bunch, were said to have their own Daemons still, though none were ever specifically named; even magical creatures like Ulric's wolves weren't outright named "daemons." With [[Age of Sigmar]] the entire [[Lizardmen]] army was refluffed as "Seraphon" which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle's plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. [[Sigmar]] also created the [[Sigmarines|<strike>Sigmarines</strike> Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.
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