Editing
Dive into the Sky/Wings United
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Superiority=== Superiority based aircraft are often highly expensive yet have no expense spared in improving their one single role, dog fighting. Everything about the Superiority fighter is geared towards shooting down the enemy before the same can be done to themselves. <br/> Much more mobile and evasive than other aircraft, superiorities are also provided with stealth technology to give additional defence against active missile locks. With weaponry geared towards swatting other fighters out of the sky the Superiority often lacks the capability to eliminate ground targets or defensive plating to stay in battle.<br/> '''''Passive Bonus'''''<br/> *Air to Air Munitions II- You are provided with a +2 bonus to all attack checks designated on air based targets<br/> *Thrust Vectoring II- You are provided with a +2 bonus on all mobility checks.<br/> *Stealth Technology I- You are provided with a +1 bonus on all defensive mobility checks.<br/> '''''Wingman Bonus'''''<br/> *Daredevil Tactics I- You provide your wingman with a +1 bonus to all mobility checks.<br/> '''''Active Bonus'''''<br/> *All or Nothing- Once per engagement you can declare you are going for All or Nothing. You’re unleashing everything you have in a quick orgy of destruction in hopes of gunning down as many aircraft as possible. Make a wits check, for every 4, 5 or 6 result add a dice to you attack dice pool. You may focus or split this pool amongst targets. If you fail to get any 4, 5 or 6 results All or Nothing refreshes.<br/> '''''Wingman Active Bonus'''''<br/> *Protective Joust- Once per engagement you can assist your wingman in any defensive check they make when under attack, before or after the roll. You dive into a position in front of your wingman, passing by him. Make a contested attack check against the enemy’s attack check. Reduce the enemy’s result by your result. If your result happens to be greater than the enemy’s you cause half the successful difference in result in stress damage. If his result is greater you take half the failed difference in result in stress damage.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information