Editing
Fulgrim
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Heresy 2.0== Much has changed in this newest edition of the Horus Heresy. Primarchs have a set of shared rules: *Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character *They are not effected by negative modifiers to their statlines (other then wounds). *Resolve snap shots at their normal BS. *All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || LD || SV |- | Fulgrim:|| 425 || 8 || 8 || 6 || 6 || 6 || 6 || 8 || 6 || 10 || 2+(4++) |} Fulgrim has the standard statline shared by all primarchs, with an extra point in WS and two extra points of Initiative. *'''Legiones Astartes (Emperor's Children):''' Makes Fulgrim fight at one Initiative step higher when he makes a charge, even when disordered. Not quite the same as having +1 Initiative, as it doesn't help for gaining extra attacks or for Sweeping Advances, but it won't really matter in most situations anyway. *'''Bulky (6):''' Fulgrim needs room to stretch out inside transports. Even so, he fits perfectly inside a Spartan with 10 Phoenix terminators as a bodyguard. *'''Sudden Strike (1):''' [[Awesome|Gives Fulgrim another +1 initiative on the charge.]] *'''Crusader:''' Lets Fulgrim consolidate an extra few inches after a combat. *'''Tactical Excellence:''' One phase per game, you can force enemy units making a reaction to pass a leadership test first, unless the reacting unit has a Primarch. Not super useful, but it can see some niche use against armies with lower leadership. *'''Sublime Swordsman:''' The reason why you're taking Fulgrim. In a challenge, he gets a number of extra attacks equal to the difference in Initiative between himself and his opponent. [[Rip and Tear|On the charge, you're attacking at Initiative 9, so you'll be dishing out 10 attacks against praetors.]] *'''Traitor''' *'''Sire of the Emperor's Children:''' Any Emperor's Children units that can look at their [[Spiritual liege|spiritual liege]] can use Fulgrim's leadership of 10 for leadership and pinning checks, and all EC units add +1 to the amount of wounds dealt for combat results. [[Awesome|He also makes the first reaction his unit makes in each Game Turn not count towards the Reaction allotment]]. Fulgrim can exchange the Blade of the Laer for Fireblade for free. *'''The Blade of the Laer:''' S6, AP2, Melee, Duellist's Edge (1), Fleshbane, Master-crafted, Specialist Weapon. Duellist's Edge buffs his initiative up to 10 in a challenge when charging, granting an extra attack with Sublime Swordsman. Fleshbane lets you wound [[Rogal Dorn| almost]] all non-vehicles on a 2+, which can make him pretty terrifying in a duel despite the S6. [[Fail|Despite that, keep in mind that he doesn't have any way to ID marines with this weapon.]] *'''Fireblade:''' S7, AP2, Melee, Murderous Strike (5+), Master-Crafted, Specialist Weapon. The sword Ferrus Manus forged for Fulgrim isn't as completely dominant over the Laer blade as it was last edition due to the latter gaining Fleshbane, but it's arguably still better at killing marines, able to ID them on a 5+ to wound. *'''Firebrand:''' S6, AP4, Pistol 2, Deflagrate, Shred, Master-Crafted. Fulgrim's souped up volkite pistol. Shred and Master-Crafted make it noticeably deadlier than a normal volkite serpenta, but as far as Primarch sidearms go, it's not great. *'''The Gilded Panoply:''' Gives Fulgrim a standard Primarch 2+/4++ save, [[Awesome|which increases to a 2+/3++ in close combat.]] ====30k Fulgrim Vs other Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. <div class="mw-collapsible-content"> '''Fulgrim vs. The Lion''' :Fulgrim with the Laer Blade ''(Initiative 9, +2 attacks, hits on MC 4+)''. 4.75 hits, 3.98 wounds, '''1.73 unsaved wounds''', which is reduced to 1.4 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +3 attacks, hits on MC 4+)''. 