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==The Third Game== Baal, Lord of Destruction, was destroyed, but so was the Worldstone to save it from his corruption. Now, two decades later, a falling star is seen as a grim omen. Striking the old Tristram cathedral and causing the dead to rise, it heralds the last coming of the last remaining Lesser Evils, Azmodan and Belial, who are marshaling their forces to crush Sanctuary once more in their quest to find an ancient relic: the Black Soulstone. A new brand of heroes must arise, fighting all the way to the High Heavens themselves, where they face the ultimate foe; the Prime Evil, the collective manifestation of all Seven Evils, reborn into a [[Monstergirls|strangely creepy-sexy feminine form]]. It built upon efforts from ''Diablo II'', attempting to improve them. For the first time, you could choose the gender of your [[PC]], instead of having it determined by your class. You also get three unique followers, allowing you to make your own adventuring party, rather than the generic mercenary hirelings of the previous game. Like with ''D2'', it got an expansion pack. Called ''Reaper of Souls'', it revolves around Maltheal, Archangel of Wisdom, being corrupted into the Archangel of Death and attempting to wipe out humanity, proving once and for all that even the angels are no better than the demons in this world. It also finishes the base game side plot hooks of the followers, Cormac the Crusader, Lindon the Scoundrel and Eirena the Enchantress. The game got large amounts of flak from players (including Blizzard fans) for how many of the elements that made ''Diablo II'' great were cut out and many of the systems simplified or dumbed-down. You can no longer chose which of your primary stats to add to, they just automatically go up when you level, there's nothing like stat requirements on gear anymore (like needing Strength to wear heavy armor or wield giant two-handed weapons), and you can change out skills and abilities nearly on the fly (as long as you aren't in combat). No wonder, since ''Diablo III'' was made by the same people behind [[World of Warcraft]], and they wanted to keep it simple so they could [[Profit|port it to consoles later]]. The game also launched with the promises of both a gold and a cash auction house where players could buy and sell items they acquire to other players. This was met with mixed emotions. Although the idea of being able to actually make [[Profit|IRL dosh]] just from playing the game seemed appealing, the drop rates of good items that people would actually want to buy was abysmally low, however some [[Tale of an Industrious Rogue, Part I|entrepreneurial sorts]] did manage minor financial success. However, the auction house was eventually scrapped, which lead to much rejoicing as it allowed for the loot drop system to receive a major overhaul with [[awesome|increased drop rates]] and smart loot better tailored to the class you are playing. Still, with the simplified interface and removal of almost all RPG elements ''Diablo III'' is the least ''Diablo''-ish game in the series and soured many fans of the series. But one of the most annoying part was the deviation from the older dark style and themes, into a more cartoonish version with main antagonist, instead of actually looking like a terrifying menacing demon, has a visage as if it as a rapebaby of keeper of secrets and a bloodthirster. The console ports, somehow, wound up better games than the PC original. None of them require an internet connection, the in-game economy is more functional to account for the RMAH never existing, and all have local co-op. It's not proper ''Diablo'', but at least it's a decent ''Gauntlet''-like instead of the abomination the PC version was. ===''Diablo III'' Classes=== The classes in ''Diablo III'' have a very different setup for their skill trees than those in ''Diablo II''. They also have more fleshed characterization since they talk a lot more, contrasting in ''D2'' where they only spoke a few times in the whole game. The [[Barbarian]] is a survivor from the now-scattered tribes that once guarded Mount Arreat. Whereas many have fallen into despair and have forsaken their traditions, he or she still clings to them. The Barbarian is still a brutal killing machine, retaining many of its skills from the last game and specializing in getting into the fray quickly and chopping down whatever stands in its way. The female Barbarian, Sonya, is canonical. The [[Crusader]] is an heir, thematically and in-universe, to the fallen Paladins of Zakarum. A tank's tank, capable of dual-wielding greatweapons or carrying a greatweapon and a shield, it's a heavily armored juggernaut that takes a beating and shrugs it off, all while bolstering itself and smiting foes with holy magic. It was added to the game with ''Reaper of Souls''. The female Crusader, Johanna, is canonical. The Demon Hunter is a scarred vigilante who burns with one goal; the extermination of all minions of the Burning Hells. Mechanically, it owes its lineage to both the the Amazon, and Assassin of the last game, with a focus on ranged combat, traps and evasion. The female Demon Hunter, Valla, is canonical. Unlike everyone else who are either apprentices to 2's PCs and/or guided by Akarat/Bul-Kathos/The Spirits or prophecy, Valla just came to New Tristram to kill demons after her baby sister was driven insane by them during an attack and then drowned. The obligatory [[Edgy]] character, but done well in that she is shown to be appropriately badly socially adjusted and is only really capable of opening up to companions after a while. The [[Monk]] hails from Ivgorod, Land of 1,000 Gods, which is sort of Russia meets India. Devoted to mystical martial arts, it proves quite adept at beating evil to death with its bare hands. Mechanically, it owes its lineage to the Assassin, specializing in agility and quick strikes. The male monk, Kharazim, is canonical. The [[Necromancer]] makes a return as a DLC character requiring ''Reaper of Souls'' to play. [[Meme|Gibe moni plos]]. They still can raise squads of [[skeleton|skellies]] and [[golem]]s, use corpses and bones to power different abilities and debilitate foes with curses. The female Necromancer, apparently the apprentice of 2's Necromancer Xul, is likely canonical. The [[Witch Doctor]] is a member of the jungle-dwelling Umbaru tribes, using its connection to the spirit world to cleanse the land of evil. It shares thematic ties with the Necromancer and the Druid, being a non-member of the Mage Clans, but is closer to the Necromancer in terms of mechanics, with a focus on creepy zombie and fetish summons and poisonous damage over time. The male witch doctor, Nazeebo, is canonical. The [[Wizard]] is a voluntary outcast from the Mage Clans of [[China|Xiansai]], forsaking the traditional methods of sorcery for more potent and dangerous spells, allowing it to wield raw arcane force and to control space and time. As you'd expect, it is heir to the throne of Blowsshitupistan, inherited from the Sorcerer and Sorceress. The female wizard, Li-Ming is canonical. Li-Ming is the apprentice of 2's Sorceress Isendra. 2's characters also got expanded a bit. The Amazon is named Cassia and she returned home to train the army for the upcoming clusterfuck. The Assassin killed the Sorceress, named Isendra, on orders of her order after Isendra fucked up a spell really badly, but not before she trained Li-Mei. The Barbarian, the Druid and the Paladin are likely still working. The Necromancer is named Xul and he apparently took the 3's Necromancer (who is the only one yet to be named among 3's characters but is likely the female) as his apprentice.
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