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===Salvager Grenadier=== [[File:SGrenadier.PNG|200px|right|thumb|The [[Team Fortress 2|Demo-Guy]] of the team.]] The bombs and explosive expert of the team. Salvager Grenadiers are kin who has a Michael Bay-levels of [[/d/|explosive fetish]]. Nevertheless, their role is pretty dang important. In a salvage mission, there has to be a guy who knows the proper procedures in blowing up blocked entrenches or demolishing dangerously weak structures. In a Space Hulk, the level of disrepair and nightmarish mish-mash of fused ships means that hazards such as these are going to very common to encounter. As such, these Grenadiers suit up with a metric shit ton of [[Grenades_&_Explosives#Gravitic Concussion Grenade|Gravitic Concussion Grenades]] and big-ass [[Grenades_&_Explosives#C8 HX Charge|C8 HX Charge]]s. Their neverending training with these grenades means that a Grenadier knows the right distance to pull the pin and throw a hail marry at whoever is dumb enough to group themselves together. Other than their belt of grenades, Grenadiers aren't that well equipped all things considered. They are only armed with either a [[Autoch Pattern Bolt Pistol]] or a [[Bolt Revolver]]. They do wear the standard [[Void Power Armour]], so there's that. On the Kill Team tabletop, not only do they get a Gravitic Concussion Grenade, they also get a single-use C8 HX Grenade for a more direct if short-ranged explosive. They also have a special utility grenade they can set up anywhere within 6"/pentagon to set up a 3"/square bubble with one of three effects: Either operatives need to spend an additional 2"/circle to move through it, forces all guns to suffer Range 6"/pentagon (which means nothing for any pistols equipped), or forces any objective actions to spend an additional AP to pull off. Salvager Grenadiers are classified under Scout and Staunch. {{Clear}}
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