5.25 hits, 4.375 wounds, '''1.93 unsaved wounds''' which is reduced to 1.60 at the end of the turn thanks to IWND. :Lion with the Lion Sword & Deathwing subtype ''(hits on MC3+)'': 4.88 hits, 4.07 wounds, '''1.35 unsaved wounds''', which is reduced to 1.02 at the end of the turn thanks to IWND ::Lions Choler +1 attack ''(hits on MC3+)'': 5.55 hits, 4.62 wounds, '''1.54 unsaved wounds''', which is reduced to 1.21 at the end of the turn thanks to IWND. ::Lions Choler +2 attacks ''(hits on MC3+)'': 6.22 hits, 5.18 wounds, '''1.72 unsaved wounds''', which is reduced to 1.39 at the end of the turn thanks to IWND. :Fulgrim wins- Both brothers have a Master-crafted, Fleshbane sword, and wound each other the same way. The Lion is more accurate, but because of his higher initiative Fulgrim has more attacks, even though they hit less often. This fight boils down to the fact that Fulgrim has a better save in melee. ::A few assumptions have been made here. The Emperor's Children Legiones Astartes trait allows their models to fight at one initiative step higher, this is NOT the same as +1 to their initiative characteristic (the same way that Unwieldy weapons do not lower Initiative either, they just fight at Initiative step one). However Fulgrim does get a +1 Initiative bonus in challenges from ''Duelist Edge'' and from charging with ''Sudden Strike''. ::Fulgrim is slightly easier to shoot at though. He only has a 4++ invulnerable save outside of melee, and Primarch reactions cannot be denied by his ''Tactical Excellence'' rule. :::If Fulgrim takes the Fireblade, he loses ''Duelist Edge'', and therefore one bonus attack, and only wounds on a 3+. Resulting in '''1.00 unsaved wounds''' per phase, and will lose. :::If the Lion uses the Wolf Blade, and can trigger Reaping Blow for extra attacks, his damage potential increases to '''1.55 unsaved wounds''', increased to '''1.72''' and '''1.89''' when triggering Lion's Choler. This still works out as a loss because Fulgrim strikes before the Lion. '''Fulgrim vs. Perturabo''' :Fulgrim with the Laer Blade ''(Initiative 9, +4 attacks, hits on MC 3+)''. 6.89 hits, 5.74 wounds, '''1.91 unsaved wounds''', which is reduced to 1.57 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +5 attacks, hits on MC 3+)'': 7.56 hits, 6.3 wounds, '''2.1 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. :Perturabo with Forgebreaker Desecrated ''(Hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''1.23 unsaved wounds''', which is reduced to 0.89 at the end of the turn thanks to IWND. :Fulgrim's 3+ Invulnerable save and extra attacks manage to easily defeat Perturabo. Despite having a 3+ Invulnerable save of his own, the extra attacks granted by Sublime Swordsman overwhelm Perturabo, and put an end to him. '''Fulgrim vs the Khan''' :Fulgrim with the Laer Blade ''(Initiative 9, +0 attacks, hits on MC 3+)''. 4.2 hits, 3.5 wounds, '''1.16 unsaved wounds,''' which is reduced to 0.82 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +1 attack, hits on MC 3+): 4.89 hits, 4.08 wounds, '''1.36 unsaved wounds,''' which is reduced to 1.02 at the end of the turn thanks to IWND. :the Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.22 hits, 1.48 wounds, '''0.49 unsaved wounds,''' which is reduced to 0.15 at the end of the turn thanks to IWND. :Fulgrim wins. Neither Primarch can do much damage to the other, due to their 3+ Invulnerable saves and the Khan's high initiative, though Fulgrim proves superior in the end due to Fleshbane and his higher WS. '''Fulgrim vs. Leman Russ''' :Fulgrim with the Laer Blade ''(Initiative 9, +2 attacks, hits on MC 4+)''. 4.75 hits, 3.98 wounds, '''1.99 unsaved wounds''', which is reduced to 1.65 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +3 attacks, hits on MC 4+)''. 