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==Groups/Subcultures== {{Topquote|Listen child and heed me well,<br>A grave warning you must fear.<br>Go to bed and silent stay,<br>Lest the blackencap might hear.<br>Shuttered must your windows be,<br>Your eyes, quickly, close them fast!<br>Or the Bad Moon’s light you’ll see,<br>And the sight will be your last.|An Azyrite nursery rhyme}} ===Moonclan Grots=== The [[Night Goblins|Moonclan Grots]] are pretty close to old Night Goblin lore, but with even more fungi. Moonclan Grots can't even stand outside during the day without their skin burning and their eyes clamping shut in pain, so they wear their heavy robes to hide from the terrible entity they call Glareface Frazzlegit, AKA the Sun. They believe that old Glareface exists to kill and hurt them, opposite their beloved Bad Moon. They work with the rest of the Gloomspite Gitz to bring about the Everdank - the permanent extinguishing of the sun and an eternal Bad Moonlit night. Because they so rarely appear aboveground, grots of all sorts are seen as children's fairy tales and drunkard's pink elephants, right up until the Moonclan are pouring into the streets and murdering everyone. They also have a strange obsession with bottles, and consider them the most valuable items to steal and loot from other races. The reason is twofold: first is that Grots love magic potions and their shamans can craft many clever varieties from a myriad of mystical mushrooms and fungi, and secondly Grots lack any skill or knowledge of glassblowing, meaning that they cannot craft bottles themselves. To the Moonclan, a successful raid might be several tons of food, weapons, armor pieces, building scraps, and so on, but an equally successful night of raiding is a couple dozen glass bottles in good shape. The Moonclan Grots have become highly adept at taming the creatures that lurk within. In particular they make extensive use of squigs which they breed for various purposes such as food, war beasts, tracking hounds, decoration and even lighting (yeah there is a glow-in-the-dark breed they use in addition to bioluminescent fungus and fire to light there lairs). Entire tribes will focus entirely around the breeding of squigs and look to create ever new or more aggressive breeds of the creatures to sell to other grots. In addition, they also make use of other cave flora and fauna like various fungi and insects. Fungus and various insects/arachnids are also cultivated/bred for food, potions and for other stranger uses. However the most heavily used creature by the Moonclan grots besides squigs is the segmapede; giant centipedes used as transportation, a beast of burden and tunneling creatures for the grots, allowing them to expand their caverns very quickly. [[Skragrott|Skragrott the Loonking]], self titled leader of the Gloomspite Gitz, has a plan. He abducts every seer and prophet he can find that's had contact with the Bad Moon. Then he infects them with a fungal strain that turns them into half-human, half-mushroom hybrids (Something he seems to be trying to weaponize in the Gloomspite Novel). The Loonking keeps these captives in his creatively named "fungal asylum". He hopes they will foretell where the Bad Moon will rise, with mixed results so far. He also delights in the torture of captives as he uses the maddening transformation as a means to acquire information from those that would stand in the Bad Moons way. His ultimate goal is to cover all the Mortal Realms in the Clammy-Dank and he has already achieved this in Ayadah. ===Spiderfang Grots=== The [[Forest Goblins|Spiderfang Grots]] are a little different than their Fantasy predecessors; they still worship the [[Spider-god]], but they also zealously follow the Bad Moon around for a different reason. They believe it is actually a FUCKHUEG egg laid by the Spider God, and that if they can make it stand still long enough it'll hatch, and spill a never-ending tide of Spiders across the Mortal Realms. [[What|Yeah]]. Says something about how crazy these gits are when even the ''Loonking'' thinks their interpretation is hard to believe. Regardless they are not to be trifled with as their hordes of grots and spiders (of varying terrifying sizes) pose a great threat to any who oppose them. Another interesting aspect to the Spiderfang is even in comparison to the Moonclan Grots, the Spiderfang have a very deep religious aspect to their society and is heavily influenced by their shamans. The Webspinner Shamans of the Spiderfang are powerful priests and wizards whose prophetic visions of the Spider-God (often brought on by the consumption of venom and hallucinogenics) have lead many stalktribes to victory, or defeat depending on the situation. They have also mastered the art of rearing and taming many large species of spiders for different purposes(food, mounts, webbing, specialized venom, etc), with the obvious exception of Arachnaroks as they are seen as holy creatures that allow the grots to live in their nests in exchange for a regular supply of food. The oldest of these colossal spiders have large shrines built upon their backs and act as focal points for worship of the Spider-God, while the youngest ones are little more than feral monsters, striking from the shadows to pull screaming prey into their nests. ===Troggoths=== Troggoths are pretty much the classic idiot troll. They’ve always existed in the Mortal Realms and no one is quite sure where they came