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===Vehicles=== *'''Anti-Grav Light Tank:''' Your cheapest vehicle, but it comes with some visible drawbacks. The tank only has Tough 6 and its lone gun is the twin blazer, a potent weapon that can pop heroes and damage tanks. Do not expect this to last very long if you take it, you need to keep it away from any high AP so you can get a chance to fire its gun. *'''Anti-Grav Battle Tank:''' Your tougher tank, with double the Tough wounds and a stronger twin heavy blazer(which you can swap for a twin accelerator for long-ranged full dakka if you don't need to shoot tanks) that's accompanied by a twin bolt cannon for some dakka. *'''Anti-Grav Heavy Battle Tank:''' Despite being even tankier than the battle tank, it's back to a base twin blazer and bolt cannon, neither of which can be exchanged for anything. In exchange, this can become a small Transport with a capacity of 6 models. While this might falter a bit against tanks and monsters, it's more than capable of blowing up infantry of any size. *'''Custodian Heavy Battle Tank:''' Your most expensive model by far. With Tough 18, it absolutely won't be going anywhere fast unless up against a titan, but at that point you should be fielding plenty of other measures (including a few Titan Lords of your own). It already equipped with the most dangerous things it can handle, a twin machinegun for the hordes and two twin laser cannons to blow up tanks. If you feel like you need more options, all you can take are the shorter-ranged storm rifle and the potent hunter missiles. If you're stuck between either picking this or the anti-grav version, you should consider both what you are taking (reminder that the only way to fill all 11 slots without wasting space is to fill it with either sisters or base custodians and a hero) and what you're expecting to face. *'''Custodian Attack Walker:''' A Tough 12 walker with heavy minigun and fist+storm rifle, putting it on par with your light walker. Sadly, the only thing you can do is make that minigun into a heavy fusion rifle, which makes buying this suspect when you can just take a light walker for cheaper or slap your anti-armor on tanks. *'''Custodian Assault Walker:''' For 15 points over the attack walker, this one carries a monstrous spear-rifle made to rip through armor and two destroyer pistols. Either pistol can be swapped off for either a storm rifle for range or a heavy flamethrower to scare off any hordes. You could also trade off every weapon for a giant tank-ripping sword that comes with what's essentially two heavy flamethrowers and a shield. This loadout makes the walker a genuine terror in close combat and makes hordes literally melt, but comes at quite a steep cost. *'''Custodian Heavy Walker:''' Much beefier, but sacrifices melee potential, relying on three stomps by default. This walker comes with a bolt launcher and two storm cannons to blow up elites. Either storm cannon can be swapped for either an accelerator culverin for long-range infantry sniping or a fist with twin plasma if you want to stand a chance in combat.
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