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===[[13th Age]]=== In [[13th Age]], the fighter is broadly similar to it's 4th Edition counterpart, but has a few things that make them more suited to how 13th Age plays. Interestingly enough, despite 13th Age using an odd approach to class design with having "Simple classes" (not at all dissimilar to the Essentials subclasses from 4e) that are designed to be easier to play, the Fighter is not one of these, which is a good thing as consensus on the simple classes is that they were [[Paladin|Given the]] [[Ranger|short end]] [[Barbarian|of the stick]]. A Fighter in 13th Age has two concrete features, "Extra Tough" gives you 9 Recoveries instead of the usual 8 (Recoveries are fixed instead of the way Healing Surges worked in 4e) and "Threatening" makes it harder for enemies to Disengage with the Fighter. The Fighter's Talents are where your Playstyle is defined, starting at 3 and giving you 1 more at a later level, these can make you either a Tank, a Striker, or something in between, and you have the ability to build between melee or ranged. A Fighter also gets Maneuvers, which function like [[Weeaboo Fightan Magic]] more than the [[AEDU System]], but these are weird. When you attack with one, you must meet a requirement to gain the Maneuvers Effect, usually a natural roll on the die, for example, the "Punish Them" (damn Heinsoo that's pretty [[Slaanesh|kinky]]) Maneuver requires you to have a natural result on the die of 16 or higher. For very obvious reasons, this is incredibly frustrating if you don't get the result the power requires, and can lead to moments of [[RAGE]] at the table. Notably, when the second edition was announced in 2022, lead dev Rob Heinsoo made a particular note about revamping the Fighter and changing how maneuvers would trigger, turning them now into special attacks rather than something that just triggers if you roll a certain number - which could be an interesting shift depending on how these maneuvers adjust to it. He also hinted at lifting some tricks from the Humakti class from the [[Glorantha]] splat (essentially a warrior powered by a martial war-god), which leaves a couple interesting ideas.
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