5.25 hits, 4.375 wounds, '''2.19 unsaved wounds''' which is reduced to 1.85 at the end of the turn thanks to IWND. :Leman Russ with the Sword of Balenight ''(Hits on MC 4+)'': 3.75 hits, 3.13 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.75 at the end of the turn thanks to IWND. ::Leman Russ charging with the Sword of Balenight ''(+1 WS due to legion trait)'': 5.56 hits, 4.63 wounds, '''3.09 unsaved wounds,''' which is reduced to 2.75 at the end of the turn thanks to IWND. ::Leman Russ using Counter-Attack with the Sword of Balenight ''(Hits on MC 4+)'': 4.75 hits, 3.96 wounds, '''2.64 unsaved wounds,''' which is reduced to 2.3 at the end of the turn thanks to IWND. :Russ wins. '''Fulgrim vs. Rogal Dorn''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, Hits on MC 4+)'': 4.75 hits, 2.38 wounds, '''1.19 unsaved wounds,''' which is reduced to 0.85 at the end of the next turn thanks to IWND. :Rogal Dorn with Stormโs Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''0.97 unsaved wounds,''' which is reduced to 0.64 at the end of next turn thanks to IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.89 wounds, '''1.3 unsaved wounds,''' which is reduced to 0.97 at the end of the turn thanks to IWND. :Dorn wins with reaping blow. Due to only being wounded on a 4+, he effectively reduces Fulgrim's damage output by 40%, while still doing a substantial amount of damage on his own. '''Fulgrim vs. Konrad Curze''' :Fulgrim with the Laer Blade ''(Initiative 9, +2 attacks, hits on MC 4+)'' 4.75 hits, 3.98 wounds, '''1.99 unsaved wounds,''' which is reduced to 1.65 at the end of the turn thanks to IWND. ::Fulgrim, charging with the Laer Blade ''(Initiative 10, +3 attacks, hits on MC 4+)'': 5.25 hits, 4.38 wounds, '''2.19 unsaved wounds,''' which is reduced to 1.85 at the end of the turn thanks to IWND. ::Fulgrim with the Laer Blade vs. Glimpse of Death: 4.75 hits, 3.98 wounds, '''1.0 unsaved wound,''' which is reduced to 0.64 at the end of the turn thanks to IWND. :Konrad Curze with Mercy and Forgiveness (Hits on 4+): 3.5 hits, 2.63 wounds, '''0.88 unsaved wounds,''' which is reduced to 0.54 at the end of the turn thanks to IWND. ::Konrad Curze with Glimpse of Death: 4 hits, 3 wounds, '''1.0 unsaved wound,''' which is reduced to 0.64 at the end of the turn thanks to IWND. :Fulgrim barely wins. If Curze uses Glimpse of Death (which he should), both primarchs do the exact same damage to each other, though Fulgrim's higher initiative wins in the end. '''Fulgrim vs. Sanguinius''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, Hits on MC 4+)'': 4.75 hits, 3.98 wounds, '''1.99 unsaved wounds,''' which is reduced to 1.65 at the end of the turn thanks to IWND. ::Fulgrim vs. Charging Sanguinius ''(Hits on MC 5+):'' 3.22 hits, 2.68 wounds, '''0.67 unsaved wounds,''' which is reduced to 0.34 at the end of the turn thanks to IWND. :Sanguinius with the Blade Encarmine ''(Hits on MC 4+): 4.25 hits, 3.77 wounds, '''1.26 unsaved wounds,''' which is reduced to 0.93 at the end of the turn due to IWND. ::Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 6.88 hits, 6.12 wounds, '''2.04 unsaved wounds,''' which is reduced to 1.71 at the end of the turn thanks to IWND. :Fulgrim wins. Sanguinius has a fantastic first round of combat, but Fulgrim's 3++ Invulnerable save tanks his damage output significantly. '''Fulgrim vs. Ferrus Manus''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.2 hits, 5.17 wounds, '''1.72 unsaved wounds,''' which is reduced to 1.38 at the end of the turn thanks to IWND. ::Fulgrim charging with the Laer Blade '''(Initiative 9, +4 attacks, hits on MC 3+): 6.87 hits, 5.73 wounds, '''1.91 unsaved wounds,''' which is reduced to 1.57 at the end of the turn thanks to IWND. :Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.51 at the end of the turn thanks to IWND. :Ferrus Manus wins by a little. '''Fulgrim vs. Angron''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 4+):'' 4.75 hits, 3.98 wounds, '''1.99 unsaved wounds,''' which is reduced to 1.65 at the end of the turn thanks to IWND. :Angron with Gorefather and Gorechild ''(Turn 3, +2 Attacks, Hits on 4+):'' 5.5 hits, 4.89 wounds, '''1.63 unsaved wounds,''' which is reduced to 1.30 at the end of the turn thanks to IWND. ::Angron charging with Gorefather and Gorechild ''(Turn 3, +2 Attacks, Hits on 4+):'' 9 hits, 8.75 wounds, '''2.92 unsaved wounds,''' which is reduced to 2.59 at the end of the turn thanks to IWND. :It's a toss-up. If Fulgrim charges, he wins the vast majority of the time. However, if Angron charges, the Butcher's Nails will give him the slight edge he needs to beat Fulgrim, though it's still nearly a 50-50 depending on which round the fight takes place. ::[[What|Fulgrim's Bulky (6) triggers Angron's Rampage (2).]] '''Fulgrim vs. Roboute Guilliman''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''2.34 unsaved wounds,''' which is reduced to 2.0 at the end of the turn thanks to IWND. :Roboute Guilliman with the Gladius Incandor ''(Hits on MC 5+):'' 3.89 hits, 3.46 wounds, '''1.15 unsaved wounds,''' which is reduced to 0.81 at the end of the turn thanks to IWND. :Roboute Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 3.89 hits, 3.24 wounds, '''2.16 unsaved wounds,''' which is reduced to 1.83 at the end of the turn due to IWND. :Fulgrim wins. Brutal (2) on the Hand brings Guilliman close, but not quite close enough. '''Fulgrim vs. Mortarion''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.22 hits, 2.07 wounds, '''1.04 unsaved wounds,''' which is reduced to 0.54 at the end of the turn thanks to IWND. :Fulgrim with Fireblade ''(Initiative 8, +2 attacks, hits on MC 3+): 5.56 hits, 2.78 wounds, '''1.39 unsaved wounds,''' which is reduced to 0.89 at the end of the turn thanks to IWND. :Mortarion with Silence (Hits on 5+): 2 hits, 1.33 wounds, '''0.44 unsaved wounds,''' which is reduced to 0.11 at the end of the turn thanks to IWND. :Fulgrim wins. While Prenatural Resilience keeps Mortarion alive longer, Fulgrim's higher WS and 3++ Invulnerable Save make him tankier than Mortarion. '''Fulgrim vs. Magnus''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''2.59 unsaved wounds,''' which is reduced to 2.26 at the end of the turn thanks to IWND. :Magnus with the Blade of Ahn-Nunurta ''(Hits on 5+):'' 2 hits, 1.67 wounds, '''0.56 unsaved wounds,''' which is reduced to 0.22 at the end of the turn thanks to IWND. :Fulgrim wins. '''Fulgrim vs. Horus''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 4+):'' 4.75 hits, 3.98 wounds, '''1.33 unsaved wounds,''' which is reduced to 0.99 at the end of the turn thanks to IWND. :Horus with Worldbreaker ''(Hits on MC 4+): 3.75 hits, 3.13 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.75 at the end of the turn thanks to IWND. :Horus wins, due to having WS8 and Brutal. '''Fulgrim vs. Vulkan''' :Fulgrim with the Laer Blade ''(Initiative 9, +4 attacks, hits on MC 3+):'' 6.89 hits, 5.74 wounds, '''1.91 unsaved wounds,''' which is reduced to 1.41 at the end of the turn thanks to IWND. :Vulkan with Dawnbringer ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.616 unsaved wounds,''' which is reduced to 0.29 at the end of the turn thanks to IWND. :Fulgrim wins. '''Fulgrim vs. Corax''' :Fulgrim with the Laer Blade ''(Initiative 9, +2 attacks, hits on MC 3+):'' 5.56 hits, 4.63 wounds, '''3.14 unsaved wounds,''' which is reduced to 2.81 at the end of the turn thanks to IWND. :Corax with The Panoply of the Raven Lord ''(Hits on 5+):'' 2.33 hits, 1.75 wounds, '''0.59 unsaved wounds,''' which is reduced to 0.196 at the end of the turn thanks to IWND. :Fulgrim wins. '''Fulgrim vs Alpharius''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.89 hits, 5.74 wounds, '''2.87 unsaved wounds,''' which is reduced to 2.54 after IWND. :Alpharius with the Pale Spear ''(Hits on 5+):'' 2 hits, 1.67 wounds, '''0.56 unsaved wounds,''' which is reduced to 0.23 at the end of the turn thanks to IWND. :Fulgrim wins. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information