from. Numerous legends are told by the Destruction factions on how they came to be, ranging from crawling out of the funk between Gorkamorka’s green toes, to being actual aliens from the Bad Moon who rode down to the Realms on its Fangs. They come in a couple varieties: Fellwater (River), Rockgut (Stone), and Dankhold (Mountain), with a passing mention of a fourth Sulphurbreath (Fire) variety. Fellwater Troggoths love to live in stinky swamps, fetid bogs, and stagnant pools, and stink so bad even ghosts hate them. Rockguts have the unique magical power to reshape rock and stone with their bare hands, but instead of using this power to create beautiful works of art or massive underground cities, they use their powers to scoop big rocks to throw at the enemy or make basic clubs out of. Lastly, Dankhold Troggoths are a strange breed that have hard, rocky flesh that fungus of all types can grow in. They also love to sleep, often sleeping for hundreds of years. Dankhold Troggoths also change size based on their environment, like huge humanoid fungus-goldfish, and if a Dankhold decides to squeeze itself into a tiny crevice, he'll wake up half his original size. Conversely, if a Dankhold sleeps in a huge, open cavern, he'll awaken taller than a Gargant. Lastly Dankholds love to eat fungus, especially fungi that grow on Realmstone veins, and instead of dying on the spot from consuming highly magical and radioactive fungi like any sensible creature, the Dankhold Troggoth internalizes the magic, making them magic resistant in the highest degree. There are several other Troggoth species mentioned in passing in other battletomes and sources. Sulphurbreath Troggoths had half a sentence written about them in a White Dwarf article and live in the crevices in volcanos. Deepwater Troggoths were mentioned in promotional material for the Idoneth Deepkin, most likely an oceanic breed, which were actually present in Warhammer Fantasy as Sea Trolls, also called "Shugons". The Mirebrute Troggoth is another swamp-dwelling species that has been cowed into servitude by the Kruleboyz Orruks, as is the Marshcrawla Sloggoth, which is forced onto all fours and adapts to be quicker, serving as a mount for the Grots who work for the Kruleboyz. The Angujakkak is a creature described as resembling a hybrid of Deepwater Troggoth and Mega-Squid. Troggoths don’t really act as a unified group, no troll king barking orders or whatnot. Staying true to the classic "wild giant only here to fuck your shit up," Trogherds are formed when random groups of Troggoths just start to follow the lead of a bigger Troggoth, for no reason or goal other than to rampage. Even a Dankhold Troggboss only leads his "army" through some sort of poorly understood instinctive leadership or alpha quality, and most Troggbosses are too stupid to read, or even speak. This does not stop them from causing ridiculous amounts of destruction as they blunder through farmsteads, homes, villages, or even cities as the leader picks a direction and just starts walking, with a dozen or two other species of Troggoths following him close behind. Apparently they also have their own afterlife, the Droogrind. ===Gitmob Grots=== The vanilla/plain Goblins of Fantasy existed in AoS first edition, comprised of all the regular gobbos, wolf riders, and war machines. They were phased out rather quickly and left in obscurity, with only passing mentions in the lore. These nomadic raiders worship the light of Hysh, which they refer to as Glareface Frazzlegit. It wasn’t until the [[Warhammer Underworlds]] warband “Rippa’s Snarlfangs” was released that we got a ''little'' more info on the Gitmobbers. Gitmob Grots live and die on Snarlfangs, large wolves native to Ghur and Hysh whose venomous saliva and relentless endurance made them perfect mounts for the natural pack-mentality of the Gitmob. Snarlfangs are kidnapped and raised as pups by the greenskins, instilling a tenuous bond between mount and rider. This doesn’t stop the lupine beasts from mauling their grot riders should they sense vulnerability however. Snarlfangs are revered by the rest of the Gloomspite Gitz (to an extent) for a sixth sense that lets them know where the Bad Moon will appear. Barring this, there is little cooperation between the Gitmob and Moonclan. Only recently, thanks to Skragrott’s smooth talking, was a truce called between the grot clans and now scouting packs of Snarlfangs have popped up in the Gloomspite hordes. Gitmobbers have a bit of inspiration from the Hobgoblins of Fantasy, given their emphasis on backstabbery, hit and run tactics, and how their veteran warriors are known for the copious scars and wounds between the shoulder blades. Rippa Narkbad, the grot leader from Underworlds was noted for being kicked from his tribe not because he tried to kill the reigning Gitboss, but because he failed to do so and got caught. The Gitmob Grots are at odds with the rest of the Gloomspite Gitz due to their differing religious views: they worship Glareface Frazzlegit, perhaps as "The Evil Sun" to match with "The Bad Moon" (using Ork Klan names as minor Destruction gods). This basically makes these sun-worshipping Snarlfang-riders the equivalent of Satanic Motorcycle Gangs to the rest of the sun-hating Gloomspite Gitz, seen as idiots at best and traitors at worst. It's no small feat Skragrott was able to get them to unite with the rest of Grot-kind again.
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