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Highschool RPG (a maid RPG modification)
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=== Choosing your Club Type === When the game is commenced, the GM and players should work together to decide what type of club the Highschoolers have enrolled for. If they cannot come to a decision, roll 1D6 and 1D2 (or use a coin) on the following table: 1/1) Music Club – The club is actually a band. Each member starts with an instrument of average quality. Choose a music genre. 1/2) Literary Club – Supposedly a place where students come to read and discuss books. As for it’s true nature, you’re yet to learn that. Players may reroll weapons if they are not satisfied. If the theme is Horror, players may start with two. 2/1) Computer Club – The club is a gathering of programmers, MMORPG addicts and students hoping to cash in on the school’s awesome bandwidth. Each member starts with a mediocre computer. 2/2) Astronomy Club – Students obsessed with the cosmos, aliens and other such things end up here. The room is adjacent to the rooftop or a small private garden where the night sky is clearly visible, and each member starts with a small telescope or two-man tent (divide 50/50). 3/1) Sport Team – You’re one of the school’s sport teams, minus the coach. Decide upon a particular sport to specialize in (soccer, swimming, kung-fu etc.). Players start with appropriate equipment of average quality. Additionally, the clubroom is actually a small office adjacent to their training area (soccer field, swimming pool etc.), as well as the locker rooms and outlying areas of the training area, such as bleachers. 3/2) Games Club – Members of a games club come together to play games, be they generic board games like Monopoly or chess, tabletop miniature games or role-playing games. In any case, Players will start with a minimal amount of supplies. 4/1) Racing Club – This club is made up of guys and girls in love with the smell of burnt rubber, degreaser and exhaust. Players may decide if they are street racers, greasers, a junior rally team or somewhere in the middle. The clubhouse is one of the garage bays in the school’s Shop, and the club either starts with one car (two if over four members) or a motorcycle for each member, each of average quality. 4/2) Drama Club – A refuge for young actors, the drama club is home of not only the aspiring screenplayers themselves, but also the camera crew, documentarians and other techs. The group may be actors, dancers or performers from a variety of mediums and genres, ranging from traditional dancing to stand-up comedy to big-screen tough-guy (or girl). The club starts with mediocre costumes and filming equipment. 5/1) Anime and Manga Club – The Anime and Manga Appreciation clubs are home to those who have devoted themselves to one or both of these mediums. More often than not, there is a Doujin artist or two in these clubs. Players start with a small collection of low-quality pirates and cheap Manga issues, as well as a single poor quality computer for the clubhouse. Designate one member (two if there are over four members) as Doujin artist and add it to their Special Qualities. They also begin with average-quality art supplies. 5/2) Cooking Club – From cakes to sautéed scallops in a light garlic sauce, your club is dedicated to perfection of the culinary arts. The clubhouse is a cooking room with many stations stocked with average quality appliances (photo of Chairman Kaga optional). Players must provide their own ingredients. 6/1) Other Club – Your club is an oddity. A yamakasi group, a detective agency, arts-and-crafts… not something usual. Players will start in a suitable clubhouse with necessary equipment of an average quality. 6/2) Roll again or choose a club based on censensus.
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